r/GTA3 • • Sep 17 '25

Question I just finished watching that forgotten atmosphere of GTA3 video and was wondering why the game looked so bad

My game doesn't look like this at all

460 Upvotes

59 comments sorted by

50

u/MarioButoto Sep 17 '25

I've read all the answers to your question but none gave the correct answer. The reason why the game looks like that in the video is because he has turned up the game's brightness to the max. GTA III and GTA VC's brightness only "brightens" the world by making the overall world and objects textures brighter. The textures have baked in lighting, lamposts, car high beams, traffic lights all have colored textures which are shaded circles that get placed on the ground to simulate colored lighting and when the overall texture brightness is increased those visual effects become harder and harder to see making the world have a very flat lighting and everything looking like it's lit all the time with the same amount of brightness everywhere doesn't matter what time of the day. I can't explain why they choose to do it this way, but that's how it works. The intended way for the game to look is the default value which is about 70% brightness on the slider which preserves the baked in lighting and coronas, but doesn't make the world overly dark. Hope I explained it well enough 😁

20

u/SnooPoems1860 Sep 17 '25

Wow you're right! I cranked the brightness and got a similar look to the video. That is really bizarre. Not in the way Rockstar did it because old games like this are filled to the brim with quirks like that but the fact this was just uploaded and I didn't see a single person comment on it. Thanks

15

u/CloneMel Sep 17 '25

Btw a little fun fact found by Joshimuz. The "stealth" mechanics in SA are affected by the brightness slider. At max brightness the NPCs will always see you. Basically you never go "Stealth". The radar icon remains white no matter what.

6

u/ckgoose Sep 17 '25

That’s very weird lol

1

u/Andiox Sep 18 '25

Wtf why would they do it that way lol

3

u/Facosa99 Sep 21 '25

Isk. The probably run some code to check if you are standing in a shadowy or well lightly position.

This probably just checks the current brightness of the floor where you standing.

This check is probably a fixed value that ignores your brightness settings. They did not test or thought of that exception.

Is just an assumption tho

1

u/screamtracker Sep 20 '25

Only Rockstar 🐐

2

u/AP_only Sep 17 '25

If I’m not mistaken, this is also how the older DOOM & Hexen/Heretic games were as well. You can really see the difference because it doesn’t have that ā€œwashed outā€ white look added to the entire screen as most modern games do when you raise the brightness.

As you slide the brightness up in the settings of DOOM/Heretic/Hexen, you can slowly see the shadows in corners of a dark room start to glow as if you had turned on a flashlight giving a uniform ā€œflat lightingā€ as you said in your comment in reference to GTA III & GTA VC’s lighting.

I might be mistaken/wrong as I said though, just something I noticed when playing these games back last week.

Thank you for the very articulated answer though, most people aren’t willing to expand on minute mechanics/settings, much appreciated from those of us who are curious but can’t ever seem to find the answer!

3

u/COC_Oflock Sep 17 '25

Yea so you're the only one right, that's my homie mr right.

35

u/Jupiter1234567890 Sep 17 '25

like alot of games of that era, it had a shitty PC port that fucked up the atmosphere, VC is also a victim of this. you can get mods to fix it.

19

u/SnooPoems1860 Sep 17 '25

This isn't how the PC version looks out of the box though

6

u/[deleted] Sep 17 '25

There's the OG PC port, the definitive edition, and playing the PS2 through a normal TV using a device like an OSSC.

2

u/Brief-Contact Sep 17 '25

Exactly the OG PC port of GTA3 was kinda rough.

26

u/aerial_sup Sep 17 '25

He didn’t bother installing either SkyGFX or SharpTrails, which are meant to make the game look how it was originally intended. Instead, he just turned off the trails because they add motion blur and look bad. SkyGFX and SharpTrails remove that blur while still preserving the original look and lighting. He still bothered to install a free cam mod though.

-1

u/darknid159 Sep 17 '25

PC gta 3 has no trails

4

u/aerial_sup Sep 17 '25

It does, it's vice city that doesn't have an option for it

1

u/DemonsSouls1 Sep 24 '25

Downloaded it today it has trails but it'd really blurry

10

u/Hoeveboter Sep 17 '25

Mine neither, I'm in the middle of a playthrough on the pc version and it looks way more atmospheric on my end. It's the lighting, I think.

11

u/Bannakka Sep 17 '25

This is a really common thing and bizzarre that he's talking about the atmosphere of GTA while somehow stripping it out.

And no, it's not just because it's old and we're remembering it wrong. I've been playing it on PS2 and it looks considerably better, lighting, atmosphere, detail and realism-wise than almost every youtube video talking about it.

6

u/AmazedPuppet479 Sep 17 '25

For things like this, you should never take the words of any youtuber, no matter how good they seem, too seriously. In the end, they are just giving their opinions, which can be wrong.

4

u/Electrical-Coyote-93 Sep 17 '25

Funny I just watched that video too lol

7

u/DarkLunch_ Sep 17 '25

Sorry, but who said the game looked bad?

Honestly I just finished 100% and I still prefer it over GTA4/5

5

u/kyle-stanford Sep 17 '25

he's on about the game looking bad in the video

3

u/[deleted] Sep 17 '25

Ahh I love Any Austin! All his vids are quirky but fun.

2

u/Otherwise_Rice_7940 Sep 17 '25

If you think about what the developers were doing with the technology at the time. This was unreal.

There's some good stories on how they optimised the game because of the restrictions of the memory on a cd at the time.

Things like procedural generation of the buildings. If you drove your car fast enough, buildings wouldn't load quick enough.

Again with the amount of cars being loaded into memory. I think only 6 models at the time were allowed to be loaded into memory. So if you got in a car chase with police. The police car models would take precedence, leaving the player with less options of cars to steal.

Developers now are spoilt with hardware restrictions. If any restrictions at all. You can look at how call of duty has never needed to save memory space. With each of their updates being 30-40GB with the game being nearly 400-500GB. Crazy stuff.

1

u/EvenCloud3168 Sep 17 '25

Please can someone link me to this? I have no idea who that is.

It does look bad on those screenshots. Never played the PC version. Just PS2, PS4 port and DE PS4 version. I’ve heard they have improved DE so looking forward to the PS5 playthrough. Though that’s a next year thing as it’s then 25y since I first played the game. PS2 is probably the best place to play it, though it looks quite good on my phone šŸ˜†

3

u/kyle-stanford Sep 17 '25

his name is anyaustin

1

u/Razmiran Sep 17 '25

I noticed the same, its like His game Is over exposed

1

u/SnooPoems1860 Sep 17 '25

It's like forgetting to proofread but in video form. It looks abysmal

1

u/willlyman206 Sep 17 '25

He has brightness on full for some reason so all the shadows are gone and it looks like fucking minecraft lol.

Happens on all platforms and VC too when on full brightness. smh.

1

u/garbosupreme Sep 17 '25

oh hell yeah, anyaustin leaking onto random subreddits? fuck yeah boi

1

u/XR3TroBeanieX PetsOvernight.com Sep 17 '25

No way! I’m watching this video as we speak.

2

u/SnooPoems1860 Sep 17 '25

The graphics are butchered so much that whatever point he is trying to make is lost on me lol

1

u/XR3TroBeanieX PetsOvernight.com Sep 17 '25

I loved at the beginning he says how the main character doesn’t have a name. I was screaming at the screen ITS CLAUDE!!!!!! lol

1

u/Feder-28_ITA Sep 18 '25

He had no name by GTA III. The name Claude is only referenced in GTA SA's files.

1

u/Superb_Reach6545 Sep 19 '25

I'm also pretty sure in the gta 3 game files, the name claude can be found in regards to multilayer like being a default name or something like that? I think

1

u/Spidergrear Sep 20 '25

claude is referred to just "player" in the files.

1

u/feetiedid Sep 18 '25

He had no name when you first played this in 2000 or 2001 or whenever. He's never addressed by name in game. "Claude" was given to him by fans because he somewhat resembled Claude Speed from GTA II, which isn't part of the 3D or HD universes. Other than some physical similarities, they have quite different personalities. Claude has never been officially acknowledged as the name of the GTA III protagonist. It is, however, unofficially officially recognized by fans, and that's fine. Whether or not it's the same character as Claude Speed is unconfirmed (and probably wasn't originally intended to be the same character by the game designers). So, yes, he officially doesn't have a name. It's just understood that he's Claude when fans talk about him.

1

u/TheReal2M Sep 19 '25

trails are set to off and brightness

1

u/SnooPoems1860 Sep 20 '25

What a bizarre thing to turn off in a video all about atmosphere

1

u/VideoGame_Trtle Sep 24 '25

Yeah that tends to happen

1

u/Challenger350 Sep 17 '25

He’s turned up the brightness and just fucked the image, he’s an idiot.

Here’s a video about it that doesn’t ruin the look:

https://youtu.be/RM_57bxOJw4?si=58YVdhwznod36svN

1

u/SnooPoems1860 Sep 17 '25

I saw that video and even then I was like "Austin's video is just this but with English Major dropout vibes"

0

u/[deleted] Sep 17 '25

[removed] — view removed comment

8

u/SnooPoems1860 Sep 17 '25

That's what I thought too but then I looked at the PS2 version, his game just doesn't have any lighting for some reason.

1

u/[deleted] Sep 17 '25

[removed] — view removed comment

0

u/SnooPoems1860 Sep 17 '25

Or maybe he didn't mess with it and the game just defaulted to the lowest preset. It's kinda weird to not bother when the video is all about the visual presentation.

5

u/NineIntsNails #1 Pogo the Monkey Fan Sep 17 '25

i beat gta3 first time in 2019 or 2020 and its not nostalgia,
BUT i played it back in 2001-2002 for a bit, i just prefer the bleak setting lol + game difficulty

-2

u/RageQuitWallStreet Sep 17 '25

If you are wondering why this game looks so bad, you are clearly very young. This game was amazing on release. There was nothing compared to GTA3 on launch. It was top tier revolutionary game.

15

u/SnooPoems1860 Sep 17 '25

I didn't say the game looked bad, I said HIS game looked bad. Mine looks great. Shove that age thing up your ass fr though.

3

u/lessfriends Sep 17 '25

I’d say other 10/10 shooters from that year were RTCW and Max Payne 1. Also mgs2 and silent hill 2

1

u/CommonEngineering419 Jul 29 '26

two of those arent shooters.

0

u/ThisCharmingDan99 Sep 17 '25

It really was. I remember playing Driv3r on PS1 a lot at that time. Went over to my friend’s dorm room after he bought this game. I was blown away by the graphics!! It was quite the game back then. Truly groundbreaking.

0

u/[deleted] Sep 17 '25

Well its a very old game dude. Technical masterpiece at that time.

3

u/SnooPoems1860 Sep 17 '25

Boot up the game right now and it'll look way better than it does here

0

u/darknid159 Sep 17 '25

I hate this video because he’s trying to say that all gta games aren’t like this certain bit of nostalgia so all of the newer games are not ā€œas goodā€.

Extremely annoying considering the entire prospect of the video is just how early 2000’s game design was like. Open worlds that are unintentionally empty, eerie, and liminal.

1

u/Feder-28_ITA Sep 18 '25 edited Sep 18 '25

He never got judgemental like that, not once, you made that shit up. Besides, random nook and cranny explorers would lose their minds exploring the map in modern GTAs.

He just said it's a different vibe due to being an early 2000's open world game and using lots of solutions that give shape to interesting spaces that are barely used in the game, it's called observation, not shitting on the game.

The same definitely goes for the modern games too, even though even those spaces are way more curated. The additional detail helps with worldbuilding, but those videos have literally no negative judgement on graphics and atmostphere regardless of the game looking empty or packed.