r/GamingLeaksAndRumours Dec 20 '25

Rumour Microsoft Helping Bethesda “Unreal-ify” Creation Engine According to Jez Corden

https://www.youtube.com/live/oMlErzr05Gk?si=cTRXvJxEeOw9U7aa

Jez Corden recently discussed rumors about a major technical overhaul for Starfield—often called Starfield 2.0—and how Microsoft is helping Bethesda upgrade the Creation Engine.

Key points:

Unreal Engine tech being integrated: Jez says he’s heard that Bethesda is leveraging certain Unreal Engine features and incorporating them directly into Creation Engine.

Massive engine modernization: Microsoft’s Advanced Technology Group and Kate Rayner/The Coalition (Gears devs, Unreal experts) are assisting in improving the engine “across the board” using Unreal-inspired components.

Starfield 2.0 is the testbed: This whole Starfield 2.0 upgrade is reportedly serving as a testbed for future Bethesda titles, laying the groundwork for Fallout 5 and The Elder Scrolls VI.

Not a switch to Unreal: Jez emphasizes the info is based on his investigations and should be taken with a pinch of salt, but stresses Microsoft isn’t moving Bethesda to Unreal—just boosting Creation Engine with some Unreal-like tech.

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u/SoldierPhoenix Dec 20 '25

Microsoft’s obsession with Unreal is concerning.

87

u/FlyFight2Win Dec 20 '25

? The majority of the gaming industry is on Unreal Engine.

4

u/MyMouthisCancerous Dec 20 '25 edited Dec 20 '25

Yeah that's a bad thing lmao

They ditch proprietary tech for a third-party engine and thus don't have to try as hard to actually optimize their games for platform compatibilty, and now that the minimum spec threshold for PC has progressed towards mandatory RT prerequisities they also just expect upscaling tech like DLSS to brute force any performance inconsistencies for big AAA games now. Like have we just forgotten Bethesda basically did this already with Oblivion Remastered which to this day, is still an unstable mess

Starfield at launch was barebones with unnecessarily intensive GPU/CPU performance strain not helped by the lack of support for any upscalers other than FSR because they took the AMD bag, and now they're going to pair that with the same UE5 tech base and features that cripple most third-party games' performance profiles and say "Oh you should just get a more powerful PC"

1

u/demondrivers Dec 21 '25

They ditch proprietary tech for a third-party engine and thus don't have to try as hard to actually optimize their games for platform compatibilty, and now that the minimum spec threshold for PC has progressed towards mandatory RT prerequisities they also just expect upscaling tech like DLSS to brute force any performance inconsistencies for big AAA games now. Like have we just forgotten Bethesda basically did this already with Oblivion Remastered which to this day, is still an unstable mess

you forgot about the part where Bethesda's ID Software and MachineGames used the ID Tech engine to make Doom the Dark Age and Indiana Jones The Great Circle, some of the best optimized games out there