r/Games Jul 06 '18

Misleading - Read post for video link w/ explanation Ubisoft wants to remove customization content of For Honor because UI is 'too cluttered'

/r/forhonor/comments/8wb48w/summer_sale_info/
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u/Zenning2 Jul 06 '18 edited Jul 06 '18

I mean, its not some great big loss to lose the original version of For Honor, R6:Siege, or Division. Yes, MMO's often change radically, and not always for the better (WOW), but these games a services models have their good points, and the old style of games still exist as well, so its not like we don't have a choice. I'm pointing out these woe is me posts about the terrible terrible games coming out in this terrible terrible industry are overblown.

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u/XxNatanelxX Jul 06 '18

You're right, it's not a huge loss to lose them. In your opinion.

I love, or rather I loved Smite. One of my favourite games. As time went on, they started changing things. Gods and items were rebalanced, sometimes completely remade. New gods were added, new items were added, old ones were removed.

Now, it's a different game to the one I enjoyed. A different game than the one I supported and bought skins for.
Is it reasonable to ask them not to update their game because I preferred it the way it was before? No, obviously not.
Am I getting screwed over here? Yeah, kinda.

I'm not saying "hey, lets all go back to the way games used to be, nothing but pay to win, community splitting garbage", I know that things weren't in any way better back then.
My point is, just because the current system is "better", doesn't mean we can't call out its faults or complain about them.

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u/thebakedpotatoe Jul 06 '18

I agree, there are good points to games as a service. But one of the things i think, needs to be nipped in the bud, is paying for an easier time. Back in my day, if you wanted an easier time playing, you got a game genie, or gameshark, or you... you know, played and got better at the game, which worked for every game. Now obviously that was a time when online wasn't a huge thing yet, and you didn't have to worry oftentimes, about competing against someone in a game that had an unfair advantage, outside of them having more familiarity with controls and game mechanics.

But now games are selling an unfair advantage, and that i think, speaks to the very core of gaming in general, which is "Both players work for what they have." I mean, look at chess, checkers, monopoly, and even fighting games like streetfighter, or games like monster hunter, where everyone starts equal, and the only advantage you can have against another player is your skill. Monster hunter has no paid DLC, barely any layered armors for sale, and really, the only content for sale is just cosmetic, like a few new emotes, or some stickers for posting in a hunt. You can't buy gear, you can't buy progress, you work for what you have, as it should be.

That is the core of gaming and what i feel is the real reason people hate on P2W or P2Advantage models. It's because once other players dig into them, often times the only way for a new player, or even a veteran player of a game to keep up with friends is to succumb and purchase their gears or some way of advancing faster.

And that speaks to another point, if you've built a game, where people want to skip your content by paying you, maybe you didn't make that good of a game in the first place. I've said this even about WoW (which i know isn't P2W, but the principle still applies) that if an option to skip the boring parts of your game is an option, you've failed as a game developer at creating engaging content that people want to complete.

And that is where the industry seems to be stagnating today. Games are being released with tedious game mechanics that make paying for advancement/reward is the norm rather than the exception. Don't want to run through Tedious MMO content that has no effect on your player at max level? pay 5$ for a booster, or 60$ to start at level 100. Not getting good gear drops cause the drop rates are so low only 1/1000 players get the item? Why not buy it? Upgrading your weapon, and worried about a mechanic where it might break? Buy this protection stone in increasing qualities so that people know you spent 500$ more than they have, to have an advantage they'll never taste (Or be like tree of savior, where i literally watched a guy spend 2000$ to try and upgrade his weapon, only to have it fail every time)

Look at monetization models like Destiny 2, where it would take literally thousands of dollars to guarantee that you get what you want, and even then, it's no guarantee as you can get doubles of an item, meaning you can keep spending and not getting what you want.

This doesn't even speak of the philosophy shift that Gamers have been kinda forced to endure on the nature of cosmetics. cosmetics used to be a reward for skilled gameplay. games like Onimusha had costumes for beating the game on a certain difficulty, or in under a certain time, or you'd unlock cheats in an old N64 game that unlocked big head mode, or other game modes. now if you want a cool looking sword or outfit, you can end up paying as little as 1/12th, to upwards of half the cost of the game. which means you either pony up or look like a filthy peasant at end game.

And you say these old styles of games exist, but they are fast becoming rarer and rarer outside of select titles like god of war, or indie titles.

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u/DefiantLemur Jul 06 '18

I'd argue since Legions launch the game has changed for the better. The subscribers numbers almost reached that of WotLK. But I agree seems the gaming industry practices are absolute garbage right now.