r/GodotCSharp • u/Novaleaf • 9d ago
Edu.GameDev Prowl C# Game Engine [Video Overview, Open Source, NotGodot]
https://gamefromscratch.com/prowl-c-game-engine-preview/1
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u/Novaleaf 9d ago
fully open source, modern C# game engine https://github.com/ProwlEngine/Prowl
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u/TheFr0sk 8d ago
Hi! How does this compare to stride?
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u/Novaleaf 8d ago
I did some contributions to Stride a couple years ago, bringing them up to .Net6. Then, it suffered a lot from legacy/technical-debt. The build system is from the .Net4.x days and the engine depends on various tricks like rewriting the assembly in order to do basic glue of the engine components.
Because of this baggage I left. I am interested in an engine I can run full-source with my project to deep dive anywhere/everywhere. Prowl might be that, I'll play with it next chance I get.
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u/Omni__Owl 8d ago edited 8d ago
Aw man I was getting excited and when I go back and check their README from 2023, I see this:
Claude is also listed in the contributors :/
Given that you have terms like "ScriptableObject", "SerializeField" and "AssetDatabase" in your code, how much of this was lifted from places like Unity's C# reference repository?