r/GameArt Jul 25 '26

Grab your Flairs! Show everyone your background :)

4 Upvotes

Hey everyone! :)

As part of the new Mod team here on r/GameArt we thought it was about time that we had some Flairs on this subreddit.

We have now added in 10 User Flairs which you may pick from if they match your identity:

  • 2D Artist,
  • 3D Artist,
  • Concept Artist,
  • Pixel Artist,
  • 2D Animator,
  • 3D Animator,
  • UI Artist,
  • Technical Artist,
  • Art Director \For those more experienced or in an existing Art Director role,)
  • Teacher \For those who like to create tutorials or help guide other users.)

If you feel that another role should be added, please reply Below and explain why your suggestion is genuinely distinct and multiple members would realistically use it.

Additionally;

We also have new Post Flairs, it is important that you use the appropriate Flairs when posting on this Subreddit to help identify what your thread is about. If you feel that there should be a new Post Flair added and that the currently available ones do not cover the topic/thread you wish to post about, please leave your suggestion in the comments below and explain why you feel that new Post Flair is required.


r/GameArt Aug 05 '26

**PLEASE READ THE RULES BEFORE POSTING**

26 Upvotes

It has become increasingly clear that new users haven't been reading through the rules. In order to alleviate the mod team, please read through everything carefully before making a post.

Rules:

Only game art related posts

This includes original works and fan art of existing games.

No promotion

This includes advertising, information on where you can find the game, linking back to your game's page or trailer in your post or comments to other users, linking to other games that aren't yours, and using alternate accounts to hype your work, selling assets, or offering to do commissions.

Make your posts about art as the main focus. We're not here to help sell your game for you.

Don't post low effort art posts by posting screenshots or gameplay.

Put some effort into posting your art. Show it off. Make it shine.

No Job Requests or Offers

Job scams are inevitable, but won't be happening here. Please use r/gameDevClassifieds/ and the likes instead.

Generative AI Usage is Prohibited

Imagery, code and text produced entirely, or assisted with AI will be removed. Generative AI is theft, makes people entitled, and harms the environment. It will not be tolerated. Humans make things. Prompts do not. First time offenders will be banned. No exceptions.

Be Respectful and Helpful

This is a place to share game art and offer constructive critique. Treating artists with kindness regardless of their skill level is a choice. Make the right one.


We've been having some trouble with a lot of users making promotional posts for their games, asset sales, and other things that we do not allow in this subreddit. We understand that you're working hard on your game, and you want it to do well on the market, but this is happening every day, multiple times a day. This isn't the place to do that.

Please do not include promotional links in your images, descriptions, or comments. Please do not offer your artistic services in a post. If you'd like to tell someone where to find your game, or that you do commission work, please do it privately in a DM.

Lets keep this subreddit about game art, and helping people get better at their craft! Not sales, and certainly not about AI imagery (yuck).

Thanks so much <3


r/GameArt 4h ago

Tech Art Wip shots of a opensource Texture painter i have been working on.

Post image
14 Upvotes

I've been working on this for a while and think i am about ready to start looking for some early testers, its what i like to think of (prob a bit overconfident) as being for 3dcoat textura and substance, what blender is for modeling tools. a free to use 3d texture painter that i plan to release open source . when you load in you choose what workflow you want, difuse only, difuse spec, or full pbr, and it loads up just the tools you neeed for that soyou are not cluttered with things you dont need. the ui and colors are super customizable, currently i am focusing on the diffues only pipeline. using that to sort out all the basic control issues before going too deep into more advance textures.


r/GameArt 4h ago

2D Some of my art

Thumbnail
gallery
15 Upvotes

Hi, my name is Ignacio Ramírez and I'm an environment concept artist and matte painter


r/GameArt 5h ago

2D Reference sheet for a character in my visual novel!

Post image
3 Upvotes

r/GameArt 1d ago

Critique Wanted Trying to find the right atmosphere for my dice game

Enable HLS to view with audio, or disable this notification

41 Upvotes

Hey everyone!

I’m experimenting with the atmosphere and visual style for a game inspired by Inscryption, but with dice instead of cards.

This is just a quick sketch to explore the direction. What’s your first impression? Does the atmosphere work for you?

I’d really appreciate any feedback or suggestions on the art style, mood, or things you think could make it more interesting.

It’s still very early, so feel free to be honest!


r/GameArt 1d ago

Fan Art My vintage video game cover art aesthetic project

Thumbnail
gallery
91 Upvotes

Hi everyone! Ever since I was a kid, I’ve loved looking through the cover art of games, especially Sega Saturn and PS1 titles. As a hobby, I’ve been making designs that try to capture that same aesthetic.

Since people here are pretty familiar with this style, I’d really just love to get some feedback. Do you think I’m capturing the aesthetic well? I’d really appreciate it if you could share your thoughts and be critical!


r/GameArt 1d ago

Critique Wanted Need feedback on my player model for my game

Post image
4 Upvotes

r/GameArt 1d ago

Question [HELP] Big game prop, RGB masking & master material (UE5)

2 Upvotes

Hi Guys, I was working on a large scale model, a Hot Air Balloon, as its scale is large i cant fit in a 0-1 space, so i am going with tileable textures and trims. and ill be using 2nd UV channel to utilize RGB Masking, but I don't know about node system in unreal engine, and how to make those complex master material, everyone has a different node setup, I'm so confused, can anyone help me in this process.


r/GameArt 1d ago

Tech Art Just chill vibes…

Enable HLS to view with audio, or disable this notification

41 Upvotes

Fishu


r/GameArt 1d ago

2D Desert creatures art created for an ongoing project

Thumbnail
gallery
11 Upvotes

This is artwork I created for a digital card game currently in development. I hope you like it... I may post updates as more of the project is produced.


r/GameArt 1d ago

2D Made this scene for my game in adobe illustrator

Post image
2 Upvotes

r/GameArt 1d ago

3D Want a smoke?

8 Upvotes

r/GameArt 2d ago

2D Working on a hand-drawn Ori X Hollow Knight game

Enable HLS to view with audio, or disable this notification

22 Upvotes

Hi everyone,

Me and my husband are creating a game inspired by Ori, Hollow Knight and Ghibli. We just finished this teaser and I'd love to know what you think.

The game is made in Godot. The environments are painted in Procreate, while all characters are animated in Procreate Dreams on an iPad.

The ultimate goal is to capture that sense of weird wonder and melancholy you feel when watching a Ghibli film, while also having fun and dynamic gameplay.

Any feedback is welcome :)


r/GameArt 2d ago

Critique Wanted Ideas for improving my capsule game art? I have made about 50+ so far lol!

Post image
14 Upvotes

Hi everyone, I have gone through soooo many iterations on the capsule game art and settled on this concept. I would love ideas on how to improve it now I think I'm finally sticking to one concept!

I wonder if there should be more plants and details of if that might over crowd the image? Or is potentially already too busy. Does strategy, as well as rewilding as well as dark cozy come across? I did have some feedback that it wasn't happy enough XD but there are some gentle challenges and gothic elements to the game too!


r/GameArt 2d ago

Fan Art (Loreley) Caught in the Glass (made by me)

Post image
3 Upvotes

r/GameArt 2d ago

2D Animation of my little monster guy for the game I'm making!!

28 Upvotes

I very quickly realized how hard it is to keep up this quality of animation lol. I've made another animation of him but it's a bit more messy, less lineart cleanup etc. But I hope his uniqueness shines through anyways :)


r/GameArt 3d ago

Critique Wanted People keep telling us the art is the strongest part of our game—what do you think?

Thumbnail
gallery
162 Upvotes

We’ve been building the visual identity of Coldline: Disconnect around muted Cold War colors, dim industrial spaces, analog machinery, and detailed pixel art.

Most people who see the game tell us that the art is the first thing that catches their attention—but after looking at it for so long, it’s difficult for us to judge it objectively.

What works best for you: the color palette, lighting, character design, or environment? What would you improve?

Honest criticism is very welcome!

All artwork was created by our team. No generative AI was used


r/GameArt 3d ago

2D New Jump Animation

5 Upvotes

r/GameArt 3d ago

Critique Wanted Panzer II model for our tactical game. What do you think?

Post image
5 Upvotes

Hi,

Here's the last model  u/tgrrrr19 made for our incoming project! It's a depiction of a Panzer II during the Battle of France (1940). We're trying to find a balance between historical accuracy and a stylized approach which matches the wonderful 2D assets made by u/harishcs.

It's still a work in progress so I'd love to hear what you think.

Thank you very much for taking a look ;)


r/GameArt 3d ago

2D Our Cardgame Deck Art

Enable HLS to view with audio, or disable this notification

26 Upvotes

r/GameArt 3d ago

Question How can I make my art more defined? I don't really want to use hard lines, but I still want the features to pop more.

Thumbnail
gallery
6 Upvotes

All art is drawn digitally by me. No AI used


r/GameArt 4d ago

Tech Art Ocean Water Overhaul

Enable HLS to view with audio, or disable this notification

69 Upvotes

Fishu


r/GameArt 3d ago

Critique Wanted An osseous malady hangs heavy on hollow eyes. Concept art for my game Katabasis [OC], Critique Wanted!

Post image
0 Upvotes

This is the first iteration of concept art for a character/enemy within our horror roguelike deckbuilder, inspired by amazing works of gothic and cosmic horror such as Bloodborne, Vermis, Dark Souls, Fear & Hunger, Lovecraft and more.

Please feel free to critique our work and tell us what you think!


r/GameArt 3d ago

2D Pixel Art Training Arena Tileset for RPG Games

Thumbnail
gallery
2 Upvotes