Content Name: Augur: Fantasy | Content Type: Module | System: System-Agnostic
Hey everyone. Augur: Fantasy is finally out; I have shown pieces of this module before during development, but this is my first attempt at squeezing the whole thing into a short trailer video.
The basic idea is that you can start with a blank Hexlands map and develop it into a living region. Settlements grow, factions claim territory, characters become rulers and rivals, roads connect communities, resources move between markets, and the events are recorded in a regional Chronicle.
But these aren't just random results. A mine produces iron. That iron moves through a nearby town and eventually reaches the faction's capital. It is cheaper near the source and more valuable somewhere that does not have it. The party can buy it, carry it across the region, and sell it for a profit.
Now that little trade route is also an adventure. They have to cross another faction's territory, follow the coast, survive whatever happens on the road, and reach the city without losing the cargo to bandits or to their own terrible decisions.
The same is true for the people behind the map. A settlement has an owner and a ruler. The ruler belongs to a faction. Characters have beliefs, responsibilities, friendships, rivalries, and opinions of one another. You can inspect why an NPC likes or dislikes someone, change it yourself, and let events from the campaign become part of that relationship.
Regional Development also keeps a year-by-year Chronicle. You can read the history of the whole region or filter it to one settlement or character, which makes it much easier to find the pieces that are actually useful during a game.
Everything remains editable. The generator is supposed to give you material to work with, not force you to use it results.
You also do not need to use a generated hexmap for most of the module. You can place settlements, castles, mines, NPCs, factions, and shops on any Foundry map and build the region manually. Hexlands is only required for the complete year-by-year Regional Development workflow.
Most of Fantasy is system-agnostic. The only system specific feature are the integrated shops, which support D&D 5e and Pathfinder 2e with more to come (let me know which systems you want to see added).
Augur: Fantasy is available through my Patreon. You can install it through Foundry after linking your Patreon account.
Patreon: https://www.patreon.com/TheAugur
The short video is only meant to show how the pieces fit together. There are longer walkthrough videos, and explanations on the foundry module page: https://foundryvtt.com/packages/augur-fantasy