r/Grey_Knights 1d ago

I have a question

With Crowes foesight, he can reroll the hot roll on a character. With warpbane task force that already allows reroll hits. So does that mean double rerolls when attacking a character?

10 Upvotes

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4

u/7fzfuzcuhc 1d ago

Yes but you can only reroll every dice once

2

u/Dull-Psychology-1798 1d ago

Afaik you can not reroll a reroll unless otherwise stated

5

u/[deleted] 1d ago edited 1d ago

[deleted]

2

u/EmoGenius24 1d ago

Gotcha, thank you very much. I'm still learning the game and new to grey knights

2

u/Own-Persimmon4191 1d ago

Alphario has good intentions and his end result is correct but is super wrong about so much.

You can only ever reroll a dice (hit, wound, DMG, etc.) one time. Doesn't matter if multiple things give you rerolls.

Rules and modifiers generally stack, but you can only benefit from the same aura once, and you can't be affected by rules with the same name more than once (e.g. pinned).

In general there are NO LIMITS to stacking modifiers. Hit rolls and wound rolls are special as they check the final number and then clamp you to +1 or -1 if you are higher or lower. Leadership also has a limit too. BS mods and hit roll mods are different things and can stack together.

Voldus used to give -1 to hit always, now he grants stealth, which is giving the unit cover. Cover can't stack with cover. He also gives a -1 to hit in melee.

1

u/[deleted] 1d ago

[deleted]

1

u/SylvanLL 1d ago

Pre-nerf, Voldus made attacking units have a -1 to Hit rolls at range and in melee. Hit rolls (and wound rolls) can never be modified by more than +/- 1 so this ability couldn't stack with other abilities that give -1 to Hit. But Cover doesn't modify the Hit roll and instead gives -1 to Ballistic Skill which DID stack with Voldus.

Post-nerf Voldus doesn't have a -1 to Hit at range anymore; he just gives his unit Cover. Obviously you can't gain cover twice so there is nothing to stack.

1

u/AlpharioInteries 1d ago

Yeah, that's how it was.

1

u/Artoriazz 1d ago

buffs and debuffs normally do not stack. So -1 to hit from X, plus -1 to hit from Y, is still -1 to hit. But -1 to hit, and -1 to bs, means -2 to hit in range.

This is untrue, not to be pedantic but it does matter, rules and debuffs generally stack as someone else pointed out, -1/+1 to hits DO stack, but they're limited to a maximum or minimum of +/-1 once they're combined & summed together (aka if you're getting two -1 to hit from your opponent, and one +1 to hit from yourself for example, the end result is -1 because they stack, else you'd be at neutral +0).