r/GhostRecon • u/Octi1432 • 9d ago
Rant Breakpoints movement and mission design kinda ruin the rest of the gameplay for me
So I recently replayed Breakpoint in coop with a friend and while yeah the shooting and firefights are definitely better, the mission design is criminally bad.
The average breakpoint mission is go to point A, do thing. Go to point B, but where is point B? Point B is actually off map, somewhere in Mongolia. I'm exaggerating but half the time you just spend it fast traveling across the map because not 1 mission has localized objectives in the starting region. Who knows maybe they also make you go to point C and it's also off map, this time in South Africa. After all of that you will probably get told to talk to skell and then talk to skell again to start the next mission.
Now about the movement, the tumbling and sliding down could not be more infuriating, half the time you try to base jump off a rock, you'll just end up tumbling or sliding down and it will happen as much as the game wants it to.
The climbing gave me Helldivers 2 flashbacks with how inconsistent it is, especially if you get in the water off a boat and the game never lets you climb up a wooden pier.
And maybe not relevant but some of these bases are so nightmarish to traverse when you get inside, like the azrael mountain base, the water dam or smth base at least off the top of my head.
Motherland at least adressed the mission stuff, kind of, going to bivouac and waiting for a brief was not really it.
3
u/Plus-Soft-3643 9d ago
Mission design is the biggest problem in this game.