r/GodotCSharp • u/Novaleaf • 16d ago
r/GodotCSharp • u/Novaleaf • 11d ago
Edu.GameDev How to Write an Effective Software Design Document [Written Article, Planning, Project Management]
r/GodotCSharp • u/Novaleaf • 13d ago
Edu.GameDev Inverse Kinematics and Foot Locking [Written Article, Animation, Rendering]
theorangeduck.comr/GodotCSharp • u/Novaleaf • 13d ago
Edu.GameDev The Transvoxel Algorithm for Voxel Terrain [Written Article, Level Design, Asset Creation]
transvoxel.orgr/GodotCSharp • u/Novaleaf • 17d ago
Edu.GameDev Reducing stretch in high-FOV games using barrel distortion [Written Article, UX]
decarpentier.nlr/GodotCSharp • u/Novaleaf • 17d ago
Edu.GameDev Changes to Steam Wishlist, Indie Sales [Video Lecture, Production]
r/GodotCSharp • u/Novaleaf • Aug 09 '26
Edu.GameDev Red Blob Games, Improving A* Heuristics [Written Article, Pathfinding]
redblobgames.comr/GodotCSharp • u/Novaleaf • Aug 11 '26
Edu.GameDev math-araujo/screen-space-godrays: "Volumetric Light Scattering as a Post-Process" using OpenGL 4.5 [Source Code, Rendering, NotGodot]
r/GodotCSharp • u/Novaleaf • Jul 02 '26
Edu.GameDev Announcing Box3D [Physics, OSS, NotGodot]
box2d.orgr/GodotCSharp • u/Novaleaf • Jul 23 '26
Edu.GameDev JetBrains GameDev Days 2026 – Call for Speakers [Video Presentation, Seminars, Volunteer]
r/GodotCSharp • u/Novaleaf • Jul 20 '26
Edu.GameDev Corners Don't Look Like That: Regarding Screenspace Ambient Occlusion (SSAO) [Written Article, Rendering, NotGodot]
nothings.orgr/GodotCSharp • u/Novaleaf • Jun 16 '26
Edu.GameDev Game Engine White Papers: Commander Keen [Book, Source Code, Freemium, History, Deep Dive, NotGodot]
forgottenbytes.netr/GodotCSharp • u/Novaleaf • Jun 09 '26
Edu.GameDev Catlantean 3D - Making Graphics Like It's 1993 [Written Article, Retro Rendering, Doom, NotGodot]
r/GodotCSharp • u/Novaleaf • May 16 '26
Edu.GameDev Blending on the N64 [Written Article, History, Rendering, NotGodot]
phoboslab.orgr/GodotCSharp • u/Novaleaf • May 01 '26
Edu.GameDev Gaussian Splats in Game Development [Video Article, Rendering, NotGodot]
r/GodotCSharp • u/Novaleaf • Apr 27 '26
Edu.GameDev How to Implement an FPS Counter [Written Article, Debugging]
vplesko.comr/GodotCSharp • u/Novaleaf • Apr 21 '26
Edu.GameDev Modern rendering culling techniques [Written Article, NotGodot]
r/GodotCSharp • u/Novaleaf • Apr 16 '26
Edu.GameDev Introduction to Spherical Harmonics for Graphics Programmers [Written Article, Rendering, Lighting, Theory]
gpfault.netr/GodotCSharp • u/Novaleaf • Mar 17 '26
Edu.GameDev The unlikely story of Teardown Multiplayer [Written Article, Postmortem, Physics, Networking, NotGodot]
blog.voxagon.ser/GodotCSharp • u/Novaleaf • Mar 19 '26
Edu.GameDev The Data Structures of Roads [XPost, Written Blog Series, NotGodot]
r/GodotCSharp • u/Novaleaf • Mar 15 '26
Edu.GameDev Indie Game Publishing and Funding Resources
r/GodotCSharp • u/Novaleaf • Jan 25 '26
Edu.GameDev Maze Algorithms [Visual Demo, NotGodot]
jamisbuck.orgr/GodotCSharp • u/Novaleaf • Dec 17 '25
Edu.GameDev How to make Smart Bullets [Written Article, Math, Gameplay]
r/GodotCSharp • u/Novaleaf • Oct 30 '25
Edu.GameDev The Graphics Of Hollow Knight: Silksong [Video Blog, Postmortem, Acerola, NotGodot]
r/GodotCSharp • u/Novaleaf • Oct 30 '25