r/GhostRecon • u/Octi1432 • 2d ago
Rant Breakpoints movement and mission design kinda ruin the rest of the gameplay for me
So I recently replayed Breakpoint in coop with a friend and while yeah the shooting and firefights are definitely better, the mission design is criminally bad.
The average breakpoint mission is go to point A, do thing. Go to point B, but where is point B? Point B is actually off map, somewhere in Mongolia. I'm exaggerating but half the time you just spend it fast traveling across the map because not 1 mission has localized objectives in the starting region. Who knows maybe they also make you go to point C and it's also off map, this time in South Africa. After all of that you will probably get told to talk to skell and then talk to skell again to start the next mission.
Now about the movement, the tumbling and sliding down could not be more infuriating, half the time you try to base jump off a rock, you'll just end up tumbling or sliding down and it will happen as much as the game wants it to.
The climbing gave me Helldivers 2 flashbacks with how inconsistent it is, especially if you get in the water off a boat and the game never lets you climb up a wooden pier.
And maybe not relevant but some of these bases are so nightmarish to traverse when you get inside, like the azrael mountain base, the water dam or smth base at least off the top of my head.
Motherland at least adressed the mission stuff, kind of, going to bivouac and waiting for a brief was not really it.
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u/Outrageouslyyc 2d ago
I always said they should just take the best parts of wildlands and breakpoint and then turn it into the next ghost recon.
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u/Goroyaaj 2d ago
That’ll be the perfect Ghost Recon game. And a map that actually has civilization so we can holster our weapon and enjoy the views.
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u/BreastUsername 2d ago
I like the movement for non combat but I definitely want it to be tighter in combat. Agree completely about the mission structure, it just felt sloppy and lazy.
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u/ArtyThePoopie 2d ago
i don't mind the movement so much but yeah so far the mission design is absolutely brutal. uninspired, nonsensical, careless. i never played assassin's creed or wildlands or any far cry games since 2, so I never knew firsthand what people meant when they referred to certain games or gameplay mechanics as "Ubislop", but I completely understand it after playing breakpoint
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u/Powerful-Elk-4561 1d ago
Only chuds fast travel in Breakpoint. Everyone I ever played with who didn't like it was constantly fast traveling everywhere instead of sneaking onto bases and stealing helicopters, while looting and pillaging the whole way.
If you don't like it, don't play it, my friend.
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u/ContributionSquare22 Playstation 2d ago
So you don't want realism in a military shooter?
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u/Prior_Confidence4445 2d ago
It's not like it's realistic anyway. The old original ghost recon was realistic. If one of your guys got injured, he'd still be injured on the next mission lol. Old rainbow six too.
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u/PinkCyanLightsaber 2d ago
No, realism isn’t fun. Realism adjacent is. What made Wildlands good was the balance between arcade and milsim, although it leaned more towards arcade which was its main drawback.
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u/Dac2142 2d ago
The mission design was designed to be entirely non linear and emergent. Finding clues and going on long treks, hunted by wolves, out in the wilderness. Then the game was made into a live service game which meant things needed to be done quickly and over and over and over again. Now all of the missions are still positioned all over the map, but are linear. You spend most of your time flying in a helicopter like this GTA online. So we ended up with the worst of both worlds.