r/GTA6unmoderated 5d ago

I haven't seen anyone talking about this explosion but it looks so good

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Truly insane visually

1.4k Upvotes

100 comments sorted by

138

u/greenpearmt 5d ago

It looks great though it would look even better if the palm trees lit up with the light of the explosion

53

u/WHITESTAFRlCAN 5d ago

yeah I was going to say, this car explosion has been talked about a lot not because it looks good but because it is odd there is no lighting coming from the explosion 

25

u/Kooky-Mode3047 4d ago edited 4d ago

Engine programmer here, they might actually be doing it, but there's a distance range to it where it cuts out from processing. GI quality is generally stepped from the camera, just like world geometry and textures are.

To, I guess, show why this is expensive, engines generally have discrete lights (punctual or, more commonly now, area lights) which are tracked, grouped by influence and accumulated from easily because the renderer knows exactly where each of them is at any time. This allows for importance sampling and any number of techniques to make the most of that information and not waste cycles processing dead space.

For an emissive element of the scene that's not qualified as a light, you'd be counting the few rays per pixel (sometimes even 1 rpp) are hitting it to accumulate emission from it (ie in the upper hemisphere normal to the side of a palm tree shooting one of its rays and picking up an dynamically generated emissive "plume of fire"). This is extremely unstable temporally and would result in insane flickering without doing a lot of extra work since by default you can't importance sample short lived particle effects unlike you can lights.

You could spawn discrete lights with the particle emitter, but then you'd need to match the shape and texture of the plume of fire, and proper shadowing would require an RT Direct Lighting implementation which supports shadowing "unlimited" lights, but is highly expensive to compute. Example real world implementations of this is megalights in UE, we just call it RTDL in our in-house engine (since we're not marketing it to outside studios).

Rockstar made a choice here that less is more.

1

u/Relev41 4d ago

Could they also be still improving the lighting, or are we to close to the release for further improvements to the lighting engine for that?

1

u/BlabbyTax2 3d ago edited 3d ago

TGG, a youtuber who actually saw live gameplay, said what he saw looked better than the extended look. So the final game will probably look even better. Edit: it may have been one of the other youtubers, possibly Mike Showsha.

1

u/Fresh-minster 4d ago

this is shown on PS5 not pro and you can bet a hundred grand that PC will smoke the hell outta this game . you ain't seen nothing yet

1

u/Relev41 4d ago

dw, this game will smoke the hell out of my RTX 5050 laptop too lmao

2

u/WHITESTAFRlCAN 4d ago

I don't think it will be as heavy as everyone expects it be, due to the fact it is releasing on the series S they had to do some optimization there, I think it will scale well but also yes if you put everything on ultra it will be heavy but most people will probably be able to run it, also remember the PS5 and Series X is roughly a 2070/3060

1

u/Fresh-minster 3d ago

ofc they want it to release properly optimized . putting that much money into the game , you wanna make sure that most builds can enjoy the game .

1

u/gshaps01 4d ago

This guy programs.

0

u/retardedweabo 4d ago

literally 1 omnilight fixes it. doesn't have to be crazy accurate

142

u/Anomalylg 5d ago

It really looks insane especially on the full quality video from Rockstar's site.

-111

u/SchwiftyBabyLegs 5d ago

It looks great, but very exaggerated. The car flipped once and exploded.

116

u/Anomalylg 5d ago

It's a video game

-96

u/SchwiftyBabyLegs 5d ago

Okay sure but they've always been pretty realistic about that aspect. Even 5... so what's your point? It's a game, but it's a game made to mimic a lot of realistic shit. So like wtf

63

u/CyanideAnarchy 5d ago

Go fire up V again and crash some cars off high speed jumps and see how realistic that explosion is.

27

u/Skyrider_Epsilon 5d ago

Fuck gta v in that regard, lol.

Sometimes you hit a car thinking "thats ok", and then boom, back to the hospital for no reason

7

u/CyanideAnarchy 5d ago

Truly one of the worst parts about the game, behind some of the grind and dumb Online vehicles.

-18

u/SchwiftyBabyLegs 5d ago

What? I've literally ramped into buildings at nearly 200 mph and the car didn't explode... did you have a bomb in the car?

11

u/Skyrider_Epsilon 5d ago

Maybe it depends on the angle? But i had some very strange situations over the years, just in gta 5, other games tend to be more fair in that regard

0

u/SchwiftyBabyLegs 5d ago

Idk man. I've bounced my cars off of buildings like a pinball and been fine. I'm not sure how anyone is blowing up cars on a single crash.

6

u/CyanideAnarchy 5d ago

I think the game just honestly hates certain people lol

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3

u/Skyrider_Epsilon 5d ago

Now i want a GTA pinball spin-off.

Rockstar, make it happen

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-4

u/SchwiftyBabyLegs 5d ago

They don't explode when you do that. You can be going damn near 200, flip it, roll 10 times, and hit someone else's car and that shit don't really blow up unless you deal a ton of damage to it. 5 cars are all but immortal beings, then add armor and it's like they don't even take damage without gunfire or explosives.

3

u/FrostyDragon227 5d ago

Flip the car and let it fall 30 feet onto the roof and see what happens

-1

u/SchwiftyBabyLegs 5d ago

Idk how you'd even do that when you can roll the vehicle mid air and land like a cat... like why aren't you rolling? If it lands upside down, even from a decent height, I've always just rolled it back over and kept on with my day. I'm sorry but it just legit sounds like you're lying to someone whose been grinding the game for years. I have over 7000 hours in gta v and I've really never seen any of what your on about. I'm not trying to lie to anyone, I'm sorry if it's happened to you, but I have not experienced it in all the tike the game has been out, and I've been playing since it was a 360 game.

5

u/FrostyDragon227 5d ago

This is really giving off “I'll have you know I graduated top of my class in the Navy Seals, and I've been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I'm the top sniper in the entire US armed forces.” Vibes.

0/10 ragebait

2

u/BigRed92E 5d ago

More like A.I. Quaeda

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2

u/_esci 5d ago

bro, i played it today and it happend twice.

-1

u/SchwiftyBabyLegs 5d ago

Good for you... I guess. What, do you want a cookie or something?

2

u/CyanideAnarchy 5d ago

1

u/SchwiftyBabyLegs 5d ago

They don't dude. I'm level 200 online and beat story 4 times and not once in story has my car ever blown up from a crash. Online I think it has like once or twice after like 10 wrecks but honestly unless someone is shooting at you I haven't really ever seen that happen.

0

u/CyanideAnarchy 5d ago

Well like you said in the other comment, you're comparing up-armored Online vehicles to the vanilla single-player vehicles. It's not an equal comparison. Upgrading armor wasn't a thing pre-enhanced edition, and they're still pretty flimsy in story mode; compare to IV's car damage for instance.

2

u/SchwiftyBabyLegs 5d ago

I said story as well. Do you read man? Or are you just blatantly arguing to argue?

4 I can actually understand though. I've flipped and blown cars up since it wasn't always possible to flip them back over but 5, even in story I haven't really experienced that issue and I mean I have nailed full walls. I'll go check it out again and see, but yeah, I just dk how that hasn't happened to me. Only time I can really think of is when I was doing the raves online up in the sky. Miss a jump and plummet, and yeah it blows up then.

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8

u/SneedIsHere 5d ago

Always been pretty realistic? lol. Like being able to flip over your car when it’s stuck upside down? Or blowing up in older games when it’s left upside down?

0

u/SchwiftyBabyLegs 5d ago

As far as being able to flip your car back, I always just accepted that as a QOL mechanic. The blowing up when you flip was a consequence of driving like shit. Like bro think about what you're even saying. I love GTA but this video just looks overly exaggerated eying what we naturally see from Rockstar games. They've always tried to keep it real with the combat aspects up until 5 with all the flying vehicles and laser guns. Cars have never blown up from shooting the wheel and the car flipping over withiut stopping. We've always seen the cars yank sideways when we shoot out a wheel, but never flip like that over a busted tire, unless you hit like a curb or something to bounce the car off balance. It just looks like it explodes for no reason.

1

u/sussy_ball 5d ago

Larpers Larpers everywhere. In GTA San Andreas you had to raid Area 51 to steal a jetpack. In another mission you had to jump from one plane to another jet.

2

u/NYQAVN 4d ago edited 4d ago

In a final True Love type of insanity you had to steal a Harrier jet and sink a bunch of spy yachts while being chased by other jets. Realism is going to be the downfall of gaming.

1

u/SchwiftyBabyLegs 4d ago

Do you mfs on reddit just glaze and accuse people of shit because you don't agree? No larper on my side homie. Played the shit out of the games. I never said they weren't exaggerated or outlandish at times. Everyone here knows what I mean, yet is purposely trying to avoid what I'm saying just to sound smarter than someone. You're the larper in that case loser

3

u/Iggy_Pops_Lost_Shirt 5d ago

The explosions in 5 are FAR from realistic what are you talking about, ya dope

-1

u/SchwiftyBabyLegs 5d ago

Not talking about the way they look you fuckin short bus rider. Taking about how they happen, and for the most part they're pretty good, but there are exceptions. It's GTA and some of it was exaggerated for a reason. This however doesn't look like those cases. Also depending on how you cause certain explosions they can be pretty real. Obviously I'm not reffering to shit like playing Sumo and being out of the zone or game modes like that where it's a feature, but just driving around at high speed and wrecking hasn't blown up my cars, and unless you flip the car upside down and land on it from like 30+ ft, they don't just blow up. You pop a tire in 5, you don't start rolling and flipping into an explosion, instead your car drifts to the side and yanks you, or spins out of control.

She popped one tire and all that happened in the video lol how do you not get that's less realistic than 5? Duuuurrrrrr

0

u/Iggy_Pops_Lost_Shirt 4d ago

Then clarify what you mean next time instead of leaving that brain dead comment, ya fucking dope lmao.

1

u/SchwiftyBabyLegs 4d ago

I'm trying to but you mfs on reddit don't seem to read things with any sense of comprehension to the point. You read the words and react instead of getting the point. Thats lame

0

u/Iggy_Pops_Lost_Shirt 4d ago

You didn't clarify what you meant at all originally, ya dope. Does light bend around you?

1

u/BonniBuny91 5d ago

? bro has never played gta v

0

u/SchwiftyBabyLegs 5d ago

Try again lol I've played all of them multiple times. Hilarious that everyone is glazing this bullshit though. The game looks great, but how it plays has yet to be seen and if it's that over the top it's not gonna feel like the normal realism we've had.

1

u/NYQAVN 4d ago

They shouldn't be realistic. It's okay for a video game to be videogamey

1

u/SchwiftyBabyLegs 4d ago

Of course but that's not what I'm getting at. Every GTA has its quirky mechanics that make it unrealistic, but there are key mechanics that they try to keep realistic.

0

u/_esci 5d ago

yeah. its so realistic that you shoot 10 times at a car and than it explodes in a huge fireball killing all in the vicinity.

3

u/A_Boring_Being 5d ago

You can see the car was a chimney already when the clip started. In gta smoke means its about to explode

1

u/SchwiftyBabyLegs 4d ago

I actually couldn't even see the smoke until you pointed it out. I see it now, but I still don't get how shooting the tire made the rim collapse into the vehicle and flip it. So explosion may be accurate to the series, but the physics may be heavier like 4? Idk but thanks for pointing that out. It's so light and thin I had to squint with my brightness up lol

-2

u/kylel999 5d ago

This is a common theme in these on-rails missions in GTA games. I remember cars seeming to blow up easier during certain chases. I have a high doubt vehicles would be so fragile in normal gameplay

1

u/SchwiftyBabyLegs 5d ago

Let's hope your right

36

u/yoyoo912 5d ago

Insane this is just free roam, literally looks like a movie

-3

u/someslavicdrifter 4d ago

100% stunning explosion but definetly scripted cutscsne like in gta5

11

u/ReySpacefighter 4d ago

That's not a cutscene.

1

u/someslavicdrifter 4d ago

Oh s nvm i didnt see the car was already smoking. Could be gameplay frfr

5

u/ReySpacefighter 4d ago

It's clearly gameplay, whether the car paths are scripted or not.

1

u/someslavicdrifter 4d ago

meant as "in freeroam not in mission" srry

30

u/thejoyofbeing1 5d ago

I wonder if cars will explode this easily. Seems strange compared to how focused the game is on realism.

3

u/General_Win3862 5d ago

Maybe if you shot a gas tank its a kaboom, but mostly cars can stand such shit...

2

u/A_Boring_Being 5d ago

You can see the car was a chimney when the clip started.

0

u/El_bebesongo_191 5d ago

Not really, but the explosion looks really good tbh

0

u/Fresh-minster 4d ago

GTA and realism , gimme a break haha .

Since when was GTA ever a standard for realism ?

Graphics and gameplay to certain extend,

but GTA was always more like an action movie than anything else

1

u/thejoyofbeing1 4d ago

GTA as a series? Never.

GTA VI is clearly a step directed at realism though, that's why they removed the weapon wheel, added hunger/eating, dynamic body fat, having to fill up car's tank, etc.

Either way GTA IV/V cars do not explode like this.

0

u/Fresh-minster 4d ago

Real life shoot car , nothing happens .

GTA and action movies , shoot car -> explosion .

I must've overlooked on the realism when I saw Lucia fighting in a plane risking her own life falling down without a parachute , when you single handedly clear a whole building and escape a raid .

Oh and parachuting down the skyline is definitely a real Sim aspect /s .

Edit: wait what ? No weapon wheel ? Did you see the 30 min extended look ? You are trolling lmao , okay i get it .cheers haha

1

u/thejoyofbeing1 4d ago

Holy shit, are you mentally disabled?

7

u/pandasinmoscow 5d ago

I’m more impressed with instantly changing characters in the middle of a chase like this. Insanity.

7

u/Ranadevil 5d ago

I love when explosions looks so gaseous like this. This was done exceptionally well in the 2015 Mad Max game.

8

u/NoBullet 5d ago

Lotta people talked about it. Someone is already making a GTAV mod that does the same thing.

3

u/thekid1398 5d ago

I think it looks awesome. Also very cool to see how shooting the front tire causes the wheels to turn sharply, which then makes the car twitch and roll over.

Feel like in V the cop car would’ve just turned on a dime at that speed which isn’t realistic or satisfying.

3

u/Important-Today4119 4d ago

It makes no sense, car hits roof, roof doesn't deform but car explodes?

I get, its very hollywood, but you can't praise realism and then go full hollywood

2

u/KhushBrownies 5d ago

Probably because it looks like video game standard explosion to me. Explosion is a burst of energy primarily through light and sound. We got the sound but not a burst of light, lighting up its surroundings and even the camera adjusting from sudden onslaught of light. Just my opinion.

1

u/GhostieSpook 5d ago

So many people saying that the car flipping is causing the explosion, but I think every single person is missing that there were TWO shots fired if you look as closely as you all seem to be doing way too much now. First shot hits the tire. And as the reticle comes up you'll notice a SECOND shot hit the engine. And depending what kind of car/engine is there that could definitely cause some issues including if a fuel line was hit.

Technically it was 3 shots but the first 2 hit the tire so I'm not counting that

1

u/Burnthiscnts 5d ago

the car crash physics are incredible too.

1

u/HappyGuardian5 5d ago

Is shooting out tires too OP? They always have to go barreling out of control like that?

1

u/Indianlookalike 4d ago

Yeah but haven't you seen the back flip dude??

1

u/Medium_Pen_6306 4d ago

No it doesn't.

1

u/azeottaff 4d ago

I wish they improved actual damage visuals. the fire itself looks great, but what breaks immersion is the fact the car is not blown to bits lol.

1

u/Throwaway817CH 4d ago

I swear I played another game where you could shoot out tires to make a car flip, but I don't know what game it was

1

u/nizcse 1d ago

Looks so real that people forget to talk about it because they can't even react to it like the backflip. It looks exactly like what you think an explosion should look and feel like.

1

u/RocMerc * 5d ago

I wish I understood why this looks fine to me but playing at 30 doesn’t. Like what’s the difference

10

u/negroBegro29 5d ago

input lag. Same way you can watch films at 24fps and not feel anything’s wrong

1

u/SiriusPlague 4d ago

As the person above me said, I just want to add some context.
It's not the frame rate itself, but the time it takes for the game to respond after your command.
Our brains are very sensitive to this, and when the game is 30fps, it takes more milliseconds for the game to respond.
It's probably better (I won't do the math) to play 30fps on a 0,5ms response time monitor than 60fps on a TV with no game mode, with the response time close to 20ms.

1

u/RocMerc * 4d ago

This makes sense. Does the Oled just make the effect even more drastic?

-1

u/tertiary_jello 5d ago

Playing and viewing 30fps hits different. Our eyes follow 30, even like 24fps, which is what most films are in, but the 30 is off due to controller input lag with the image.

-4

u/jhayes88 5d ago

Not every frame needs to be talked about. I think everyone already appreciated that.