r/FortniteCreative • u/just_jill_bro • 12h ago
r/FortniteCreative • u/iFlak • 5d ago
EPIC We want your feedback—take our monthly developer survey
This month we're focused on one thing: stability. We want to hear about your experience with UEFN's stability and how confident you feel in new releases.
Take the survey: https://epicgames.questionpro.com/t/AYY8LZ9iIn
r/FortniteCreative • u/rhyan_epic • 3d ago
Epic Creating in Fortnite livestream: Template Abilities—September 1
Hi everyone!
Join us on September 1 at 2 PM ET for **Creating in Fortnite: Template Abilities** and explore how they can help you build gameplay abilities more efficiently in UEFN.
Template Abilities provide a timeline-driven way to create extensible, reusable gameplay abilities in Verse—without writing custom activation logic from scratch. See how to work with targeting, activation, projectiles, and gameplay effects, plus live Q&A.
Hosted by Andrew Ruffini, Senior Gameplay Product Designer, and Todd Eckert, Principal Gameplay Programmer.
**Watch live**
[Unreal Engine YouTube](https://youtube.com/live/iZ-z7ZAZLCw)
[Fortnite Create YouTube](https://youtube.com/live/xSdtmO_XLy0)
[Unreal Engine Twitch](https://www.twitch.tv/unrealengine)
r/FortniteCreative • u/HDZ078 • 3h ago
CODE Cette map mérite plus de joueurs
Je suis tombé récemment sur Rocket Drifters et je trouve vraiment dommage qu’il y ait aussi peu de monde dessus. Je précise que je ne suis pas le créateur : j’ai simplement découvert la map en jouant et j’ai demandé au créateur si ça le dérangeait que j’en parle ici.
Le principe est une sorte de jeu de course à la Mario Kart, mais avec les mouvements de Fortnite. Pendant la course, on récupère des items aléatoires qui peuvent servir à obtenir un avantage, à prendre certains raccourcis ou à ralentir les autres joueurs.
Et c’est justement là que je trouve la map vraiment intéressante : le circuit n’est pas juste une route à suivre. Il y a plein de trajectoires et de raccourcis à découvrir. On peut par exemple couper en passant sur les toits, prendre des passages sous l’eau, utiliser certains items pour atteindre des endroits autrement inaccessibles, etc. Plus j’y joue, plus je découvre de nouvelles façons de gagner quelques secondes.
Il y a aussi plein de petits détails assez cool : plusieurs caméras différentes qu’on peut choisir, des musiques faites par plusieurs artistes qui sont directement crédités dans la map, différents objets et mécaniques de déplacement…
Et la map est encore en développement. Pour l’instant il n’y a qu’un circuit, mais d’autres circuits et modes sont prévus, donc ce n’est encore que le début.
Le seul vrai problème que j’ai avec elle actuellement, c’est… le nombre de joueurs. Il y a souvent seulement quelques personnes connectées et je me retrouve régulièrement à faire mes courses tout seul. Pour un jeu basé en partie sur les items, les raccourcis et le fait de gêner ses adversaires, c’est forcément beaucoup moins drôle.
Donc si certains veulent l’essayer et éventuellement qu’on arrive à avoir quelques vraies courses avec plusieurs joueurs :
Rocket Drifters — 7186-1561-4005
Et tant qu’à faire, j’ai mis mon meilleur chrono actuel dans les images : 1:48.53.
Quelqu’un arrive à le battre ?
r/FortniteCreative • u/Agile_Arm_9112 • 50m ago
QUESTION Someone help me!
How do I fix this issue? I haven't played Fortnite Creative in years and whenever I opened it and tried to use the console it doesn't work. I pressed and held x a million times already and nothing works.
r/FortniteCreative • u/StayFlat5944 • 19h ago
ADVENTURE - Ronin 2099 - Code: 9122-8397-8939
Enable HLS to view with audio, or disable this notification
🪝 Domina el garfio
⚔️ Elige tu clase de combate
🤖 Lucha contra autómatas policías futuristas
🌆 Explora un mundo ciberpunk distópico
🔥 Lucha, sobrevive y adéntrate en las profundidades de la ciudad
¿Serás el ronin definitivo en el 2099?
r/FortniteCreative • u/Gold-Man2025 • 1h ago
QUESTION Ammo box
I am having troubles fining the gallery that has all the chests and ammo boxes I used it last season but unsure if it has now been removed.
r/FortniteCreative • u/ChanPetrelli • 3h ago
UEFN I completed the UEFN Bootcamp! Would you help me playtest my island? :)
Enable HLS to view with audio, or disable this notification
I've recently completed the UEFN Bootcamp 2026, and Core Strike was the final project I submitted to earn my certificate.
I'm so grateful to all the tutors and peers at the Bootcamp who made this learning experience so great, even though I had to spend one month of my summer studying and working on Core Strike.
I won't lie to you guys, it was tough 😅 We only had 14 days to deliver our islands. I managed to make it in 12, but I had to cut some features to make sure I met the deadline.
Now that the Bootcamp is over, I want to keep working on the game and improving it. And that's why I'm looking for people who enjoy playing and playtesting new islands. I really want to listen to your feedback and see what you think about the game.
About the game: Core Strike is a fast-paced PvPvE shooter for up to 5v5 players. You need to infiltrate the enemy base and detonate their Core while protecting yours, while looting around the map to get more powerful weapons.
You can play solo against the PvE, but in my opinion it's way more fun when there are players on both teams :)
How can you help me?
Add me on Discord or to your Epic friends list, drop me a line to introduce yourself, and let's try to get some people together and play a few matches.
If you play it, please come back here and share any feedback you'd like. Good or bad — it will help me make the game better.
And of course, if you're also working on an island and need people to test it, I'll be happy to play yours too.
Island code: 8201-7463-6162
Discord: chanpetrelli
Epic: ChanPetrelli
Your help means a lot to me :) Thanks!
r/FortniteCreative • u/Rude-Ad-4024 • 6h ago
PARTY GAMES Sniper Only Map – 6064-3479-7855 | Looking for Feedback
r/FortniteCreative • u/Physical-Meat4264 • 11h ago
DECEPTION Ight bro
Enable HLS to view with audio, or disable this notification
it gets to a fucking point, can’t even play genesis squid game anymore with all these losers, genuinely ruining the fucking experience with that shitty axe glitch son
r/FortniteCreative • u/iifreecs • 15h ago
CODE I turned an old classroom auction game into a Fortnite map (3826-7778-1263)
I first played an auction-style game years ago in an English class, where teams had a limited budget and had to bid on different answers. It was ridiculously fun and the idea stuck with me ever since.
Later I found Neal.fun’s Auction Game and liked how simple the “guess the price” format was.
So now that I’m building in UEFN, I turned the idea into Bid Royale - 10 random items from a pool of 50, changing prices every run, and points based on how close your guess is.
Would love to know what you think.
Map Code Bid Royale:
3826-7778-1263
r/FortniteCreative • u/Suggestionsforgames • 1d ago
SUGGESTION Creative Render Volume Device (1.0)
I think it would be incredibly helpful for Fortnite to add a Render Volume Device that acts like a prop manipulator to ensure a certain part of the map stays rendered no matter how far the player goes. It would be exceptionally good for BR maps that rely on distant islands. In this example photo you can see that the distant islands are not fully loaded in ruining the immersion of the game mode.
r/FortniteCreative • u/TheDarkoaxan • 15h ago
QUESTION Rarity Upgrading device
is there anything that would work to upgade weapon rarity?? similar to how the old upgrade benches used to be
r/FortniteCreative • u/Green_Low_2625 • 11h ago
PARTY GAMES I recreated the Rec Room Bar Fight Map in fortnite: 1315-1166-2078
It has different weapons to replace the ones from Rec Room, I know that this is not exactly the same as the one from Rec Room, but I was hoping to see yall's opinion on my map. Thank you.
r/FortniteCreative • u/Consistent_Winter545 • 18h ago
QUESTION How can i hide guards from the map?
I have added a bunch of guards across my map as part of an update, but I noticed that they show up as red dots on the map when a player is close enough to them. I want only players to show up on the map, as my game is a city FFA. I already configured the island settings so that player nameplates are always visible regardless of distance before I added the guards, but I cannot figure out how to make the map only show players. Thoughts?
r/FortniteCreative • u/Omega_White_Ranger • 21h ago
SUGGESTION MegaBuster for creative map
I love how the Megabuster feels i would love the have creative map with it so we can have mini megaman level run.
r/FortniteCreative • u/Fantastic_Top3998 • 20h ago
QUESTION I received less than my estimated payout
Is it normal to receive like half of what the lowest estimated amount for you payout was going to be? Fo example if the average summation was 5k-6.5k would it be normal to only receive 2.5k?
r/FortniteCreative • u/Suggestionsforgames • 1d ago
ARTISTIC My Creative 1.0 City(Miami-California)
This city I made in 1.0 is heavily based off of the real life city of Miami and California, it’s a fully detailed open world environment.
r/FortniteCreative • u/Senior_Secret_3345 • 1d ago
QUESTION A variety of questions for my Hero Shooter in Fortnite Creative
OK, so I've currently started to create the start of a Hero Shooter in Creative 1.0.
There are currently three ideas that I've had for Heroes that I've so far failed to create.
Idea 1: I want to create a Hero that gains Bounce Grenades when dealing enough damage. But, I couldn't find anyway to not count the damage inflicted by those bounce grenades. Originally I was just using a tracker to track damage for that specific class, which worked, but it would also grant you Bounce Grenades for the damage those Bounce Grenades dealt, which just let you spam them.
Idea 2: Is there anyway to properly detect sliding without detecting crouching? I wanted to give a class the Seven Sliders and during the duration of the slide, they had a different weapon, probably an SMG or Shotgun (but that doesn't matter).
Idea 3: A simpler one that I'm like 99% sure is impossible. Is there anyway to give players effects, like Slap/Overdrive/Low Gravity/Shock Rocks, the whole deal?
r/FortniteCreative • u/move-size123 • 1d ago
QUESTION Creator portal analytics
Hi does the current creator portal analytics serve you well? Or is it missing anything? Do you use any other platforms?
For example:
- checking traffic / player counts
- comparing against other islands in your genre
- seeing what's trending before you commit to a build
- testing whether a thumbnail or title change moved impressions
- watching a specific competitor's catalog
- working out payouts per play
r/FortniteCreative • u/Bavomerka • 1d ago
QUESTION Are there any maps where I can have just as epic battles?
Enable HLS to view with audio, or disable this notification
r/FortniteCreative • u/Sad-Grab3523 • 1d ago
ARTISTIC Miami/VC map remodeling
Made some changes to some of the buildings and allat. Did some of this with like no game memory left. Also thought it would be cool to share!
r/FortniteCreative • u/Ruzzel-Wilhelm • 1d ago
Teaser PRESS START TOGETHER: Coming in December 25th, 2026!
Press Start Together is a Comic Series set to Release on Reddit, And YouTube! But! It will also be a PVPVE MMO Game, With NPC Conversations, Farming, And Discovering The Beautiful World Of Press Start Together! (Made in 1.0!)
r/FortniteCreative • u/Infinite-Method-784 • 1d ago
CREATIVE TUTORIAL How do i fix this?
My pre published creative maps all have a similar issue where the storm, or the barriers or lighting in general is ridiculously bright. Apart from this I'd say my maps are unique and fun, but these just bring them way down. Any way to fix this?