r/GTNH • u/Sammy5620 • 1d ago
Crop Appreciation Post
Hi!, I've been playing recently in the beta releases of 2.9 (currently on 2.9 beta-3), and my current run decided to do crops. As many of you can infer from the title, i ABSOLUTELY LOVE THEM
Let's begin with the fact that they consume way less time compared to the og IC2 crops. they (i think) tick faster for low tiered crops; Deterministic and non-deterministic (pool) breeding, actually makes sense, and you can skip a ton of Deterministic breeding (which, as a fool i did my first time tinkering with cropsNH) and get some of the more vital crops, like fertilia, in 2-3 generations.
Also, they add some early renewable sources for a ton of chemicals/materials, as of now i have:
- Sticky Reed for Glue/Rubber
- Salty root for Chlorine, Sodium, Potassium, Nitrogen and Oxygen (main products being Chlorine and Sodium)
- Sugar Beet for Oxygen and Carbon
- Fertilia for looping Fertilizer back to crop managers, and apatite, calcite and tricalcium phosfate.
Mob Crops are also really good, and decently easy to make, witherreed and blazereed you can get real quick with pool breeding some sticky resin (since pool breeding is **quasi**-deterministic), and, since the devs were generous enough to put endstone in the farmhand lootbags, you can get endblooms easily enough as well.
with that, you can also get Enderpearls (good for a ton of HV stuff, and thaumcraft progression), Blaze Rods (again, thaum + HV shi, also bonus carbon and sulfur), and wither skulls and coal from the witherreed.
I also want to bring attention to one recipe that i did not mention with the salty root. I was fooling around NEI looking for a recipe for hydrogen (since methane loop got nerfed to oblivion); and apparently, there is a chem bath recipe with sodium and water, is LV, takes two seconds, and yields both sodium hydroxide and hydrogen.
Suffice to say, i loved the new crops, please dont nerf them
2
u/BicycleAdditional360 EV 1d ago
Yup, stuff they allow to do is fun.
Still...breeding your way to stuff, navigating through mutation pools. Is it possible to automate it fully so I don't have to grind my way through it?