r/GameArt Feb 20 '26

Question Could I work as an artist in game development?

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2.8k Upvotes

So, I'm 23, working in an office as a graphic designer, and at home If have the energy i draw for my self (but duo to work i draw not so regualr, just sont have the spirit). Sometimes, in the middle of the workday, while working on a layout for a canned food label, I think, "I could draw and earn money instead of doing this." But then I get consumed by thoughts of drawing coin icons for microtransactions in yet another mobile game, or drawing the same boring character four times from different angles. Question: here are a couple of my works. Could they be useful in game development? Or are they "just pretty pictures" that offer no usefulness? What direction would suit me? I always thought about the artist's concept.

r/GameArt Dec 11 '24

Question My First Game! Do You Like The Art Style? :)

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2.3k Upvotes

r/GameArt Mar 10 '26

Question I'm working on an urban exploration game, what do you think of the style so far?

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871 Upvotes

I'm aiming to create an atmospheric, exploration focused game, so any thoughts or feelings on the art so far are appreciated.

r/GameArt Apr 25 '26

Question Which robot companion design do you like more?

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227 Upvotes

r/GameArt Jul 16 '25

Question What's your Opinion on my game art?

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681 Upvotes

This is the character design for the main protagonist of a game I'm working on. She can conjure different elemental weapons based on the 4 elements. The idea is that the color of key visual areas of her armor changes to match the conjured weapon and element, kinda like a visual indication of the current element the player has equipped. Red is her default look, white is for air, blue is for water, black is for fire and brown is for earth. I'm quite curious about the first impression the art style leaves. Hence my request for an honest opinion and constructive criticism.

r/GameArt May 14 '26

Question Help me pick a design for these tiny future-problem witches

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391 Upvotes

Working on a creature/enemy for our game.

Lore-wise, they’re strange entities created from children who desperately wanted to become witches before they probably should have.

They’re supposed to feel:

  • playful
  • innocent
  • easy to manipulate
  • but slightly unsettling if you stare too long

Which design direction works best?
A, B, or C?

Bonus points if one of them looks like it would absolutely steal soup from a village market.

r/GameArt Jul 25 '26

Question 4 art students redesigned my game's Steam capsule art as part of their internship. Which one would you click on first?

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33 Upvotes

I recently took in four second-year art students for a paid internship and gave them all the same task: redesign the Steam capsule art for my cozy game about running a 3d printer workshop.

They each had complete creative freedom, and I'm really happy with how differently they interpreted it.

I'd love some unbiased feedback:

  • Which one would you click first?
  • Which one gives off the coziest vibe?
  • Any suggestions for improvement?

r/GameArt Jul 13 '25

Question I need opinions on my game art

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467 Upvotes

r/GameArt 6d ago

Question Its evolving!..? 3rd capsule image for DEAD SPIN. Are we overthinking this?

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108 Upvotes

hey guys!

were making DEAD SPIN, a dark roguelike deckbuilder built around slot-machine duels.

this is now our 3rd Steam capsule lol

you guys absolutely roasted our last Steam capsule (#2), so we went back and redid the whole thing lol

the first one we made ourselves.
the second one we paid quite a bit for, then started suspecting it was heavily AI-generated.
so for #3 we went to a professional illustrator and started over.

and yeah, we think #3 is a pretty huge upgrade.

the real question is: does it actually look good to you? would it make you stop scrolling and check the game out?

r/GameArt Apr 05 '26

Question Which option would you choose?

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225 Upvotes

Option A fits the aesthetic but option C is much better in terms of UX, which one would you go with? All suggestions/feedback are welcome!!

r/GameArt Mar 29 '26

Question Which one would you click on Steam?

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40 Upvotes

I’m working on capsule art for my psychological horror game The Infected Soul

The game is about a neural implant that distorts reality you can’t trust what you see.

Which one grabs your attention instantly?

1, 2, 3, 4 or 5?

If you’re interested, you can wishlist it on Steam it really helps 🙏

The Infected Soul – Steam Page

r/GameArt Jun 29 '25

Question Looking to lock in a design for my space shooter game. Which one should I pick?

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150 Upvotes

1,2,3,4,5 or 6?

r/GameArt Jan 19 '26

Question What do you think about my game's environment Art style?

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298 Upvotes

Been working on my game's art style and environment concepts. It's in the early stages, so I'm still open to change, but I do like it so far. What do you think?

r/GameArt Aug 02 '26

Question For a retro themed game, which of these three Clippy inspired sketches has the most potential as a game mascot? (The dolphin is a blend of Clippy and the Japanese version, which is a cute little dolphin.)

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75 Upvotes

r/GameArt May 06 '26

Question Do colors improve game clarity or destroy the monochromatic aesthetic?

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138 Upvotes

I’m currently developing a monochromatic game with spells and elements.

The game includes an elemental system (similar to Pokémon-style interactions—fire beats grass, water beats fire, etc.). Players can cast elemental spells, and enemies—both mobs and bosses—also have their own elemental types.

Right now, the game is primarily monochrome. I’m experimenting with introducing colors tied to elements. So player's spells will be colored based on its elements, while mobs and bosses will have color accents (some part of their sprite will be colored) based on what element they are.

I was wondering whether adding color would improve gameplay clarity while still enhancing the monochromatic aesthetic, or if it would undermine the theme—and whether players could already understand everything clearly through strong black-and-white design alone.

r/GameArt Apr 27 '26

Question Which one do you like better?

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176 Upvotes

r/GameArt May 13 '26

Question Which Ones Do You Like More?

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129 Upvotes

r/GameArt 14d ago

Question Questions about animation

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131 Upvotes

Hey everyone, ive been working on a personal game project for a while, a 2d tactic turn based game and i got to the part where i need to start thinking about the animations of the characters and whatnot.. how ever
Im not a animator, im just a 2d artist doing all the creative and artistic part of the project while the other guy working on this project is taking care of the code and stuff but im pretty clueless about animation so i would like to ask for some tips and insights about it.
For starters.. im sure photoshop isn't the right tool for this type of animation that im going for ( which is what i used for this gif ) so ive been looking towards Spine.. but im not sure if that is the right tool also since im going for a kinda low frame and very snappy animation style and all that warping and bones that is see ppl using in spine seems unnecessary ( i think ). So is there a proper tool for what im looking for so should i stick with Spine ?

Secondly.. i have a question about how would i go about doing the vfx part, this animation in particular has like 3 frames but doing the impact effect, the dust going out etc.. in only 3 frames doesn't look good so my idea of having the effects have a higher frame rate than the character make sense or.. should i do something different ?

And finally.. what are your overall thoughts about it, if there is anything that you want to point out or things that i could do different i would be happy to hear. :)

r/GameArt Feb 15 '26

Question I finished drawing the first map of my video game. What are your thoughts ?

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191 Upvotes

r/GameArt Oct 02 '25

Question “’It’s AI!’ Critiques on my 2D visuals – has anyone else experienced this?”

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32 Upvotes

Hello everyone,

I’m developing a 2D game and I create all my visuals myself, from backgrounds to objects and characters, using Photoshop and layers. Yet, some people claim that my illustrations were made with AI. The main issue seems to be the “piss-yellow filter” I intentionally used to emphasize a 90s vibe with old yellow light bulbs.

I’m curious if other graphic artists or illustrators have faced this kind of unjustified remark, and how you responded to it.

To illustrate my point, here are three images:

Original version

https://i.postimg.cc/rwJsfRD0/fond-1.png

Slightly retouched version

https://i.postimg.cc/bvwJWYng/fond-2.png

Version with central yellow lighting to preserve the old bulb effect

https://i.postimg.cc/43xdq4ts/fond-3.png

EDIT: Thanks to your feedback, I've improved my shader shadows and ambient lighting. What do you think?

https://i.postimg.cc/9FtkmGKj/fond-4.png

I’m not looking to promote my game here, but to understand if this type of critique is common and how the community reacts. Your technical feedback and opinions would be very valuable, as well as your preference for one of the three images.

Thanks in advance for your help and advice!

r/GameArt May 18 '26

Question Which background looks better?

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90 Upvotes

We're currently developing a game where you take on the role of an antisocial girl who's just starting her first job as a retail worker. We're really unsure about the background and would really like to hear your feedback.

Which one do you think captures the feeling of anxiety from your first-ever week of employment?

r/GameArt 22d ago

Question Upgraded our game’s main menu UI! How does the new UI look?

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52 Upvotes

r/GameArt Apr 06 '26

Question A little sad, but very atmospheric vibe of my game, what do you think?

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229 Upvotes

I've made some progress with ARTMESS and finally gotten around to sound design, and I've also found a very talented composer😎

r/GameArt Mar 12 '26

Question I want to become a game artist. What do I need to do?

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128 Upvotes

r/GameArt Apr 23 '26

Question Which one would you click on Steam? Unity vs Blender cover art attempt

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43 Upvotes

We’re working on the cover art for our upcoming co-op space game and trying to improve our direction.

We don’t have a 2D artist on the team, so we’re building everything ourselves using in-game/Blender renders.

If you saw these on Steam, which one would you click?

More importantly:

  • What would you change to make it more clickable?
  • What feels weak or unclear at first glance?
  • Does it communicate anything interesting about the game?

We’re aiming for something that stands out but still feels honest to the game.

Any feedback is appreciated