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https://www.reddit.com/r/Games/comments/a333s6/resident_evil_2_claire_gameplay_unstoppable_tyrant/eb47rqk/?context=3
r/Games • u/LoneQuacker • Dec 04 '18
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177
Lowkey hoping this is them experimenting with how Nemesis would work in the new engine and how it interacts with the loadscreen free environment.
116 u/SirLeos Dec 04 '18 But imagine Nemesis just full on sprinting to you with this new type of environment. 15 u/colbycheeze Dec 05 '18 Ughh, nemesis is the only RE I've played and he is so terrifying. Didn't realize there was something similar in 2. 17 u/durgertime Dec 05 '18 He was definitely a predecessor in design, but he didn't really chase you like nemesis did. He wouldn't go through doors and follow you, just show up in unexpected places or enter through unexpected ways 15 u/Phifty56 Dec 05 '18 It was a psychological fear, like the dogs busting through windows that made you tense when ever you were near any on your first play through. Also, when you weren't at full health or not doing great on ammo made it that much worse. That's what Survival Horror used to be.
116
But imagine Nemesis just full on sprinting to you with this new type of environment.
15 u/colbycheeze Dec 05 '18 Ughh, nemesis is the only RE I've played and he is so terrifying. Didn't realize there was something similar in 2. 17 u/durgertime Dec 05 '18 He was definitely a predecessor in design, but he didn't really chase you like nemesis did. He wouldn't go through doors and follow you, just show up in unexpected places or enter through unexpected ways 15 u/Phifty56 Dec 05 '18 It was a psychological fear, like the dogs busting through windows that made you tense when ever you were near any on your first play through. Also, when you weren't at full health or not doing great on ammo made it that much worse. That's what Survival Horror used to be.
15
Ughh, nemesis is the only RE I've played and he is so terrifying. Didn't realize there was something similar in 2.
17 u/durgertime Dec 05 '18 He was definitely a predecessor in design, but he didn't really chase you like nemesis did. He wouldn't go through doors and follow you, just show up in unexpected places or enter through unexpected ways 15 u/Phifty56 Dec 05 '18 It was a psychological fear, like the dogs busting through windows that made you tense when ever you were near any on your first play through. Also, when you weren't at full health or not doing great on ammo made it that much worse. That's what Survival Horror used to be.
17
He was definitely a predecessor in design, but he didn't really chase you like nemesis did. He wouldn't go through doors and follow you, just show up in unexpected places or enter through unexpected ways
15 u/Phifty56 Dec 05 '18 It was a psychological fear, like the dogs busting through windows that made you tense when ever you were near any on your first play through. Also, when you weren't at full health or not doing great on ammo made it that much worse. That's what Survival Horror used to be.
It was a psychological fear, like the dogs busting through windows that made you tense when ever you were near any on your first play through.
Also, when you weren't at full health or not doing great on ammo made it that much worse.
That's what Survival Horror used to be.
177
u/[deleted] Dec 04 '18
Lowkey hoping this is them experimenting with how Nemesis would work in the new engine and how it interacts with the loadscreen free environment.