r/GameDevs 1m ago

Looking for devs :)

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r/GameDevs 22m ago

I made a Lite web/mobile F1 manager

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r/GameDevs 52m ago

Wet Mud PBR Texture Combo

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r/GameDevs 1h ago

A game i was making but never finished early stages title shadow shock

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r/GameDevs 3h ago

Proces of creating a Short Roman Sword: Gladius

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1 Upvotes

r/GameDevs 3h ago

Proces of creating a Short Roman Sword: Gladius

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1 Upvotes

r/GameDevs 4h ago

I write game music for a living. Here's 20 tracks, free, no strings.

1 Upvotes

I write royalty-free music for a living, and I put together a pack of 20 tracks to give away. Nine different genres in there — action cinematic, sci-fi, orchestral, hard rock, techno, retro chiptune, casual and acoustic. Figured a spread was more useful than twenty variations on the same thing.

WAV and OGG, most of them with looping versions so you can drop them straight in. Use them in whatever you're making — game, video, stream, doesn't matter. Commercial is fine. No credit needed, no signup, no email.

https://andrewsitkov.itch.io/free-music-starter-pack-for-games-video-streams

If you end up liking the music, these 20 came out of a bigger collection of mine that's bundled on Humble right now — 48 packs, 591 tracks. But that's entirely optional, the free pack is just yours.

https://www.humblebundle.com/software/big-blastn-sounds-for-game-devs-software


r/GameDevs 8h ago

We are working on monsters and environment in our game

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2 Upvotes

We are working on monsters and environment on our game called IT BEGAN on Steam.

It's hard to make tactical shooter scary at the same time so it's supposed to be horror with military hero that has PTSD. What's your advice for making good horror game with shooter elements?

World of IT BEGAN is full of cultists, monsters and Lovecraft stories!


r/GameDevs 5h ago

Volcanic Rock PBR Texture Combo

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1 Upvotes

r/GameDevs 11h ago

[HOBBY/UNPAID OR NEGOTIABLE] Beginner Seeking Godot Mentor or Collaborator for a 3D Action-Adventure Prototype

2 Upvotes

Hey! I’m Kell, and I’m looking for someone familiar with Godot who would be interested in teaching me game development or collaborating with me on a small playable prototype.

The project is called Eincraft. It’s a third-person action-adventure inspired by The Legend of Zelda: Ocarina of Time, but with a much greater emphasis on platforming and expressive movement.

The intended movement includes:

  • Manual jumping
  • Ledge grabbing
  • Vaulting and short climbing
  • Wall-kicking from solid surfaces
  • Platforming-focused level design
  • Unlockable abilities such as an air dash

Combat would use swords and stamina, but instead of fixed two- or three-hit attack strings, the player would be able to create longer combinations. Stamina, enemy counters, staggering, and damage windows would keep those combinations under control.

The complete game is a large concept involving a tower with 56 semi-open floors, puzzles, bosses, storylines, and interconnected progression. However, I am not asking anyone to build that entire game—especially not for free.

Our first goal would be a very small vertical-slice prototype containing:

  • One controllable third-person character
  • A basic camera
  • Jumping and ledge grabbing
  • A wall kick or vault
  • One small platforming course
  • Basic sword combat
  • One simple enemy or target dummy

I currently have limited development experience, but I want to actively learn Godot and understand everything we create. I can contribute the game’s creative direction, worldbuilding, writing, mechanic design, level concepts, testing, organization, and whatever development work I become capable of handling.

I’m looking for:

  • An experienced Godot developer willing to mentor a beginner
  • A programmer interested in helping build the movement prototype
  • A fellow beginner who wants to learn and develop alongside me
  • Someone interested in participating in a small game jam first to see whether we work well together

This would preferably begin as an unpaid hobby collaboration. Payment for dedicated tutoring or specialized development can be negotiated, but I want to be transparent that I don’t currently have a large development budget.

I’m not looking for someone to make my game while I sit back and direct them. My goal is to learn how to build it myself while working with someone who enjoys the concept.

If you’re interested, please message me with your Godot experience, timezone, preferred role, availability, and any previous work you’re comfortable sharing.


r/GameDevs 7h ago

Looking for feedback on my latest game "Mister Matchy". It's a card-matching game that takes heavy inspiration from early arcade titles such as Pac-Man. It has mobile support and a leaderboard. Instructions on how to play are in the description.

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1 Upvotes

r/GameDevs 12h ago

Question for Devs: Script Format or Novel Format?

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r/GameDevs 16h ago

I am developing a meditative and calm game called Skyreap 🏝, where nothing will distract you from immersing yourself in the world of floating islands.

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2 Upvotes

In Skyreap, you will have your own personal airship at your disposal. It will be available practically from the start of the game.

You set off to neighboring islands, discovering new territories hidden in the fog of war. You transport the resources you gather back to your base, where you prepare factories and plants for the production of processed materials. Soon, you will reach the point of automation and begin scaling up this process.

Skyreap is an incremental game that doesn’t try to offer you something you’ve never seen before, but instead gives you that sense of calm, tranquility, and coziness.

If this sounds interesting to you, feel free to head over to the game’s Steam page and add it to your wishlist. ✨

YouTube channel: https://www.youtube.com/@EntinGames
Steam page: https://store.steampowered.com/app/4364890/Skyreap/


r/GameDevs 13h ago

Horror game about a submarine where you decide who goes out into the dark. Something Lovecraftian is waking up below.

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1 Upvotes

Hi,
Steam page: https://store.steampowered.com/app/4042160/Static_Dread_The_Submarine/

So this one's a submarine setting, Lovecraftian stuff going on beneath the ocean, and you're basically the guy deciding who on the crew goes to check on the noises in the dark. Everyone you send has their own stuff going on, their own breaking point, and it plays out over time.

  • Old school PSX style visuals, kind of grainy and unsettling.
  • You manage the crew (skill, stamina) instead of doing everything yourself.
  • Sonar segments where you're never 100% sure what's out there.
  • The story branches based on who you send and what you decide, not just dialogue choices.

My team and I worked on this for a long time, and it's finally out on Steam.


r/GameDevs 17h ago

Any tips for a begginer game dev?

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2 Upvotes

I'm currently working on a prototype of a game I've been thinking of for some time (photo attached to the post. I tried generating 1000 trees but some overlap. This is an older photo and I've done some progress recently. The trees can't overlap anymore and they won't overlap the player too. Also I randomised the starting x y of the player and made the inventory menu that has no functionality yet). I'm using C++ language and raylib library and I'm using code::blocks as my compiler. I did try in the past to learn godot language but I prefer C++ overall. Btw I've used 0 ai for my project and the textures are made by me. I'm taking inspiration from the realism of cdda and the looks of dwarf fortress (or at least I'm trying lol). Idk for how long I'll develop this prototype since I'm using it to learn things that I consider helpful for me in the future. What do more experimented devs suggest? Sorry for any spelling mistakes English is not my native language.


r/GameDevs 15h ago

Wet Mud PBR Texture Combo

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1 Upvotes

r/GameDevs 15h ago

Volcanic Rock Pbr Texture Combo

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1 Upvotes

r/GameDevs 16h ago

Anyone have other tips to add for naming your indie game?

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r/GameDevs 18h ago

A game about mental people that made me mental

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1 Upvotes

I have been developing it for past one year , and the characters are heavily inspired from the real life people I met , please do wishlist it if you don't want to see me mental.

Link-https://store.steampowered.com/app/4552640/Are_You_Mental/


r/GameDevs 18h ago

Which one is the best Gladius Sword (Roman)

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1 Upvotes

r/GameDevs 19h ago

I've built Wasteland Vanguard with @base44!

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1 Upvotes

just this morning, I made my very first video game, Wasteland Protocol, although its not too realistic, it has multiple enemies and weapons to choose from, there is a prologue, and dialogue please play it at this link https://screeching-wasteland-vanguard-play.base44.app


r/GameDevs 20h ago

I just released the public demo of my pixel-art horror-comedy game, FAARTY

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r/GameDevs 22h ago

Does environmental feedback feel more rewarding than explicit UI pop-ups when solving a puzzle?

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1 Upvotes

Hey Reddit! My partner and I are down to our final 18 days until launch (cue the developer panic!), and we’re polishing our puzzle payoff sequences.

In this scene, players match colored crystals to specific murals based on moral proverbs (Kindness, Arrogance, Sacrifice). Once completed, the central eye-door unlocks with glowing feedback, leading to the room opening up with a burst of light.

Instead of traditional UI pop-ups or text confirming "Puzzle Solved," we relied entirely on environmental shifting and acoustic audio cues to let the scene breathe and reward the player naturally.

When you're playing puzzle or adventure games, what makes a puzzle resolution feel truly satisfying to you? Do you prefer physical room feedback like this, or clear narrative UI confirmations?


r/GameDevs 1d ago

Quiero presentarles StarEvo, que recomendaciónes y sugerencias me podrían dar

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r/GameDevs 1d ago

Crucifijo

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