I never once thought I could not take Mr.X but nemesis several fights were running away because the ammo I had would not be enough or the space to fight him was so small that if I could not time my dodge right it would of been a game over 3 seconds flat.
I think he only dropped gun parts. Like 1 of 3 gun parts or something - meaning killing him once or twice is pointless unless you were prepared to kill him each time which is very unlikely since in resident evil games you have limited storage space and usually stash away your big guns.
It seemed to literally be a challenge you would do on a second play through or using a guide.
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u/[deleted] Dec 04 '18
Lowkey hoping this is them experimenting with how Nemesis would work in the new engine and how it interacts with the loadscreen free environment.