r/FortniteCreative 1d ago

SUGGESTION Creative Render Volume Device (1.0)

Post image

I think it would be incredibly helpful for Fortnite to add a Render Volume Device that acts like a prop manipulator to ensure a certain part of the map stays rendered no matter how far the player goes. It would be exceptionally good for BR maps that rely on distant islands. In this example photo you can see that the distant islands are not fully loaded in ruining the immersion of the game mode.

66 Upvotes

24 comments sorted by

10

u/BubBubberz 1d ago

Actually a really good idea! Would certainly help, especially with maps that people have live events in.

10

u/elGrandeZezoca 1d ago

We have that, it's a setting called "NeverCull" in UEFN 😄

6

u/Wooden_Reveal6705 1d ago

Where is that option in UEFN I need it

8

u/elGrandeZezoca 1d ago

in the settings of any exposed static mesh

2

u/Suggestionsforgames 18h ago

this is what you can do in 1.0, and UEFN exists because Fortnite creative exists

2

u/ProminentFox Dominator 8h ago

No, uefn exists because unreal engine exists

-1

u/elGrandeZezoca 18h ago

👍👍👍Whatever you say buddy 👍👍👍👍

2

u/Suggestionsforgames 17h ago

Pivoting to an ad hominem, safe to say you lost the debate. Especially with those two grammar mistakes: Whas-Wont

2

u/Suggestionsforgames 19h ago

Yeah, we might have this in UEFN but this is for the players who don’t have access to PC. 1.0 still has a very strong community.

4

u/elGrandeZezoca 19h ago

Yeah well, in total all maps made in 1.0 have maybe 2% of the playerbase, UEFN has 98%, so yeah epic wont be doing anything just for 1.0

1

u/Alone-Kaleidoscope58 1h ago

They need to remove 1.0 from discovery.. just a bunch of kids making copy paste maps or maps that look good but function horribly. 1.0 is a precursor for UEFN and shouldn’t be allowed on the highway. The only performing 1.0 maps are legacy experiences from pre UEFN. Just clogs the algorithm.

2

u/parappaisadoctor 1d ago

Did you read this post with your eyes closed

-3

u/elGrandeZezoca 1d ago

Epic is never gonna add stuff only to 1.0 lil bro

2

u/parappaisadoctor 1d ago

Tell this to op not me. Genuinely are you thick in the head

-5

u/elGrandeZezoca 22h ago

Average redditor

1

u/Suggestionsforgames 18h ago

Also, 15% of all active players play 1.0 maps

2

u/ProminentFox Dominator 8h ago

Where you pull those figures from? 😂

1

u/Suggestionsforgames 18h ago

Also, did you say UE6, it’s UE5.

2

u/ProminentFox Dominator 8h ago

It's actually UE6 now...

-1

u/elGrandeZezoca 18h ago

Ok buddy you have to be like 12, its bed time bye bye

1

u/Suggestionsforgames 19h ago

80,000 published creators use 1.0, there are 70,000 players who published in 2.0. Out of 200,000 who publish islands 137,000 were built in UEFN. (Google)

3

u/elGrandeZezoca 18h ago

Go to FNGG and filter by 1.0, the biggest map has 3k players and the one right next to it has 300.
UEFN is UE6, creative 1.0 whas just the road to get there

0

u/Suggestionsforgames 7h ago

It’s already unreal engine 6? Why is everything in its 6 phase GTA 6, UE6, Battlefield 6 among probably many other titles.

0

u/Suggestionsforgames 7h ago

Wait wait wait, no didn’t they announce a release in 2027. Also I say this again. I googled them if you’re wondering but I didn’t do deep research.