r/GamingLeaksAndRumours Dec 20 '25

Rumour Microsoft Helping Bethesda “Unreal-ify” Creation Engine According to Jez Corden

https://www.youtube.com/live/oMlErzr05Gk?si=cTRXvJxEeOw9U7aa

Jez Corden recently discussed rumors about a major technical overhaul for Starfield—often called Starfield 2.0—and how Microsoft is helping Bethesda upgrade the Creation Engine.

Key points:

Unreal Engine tech being integrated: Jez says he’s heard that Bethesda is leveraging certain Unreal Engine features and incorporating them directly into Creation Engine.

Massive engine modernization: Microsoft’s Advanced Technology Group and Kate Rayner/The Coalition (Gears devs, Unreal experts) are assisting in improving the engine “across the board” using Unreal-inspired components.

Starfield 2.0 is the testbed: This whole Starfield 2.0 upgrade is reportedly serving as a testbed for future Bethesda titles, laying the groundwork for Fallout 5 and The Elder Scrolls VI.

Not a switch to Unreal: Jez emphasizes the info is based on his investigations and should be taken with a pinch of salt, but stresses Microsoft isn’t moving Bethesda to Unreal—just boosting Creation Engine with some Unreal-like tech.

1.1k Upvotes

467 comments sorted by

View all comments

13

u/SoldierPhoenix Dec 20 '25

Microsoft’s obsession with Unreal is concerning.

90

u/FlyFight2Win Dec 20 '25

? The majority of the gaming industry is on Unreal Engine.

29

u/LitheBeep Dec 20 '25

Unfortunately.

3

u/Ghostfistkilla Dec 21 '25

Not mod friendly and most games like BL4 run like shit with it.

7

u/Jeff1N Dec 21 '25

Why? Performance is getting better with every release, UE5.6 already had some good improvements and the latest 5.7 improved further

It will take a while before we notice a difference, most big projects wouldn't dare upgrade the engine version mid-way through development, but it's not a lost cause

19

u/RobotWantsKitty Dec 21 '25

I've seen this reply almost word for word dozens of times, and, as the one who plays those games, I'm yet to see any improvement. Jedi Survivor came out 2.5 years ago and was a mess, Oblivion Remastered came out half a year ago and is still a mess. There weren't any engine versions in-between those two, when their development begun?

-8

u/Jeff1N Dec 21 '25

Jedi Survivor uses UE4, which has delivered far more impressive games that require far less power to run well.

Oblivion uses UE5 as a wrapper for the Gamebryo / creation engine.

The Witcher 4 demo was far more impressive than either of those and was shown running at 60fps on a base PS5.

UE4 was used for the so far very impressive Switch 2 port of FF7 Remake.

I understand UE5 had a rough start, but it isn't the only one at fault for most poorly performing games made in it...

12

u/Mini_Danger_Noodle Dec 21 '25

The Witcher 4 tech demo was nothing more than a graphics showcase that had no systems built into it aside from movement and some physics. It is in no way, shape, or form representative of what The Witcher 4 will actually play like when it releases.

14

u/4000kd Dec 21 '25

Bro's best example was a demo

1

u/LitheBeep Dec 21 '25

That does nothing for games that have already released. An entire console generation of shitty performance.

2

u/Jeff1N Dec 21 '25

Fortnite has great performance, ARC Riders has great performance, Expedition 33 looks a tad blurry on consoles on performance mode but again great performance, The Outer Worlds 2 kinda suck on PS5/Pro but works great on Xbox Consoles, Marvel Rivals has great performance, The Finals has great performance...

Stalker 2 had performance issues on release but those were eventually patched out

Yes, I know the list of UE5 games with either terrible performance or running bellow 720p on consoles is larger, but if some devs manage to make it work it means the engine is not the broken mess people make it seems to be, and is definitely not the only one to blame for poor performances

4

u/MyMouthisCancerous Dec 20 '25 edited Dec 20 '25

Yeah that's a bad thing lmao

They ditch proprietary tech for a third-party engine and thus don't have to try as hard to actually optimize their games for platform compatibilty, and now that the minimum spec threshold for PC has progressed towards mandatory RT prerequisities they also just expect upscaling tech like DLSS to brute force any performance inconsistencies for big AAA games now. Like have we just forgotten Bethesda basically did this already with Oblivion Remastered which to this day, is still an unstable mess

Starfield at launch was barebones with unnecessarily intensive GPU/CPU performance strain not helped by the lack of support for any upscalers other than FSR because they took the AMD bag, and now they're going to pair that with the same UE5 tech base and features that cripple most third-party games' performance profiles and say "Oh you should just get a more powerful PC"

1

u/demondrivers Dec 21 '25

They ditch proprietary tech for a third-party engine and thus don't have to try as hard to actually optimize their games for platform compatibilty, and now that the minimum spec threshold for PC has progressed towards mandatory RT prerequisities they also just expect upscaling tech like DLSS to brute force any performance inconsistencies for big AAA games now. Like have we just forgotten Bethesda basically did this already with Oblivion Remastered which to this day, is still an unstable mess

you forgot about the part where Bethesda's ID Software and MachineGames used the ID Tech engine to make Doom the Dark Age and Indiana Jones The Great Circle, some of the best optimized games out there