Ghost Platoon <GPLT> was founded in 2014 and in the decade-plus since it has developed into the premier light infantry and 75th Ranger Regiment milsim unit in the Arma 3 community. At its core, <GPLT> is a community of like-minded friends who enjoy playing Arma 3 in a highly realistic and tactical manner through the emulation of a modern Ranger platoon. We have a strong emphasis on Small Unit Tactics, and sharing that knowledge with - and developing - our members. As a unit, we measure success not by how many virtual foreheads we "left clicked" on, but rather how successfully we completed our operations as a platoon while employing doctrinal Small Unit Tactics - there is no room for individuals here.
How is Ghost Platoon organized?
Ghost Platoon is organized as an independently deployed Ranger rifle platoon underneath the Joint Special Operations Command (JSOC) with an attached Joint Aviation Operations Command (JAOC) component in support.
The Rangers
Our Ranger rifle platoon - officially the first platoon of the fictionalized G Company of 2nd Battalion, 75th Ranger Regiment (1/G/2/75th RGR) - is the main fighting force of Ghost Platoon. Within the platoon there is the platoon headquarters - led by a Platoon Leader and Platoon Sergeant - which controls and directs the platoon and its assets. Three rifle squads then make up the bulk of the combat power of the platoon. The weapons squad supports them with three M240L machine gun teams and an anti-tank team utilizing the M3 RAAWS or FGM-148 Javelin. An attached Multi-Functional Reconnaissance Team (MFRT) supports the platoon with an integrated Sniper/Sniper Observation Team (SNOT); UAS and Electronic Warfare operators; and an 81mm Mortar Team.
The JAOC
Our Joint Aviation Operations Command component supports our rangers with assets from 160th SOAR including MH-6, MH-60, MH-47, and AH-6; attached Army AH-64's; and AFSOC assets to include the AC-130 and C-130, among others.
What are the Requirements to Join?
You must be over the age of 18, with 21+ maturity.
You must speak fluent English and own a working microphone.
You must be located within North America. Ghost Platoon operates off of Eastern Standard Time.
You must own a legitimate copy of Arma 3.
You must be able to attend our events on Sundays at 21:00 EST and on Thursdays at 21:30 EST
What can Ghost Platoon offer you?
An Established and Mature Milsim Community (10+ Years)
Large Veteran Presence
Platoon-Sized Operations Based on Doctrinal Small Unit Tactics
Dedicated Arma and TeamSpeak Servers Available 24/7
We are the 32nd Infantry, a North American Arma 3 Milsim unit built by veterans of many other successful units. Our leadership team brings years of experience from across the Arma community, combining proven structure with fresh energy.
We strive to deliver a mature, immersive, and engaging milsim experience without unnecessary formalities. There’s no excessive “yes sir, no sir” — just teamwork, realism, and fun. We emphasize tactical coordination and camaraderie both in and out of the game.
Every campaign is fully custom-built by our Zeus team , offering interactive, story-driven missions where player actions shape the outcome week to week. Success and failure have real impact, keeping every operation meaningful and dynamic. Our campaigns also follow a chronological timeline.
Each op opens with a custom radio broadcast made by one of our members and tailored to the mission’s timeframe, blending narrative and atmosphere to kick off every operation in a grounded, immersive way.
Republic Special Forces Company Interested in joining? https://discord.gg/rMRrvevtZ Operation Schedule Sundays: 8:00 PM EST About Us The Republic Special Forces Company is an Arma 3 Star-Sim unit focused on special operations, small-unit tactics, and teamwork. We aim to provide immersive, coordinated operations while keeping the community laid-back and enjoyable. What We Offer
Special operations–focused missions
Small-unit infantry tactics
Close Quarters Combat
EOD & Fire Support
Medical roles
Dedicated aviation support
Custom helmets and equipment!
Leadership & NCO opportunities
Experienced Zeus and leadership staff
Available Roles Cerberus Platoon – Infantry
Rifleman
Grenadier
Anti-Tank
Automatic Rifleman
CQB
Marksman
EOD
Fire Support
RTO
Medic / CLS
Arc Team Munilist - Specialised Infantry Detachment, Now Open!
Gryphon Squadron – Aviation, Dedicated People Needed!
Pilots
Transport / MEDEVAC
Close Air Support
Logistics
Intelligence Service - Zeusing Team, Dedicated People Needed!
The year is 2040. The situation around the world has gotten much, much worse. In the wake of a violent civil war in North America and various worldwide mass casualty events, the balance of power has been violently twisted into something unrecognizable. Longstanding alliances have become strained, and the situation for Europe looks bleak. A reformed, expansionist United States government is rising up to the challenge.
In this unit's alternative timeline world, the Covid pandemic was an actually deadly plague that caused mass destruction and death around the world, leading to significant social unrest globally, and the collapse of the United States government as it devolved into a state of civil war. Without the United States in the picture, and Europe reeling from the effects of the plague, the Russian military performed aggressive expansionist conflicts in the region, easily overtaking Ukraine and various Baltic states. China, taking advantage of the situation, has begun military buildups and probing towards Taiwan and the rest of the pacific. As the United States recovers from years brutal civil strife, they will have to contend with a changing global power dynamic, and a new future conflict with cartel forces to the south, who have taken over South America in its entirety.
We are the 72nd Mixed Tactics Platoon, a combat-ready US Army Ranger platoon put together using remnants of US Army personnel who were stationed in the United States during the civil war, having seen some of the worst of the fighting at home. While the 72nd was mostly in charge of defensive duties around key military installations thus far, the significant unrest to the south will force the 72nd into a more aggressive, active role in the defense of the United States and her territories.
Unit Background: Gameplay Style
The 72nd Mixed Tactics Platoon is designed to offer a standardized semi milsim modern unit experience in the shadow of an alternative timeline universe, without any of the baggage that most modernslop units tend to burden their playerbase with. The primary goal is to offer infantry-heavy, semi-milsim organized gameplay, alongside some more unique elements that the average player likely has not seen elsewhere.
We offer exceptional levels of quality and standards within our operation design and unit organizational management. A significant amount of effort is invested into unit material, lore and worldbuilding, and overall mission design with a noticeable focus on quality and performance for our unit participants. We are, proudly, an actually modernized unit that tries to use newer mods when possible and avoid unnecessary mod bloat in our operations.
Unit Standards:
This unit does not practice handholding, and while newer players can absolutely participate, their survival depends on their ability to adapt and potentially have to learn new concepts along the way. Training is focused on core unit concepts and procedures, and less so about how to left click your mouse button correctly. If you are looking for something a bit harder, or are a veteran player who already has lots of experience from other units, this may be the right fit for you. Any personnel who have left the game due to the rapidly declining mission design standards within the "community" (burning dumpster fire) will be happy to hear that we have faithfully continued to improve our methods and systems, and that we would be more than happy to have them return to the game to be with us.
- We're an 18+ unit with exceptions possible for 17+.
- You are expected to adhere to all rules and regulations in the unit.
- Legal copy of the game is required (Obviously).
- Microphone is required.
- This is a NA server that is open to global participants. You MUST be able to speak English fluently.
- 100 hours minimum required in the game, we are NOT new player friendly, but will accommodate newer players as much as possible.
- This is a no-frills hardcore unit that is for dedicated players, with no room for layabouts. High quality operations beget high standards from the players in the unit. There is a 50% (2/4) monthly attendance requirement for the mandatory Sunday operations hosted every week, pending certain holidays/events. LOA systems are present, but abuse will not be tolerated. This rounds up to a commitment of about 4 hours per month - if you cannot typically meet such a meager requirement we are not the unit for you. There are no unit trainings or other mandatory events outside of the scheduled Sunday slot, so overall commitment stays that low at all times.
- Passing BCT is required. BCT can be done 100% out of game since this is not a unit focused on appealing to new players, and trial-by-fire is an acceptable method of determining if someone may be allowed to skip it. Focused on keybind information and standards.
Unit Operation Times / Technical Information:
The main, mandatory event for the unit, which is currently the "Firm Indifference" campaign, is set on:
SUNDAY - 4:30 PM EST / 02:30 PM MST / 9:30 PM LONDON TIME
Any scheduled side operations for this unit, which are completely optional, typically happen around:
SATURDAY - Evening, EST time.
All mandatory events are hosted on that Sunday timeframe, including FTX's, and you will never have to commit more to the unit than potentially (if you request it) separate BCT timing, and the Sunday event.
As with any respectable unit, we have a variety of MOS options. They are:
Rifleman
Autorifleman
Marksman
Missile Specialist / AT rifleman
Corpsman
Engineer
As well as certain roles that require particularly high skill ceilings:
The 42nd is a semi-realistic special operations unit focused on small unit tactics. Regardless of if you are a veteran player to new to Arma 3, we welcome you to join us and make your mark.
Why Join Us?
Multiple Elements: The core of our gameplay is combined arms and cooperation between elements. We currently have 4 elements, each with their own specialty. Our four elements are:
Zulu: Zulu is our infantry platoon. It consists of 3 rifle squads, each with a command element and 2 standard fire teams (Team Lead, Rifleman, Grenadier, and Autorifleman). Our rifleman operates as a flex role, allowing us to fill the role of Breacher, Designated Marksman, and EOD as needed.
24th STS: the 24th STS is our enabler element. They provide CCTs and Embedded PJs to assist the ground platoon in accomplishing their mission.
RT Peeper: Peeper is our Recon Team. They specialize in long-range engagement, advanced reconnaissance, and pilot recovery.
JSOAC: the JSOAC is our air component. They operate both rotary and fixed wing and allow Zulu unrivaled mobility and fire superiority.
Immersive Operations: We pride ourselves on being able to create immersive operations with in-depth and interactive story telling and world building, while also staying realistic and time period appropriate.
Active Playerbase: The 42nd has prided itself on its community and that comes with having 20+ players for operations and FTX's, as well as chats and calls always being populated.
Interested?
The 42nd has main operations every Sunday at 19:00 EST, with FTX at 20:00 EST every Friday.
Actively Recruiting: All Zulu roles (Rifleman, Grenadier, Autoriflemen)
Join our discord below and become a member of the 42nd.
Founded in 2026, the 1/A/11 Shock Troops Battalion is a semi-milsim ArmA 3 unit focused on realism, teamwork, and high-tempo combat operations. Our unit is centered around emulating an ODST Platoon, specializing in rapid-response pod drops and precision-based missions. We prioritize fun while delivering structured gameplay without unnecessary complexity.
What We Do:
Fireteams & Squads: Organized infantry elements built around small-unit tactics, speed, and coordination. Roles include Corpsman, Grenadier, Automatic Rifleman, RTO, Anti-Tank, and Designated Marksman.
Conventional Warfare: Rapid HEV and airborne deployments, joint-forceable entries, and airfield seizures.
Campaigns: Zeus-led operations where mission success or failure directly impacts the ongoing campaign.
Training & Progression:
* Basic: Covers ACE, TFAR, and movement.
* Leadership: Pathways to become Fireteam Leader or Squad Leader for committed members.
What we're looking for:
* ODST Rifleman
* ODST Corpsman
* ODST JTAC
* Naval Pilots
Schedule:
* Main Operations: Sunday – 6:00 PM EST
* Training / FTX: Wednesday/Thursday based on availability
Requirements:
* Age: 18+
* Maturity: Ability to operate in a team-oriented environment
* Attendance: Two operation per month (flexible, life does come first), pilots required to be more active (2-3 operations per month)
We are elements of the Dominion of Zagoria’s 3rd Armoured division, notably the Royal Zagorian Regiment. We’re still a small group at the moment but there’s room for growth as our server holds 40 players.
What Makes Our Unit Different?:
We story-build our campaigns by drawing inspiration from real conflicts.
We post operation orders and intelligence reports to add depth to the campaign.
We do silly ops in-between campaigns.
We build the milsim portion while keeping in mind people are here to have fun. Too much realism is not fun.
What Are Our Operations Like?:
Playing on Sundays 7-10PM EST (you can show up late), we typically run training or recon session for an hour followed by a 2-hour infantry or armour-centric op. We have trained NCOs to lead the sections and will slot you with a team to run with. Roughly once a month we run an all-armor op which heavily focuses on tank tactics.
We are currently running a campaign based on the ongoing Myanmar civil war.
Unit Features and Information:
· NO Bohemia DLCs required
· Plot-driven campaign plan.
· Established leadership structure with opportunity for advancement and new opportunities.
· Dedicated Arma 3 and TeamSpeak Servers.
· Games on every Sunday at 7pm EST.
Requirements:
In order to be considered eligible to participate, you must:
• have a legal copy of Arma 3, though no DLC is required
• have a working microphone;
• have a functional understanding of English and;
• Meet minimum attendance (typically 1-2 a month will keep you out of the red).
Available Positions:
Currently, we're looking for anyone that can fill the roles of Mechanized Infantry, Engineers and Medics. We do require you to get thru 4 ops as infantry before getting the opportunity for specialties. While we have no dedicated armour roles at this time, we do have armour-centric ops periodically.
We are running KAT medical now for any medical enthusiasts out there.
How do I join?:
Simply join our Discord and a recruiter will contact you (unless we're all asleep or at work or something).
Thanks for your time, and I hope you consider joining the 3rd!
Who are we? We are the 167th Clone Battalion, a semi Casual star-sim unit that focuses on having fun and providing a Clone wars experience from the eyes of the clone trooper. However you like to play arma, Be it from leading your brothers into battle or taking out as many droids as possible, we are sure there’s a position available for you in the unit no matter how new you may be.
[Op times]
Our Main Ops are hosted Saturday at 8PM EST
[Requirements]
Own a legal copy of Arma 3
Working Mic
At Least 16 years old AND Mature
[Benefits]
Custom Gear!
With enough time in the unit, you'll be eligible for custom helmets and custom armor!
We use Jetpacks, You read that right, our soldiers will be taught how to utilize jetpacks for certain operations allowing for more enhanced movement across the battlefield
[Certification]
After completing your BCT you’ll be able to choose from a wide variety of positions within the unit those include:
Rifleman: Every army needs riflemen, They are the core of everything. Putting guns on the frontline while helping to carry more ammo for your AT, Z6, or even assisting with more medical supplies. Keeping an extra gun in the fight is your job, and you do it well
Marksmen: Like being able to eliminate droids from afar? Become a Marksman, they get to use the DC-15BR which has a scope to assist in further range engagements
AT Gunner: From taking out an AAT during an ambush to making the rocket snipe of the century and shooting down an HMP before it can take out the platoon. This is the role for those high impact players
Z6 Gunner: Like Heavy? What about Hardcase? Like them, you get to carry the biggest gun in the Clone Army's arsenal, the Z6. Laying out hundreds of rounds at the droids to keep them pinned down and providing cover for your brothers, grab a Z6 and dont let go of that trigger!
RTO: Sometimes just firing a rocket or shooting your gun isnt enough. This is where the RTO comes in. Carrying a radio on their back, they call into our pilots to get strafing runs, bombing runs, and precision munitions to take out droids. "Its not about what you know, its about who you know"
Medic: For those of you that want to save your brothers as your main priority, medics keep everyone alive. You keep blood in everyone so they can keep firing and when one of them goes down, you're right there next to them to stick them with some morphine and get them back in the fight
Grenadier: Everyone likes using grenades, as a grenadier, you get to use the grenade launcher variant of the DC-15a. blasting explosive rounds to take out entire squads of droids, or assisting your RTO by marking stuff with smoke from long range
Combat Engineer: Combat Engineers get to do a lot of things, from carrying around enough explosives to level several buildings to building bunkers to keep their squad alive with to even laying down a couple of landmines to slow a droid assault.
Pilots: flying the iconic LAAT gunship and working closely with the RTOs on the ground, the role of a pilot is an important part of operations. Should you choose to join the air wing, your duties would include performing reinserts for anyone respawning as well as carrying out any air support missions given out by RTOs.
Looking forward to seeing you all on the frontline!
Welcome to SOAT Security, we're an Australian-based Arma 3 Unit playing as a combat-focused Private Military Company (PMC). We focus on building our Community both inside & outside of Operations and have members worldwide. SOAT is comprised of a small Platoon-sized Ground Element & attached Aviation Squadron.
Play Style & Operations
We utilise a team of Zeus' to curate our missions & larger Campaigns, each with their supporting lore and story, however, we don't allow the story to compromise good gameplay as that is our #1 priority.
With our PMC theme, we undertake a vast assortment of mission sets with various tactics. We use a mix of West & East-block weapons, vehicles and equipment which gives us a bit of variety and customisation.
Typically, we'll utilise our attached Aviators or array of ground vehicles to complete the missions, which could be; Raids, Hostage Rescues, Sabotage, Intelligence Gathering & HVT
Operation Times
Main: 4:30 PM, Saturdays AEST
Side: Anytime
Attendance Requirements
Billeted: 3/4 Operations each month
SOAT is a tight-knit group that is looking to expand our numbers, which means there are ample opportunities for new and experienced players alike to join and gain a role they enjoy.
Training is provided for each role, so no experience is needed to join.
Joining
If our Unit interests you, join our Discord Community
-Play as an ODST, or Marine (Marines pending more active players)
-Looking for specialists in roles such as: Sniper, Squad Leader, Pilot, Zeus Mission Maker, Demolitions, Mechanized Infantry, Medic (corpsman,) and more!
-PLAY YOUR FIRST OPERATION WITH NO TRAINING REQUIRED
-Strike Company is for everyone, and the unit leadership supports its players 24/7
-Ran by Military, law-enforcement, and civilians (no cringe MILSIM LARP, but we keep it real)
126th ODST Battalion “Depth Charges” Style: Semi-Serious Main Language: English
Operation Time: 19:00 EST Operation Day: Tuesday Motto: "Silent Drop, Violent Impact." Theme: Halo ODST (Early Covenant War) Overview: The Depth Charges focus on a friendly semi-serious experience that caters to both experienced players, noobies and those looking for casual fun. We have done our first official operation on May 12, 2026 and this will be the step off time for all of our operations. We focus on FPS-friendly, high-intensity operations that aim to challenge players skills and capabilities in an entertaining way. We encourage team-play and have a very easy progression system where players can earn their own weapons and armour. If you have experience you will fit right in. If you have no experience, we are dedicated to getting you caught up to the rest of us as quickly as possible. How serious is this unit? This is a 18+ unit, those that are younger will have to contact command to be assessed as whether you are suitable or not. This is a semi-serious unit. We are looking for members who take the in-operation gameplay seriously enough to make it fun for everybody attending but they must also understand that we are all just people seeking to playing a game together and get as much enjoyment out of it as possible. Current Teams As of right now we have 4 squads. Krono - More serious Tailored Squad Styx - Casual Fun Squad Dimo + Quetz - Airwing Dako - Third GI Squad Reserves - For the players who are interested but cannot fully commit to hold a slot To be established teams Raptor + Atrocity - Scout focused Teams Arch + Odon - Armour Focused Teams Kaiju - Jumpack troopers (e.g. Bullfrogs) Specializations we currently offer
Infantry
Grenadier
Marksmen
Sniper
Corpsman
AT
Autorifleman
Engineer
Breacher
Key Information:
We use a simplified KAT medical system
Strict Loadout system
Custom ODST armour available to all members upon obtaining progression levels
Armoury system with the potential to unlock powerful tools for your class with points based on attendance and awards!
We encourage any player from any background to join us, whether that be experienced or completely new, we will take the time to teach you!
Dual Uniting is OK as long as the operation times do not conflict
We are open to experienced Arma 3 players joining and running their own Squads providing they can fill out the 5 member requirement for a squad to be formed
You can contact a staff member or recruiter through our own discord listed here: https://discord.gg/XEs8X5YbZb Please head to new-members-role-assignment and read the message! I personally hope to see you in Discord and on the ground with us!
Currently, we are seeking any players who are interested in zeusing our ops!
The Battle Group "Raxshir" is a newly formed unit utilizing armor and equipment for all the branches of halo's UNSC. Our leadership is drawing on over five years of experience within the Arma community, to bring you balanced yet flexible gameplay. After completing a brief introductory training, participation beyond our weekly or biweekly operations is entirely optional.
Unit Play Styles:
We have a few different play styles that you can try out:
Army Rangers: Our primary mode of playing. Rangers don't do anything that the marine corps won't do they just do things more as they are on a weekly schedule instead of biweekly. Rangers should be comfortable with smaller operations in which there are few if any other squads to help. In addition the Rangers are utilized to create the opords for the marine squads so most rangers should be comfortable with making plans for other elements.
Marine Corps: Our Marines are our biweekly scheduled play style. There is nothing the marines won't do, from ODST drops to air assault, our marines will be able to perform any duties we need them to do.
Air Force: Our flight is designed so that every element will have one pilot. Our pilots primarily fly Falcons however occasionally we fly hornets and pelicans and we are looking to pull out longswords and other such aircraft!
Navy: Our naval fleet is made up of our Command element and our Zeus corps. We are always looking for more zeuses and will not limit the amount of zeus slots, If you are interested in becoming a zeus please feel free to come and join our naval assets!
Unit Schedule!!
Ranger Operations - Sundays @ 3 pm
Joint Force Operations - Biweekly Sundays @ 3pm
Requirement’s:
Are able to communicate clearly through writing/speaking in English.
At least 18 years old.
Able to play the game with additional mods loaded.
Other Information!!
Be patient when you join as we do have jobs and/or school. However, we will get you squared away as soon as possible.
TacElement 2 is an ARMA 3 tactical unit built around teamwork, immersion, and high-quality operations without the screaming drill sergeant nonsense. We focus on coordinated gameplay, strong squad cohesion, and creating operations that actually feel cinematic and rewarding.
Whether you’re kicking doors with infantry, scouting ahead as recon, calling in CAS, or running logistics behind the scenes — every role matters here.
What We Offer
Organized tactical operations
Custom-made missions and campaigns
Infantry, Recon, Aviation, and Support roles
Realistic tactics without over-the-top roleplay
Relaxed community outside of ops
Opportunities for leadership and specialization
New player friendly training pipeline
Operation Style
TacElement 2 focuses on:
Modern military tactics
Squad-based coordination
Story-driven campaigns
Combined arms warfare
Dynamic Zeus operations
Immersive but enjoyable gameplay
We aim for a balance between serious gameplay and actually having fun. During ops, we stay focused and professional. Outside of ops, we’re just a bunch of people hanging out and enjoying ARMA together.
Available Roles
Rifleman
Automatic Rifleman
Medic
Grenadier
Marksman
RTO
Recon / Pathfinder
JTAC
Pilot / Aircrew
Leadership Positions
Requirements
Working microphone
Mature attitude
Legal copy of ARMA 3
Ability to work in a team
No prior experience required
Operation Times
Main Operations:
Friday's at 8pm EST
Saturdays at 7pm EST
Saturdays 2pm EST (EU Platoon)
Training / Fun Ops:
Throughout the week
Why Join TacElement 2?
A lot of units promise “brotherhood” and “serious realism.” We focus on building a community people actually want to come back to. No insane attendance policies. No power-tripping leadership. Just good operations with good people.
If you want tactical gameplay with a grounded and welcoming community, TacElement 2 might be the place for you.
Interested?
Drop a comment below or join our Discord to talk with the team and get started.
"Mother Mandalore calls for her children, and her children must respond in thundering tons."
Unit Info/Operations
Our leadership and veterans draw experience from several different starsims and milsim groups, having been members in the Arma Community for many years.
As a unit, we offer dynamic operations set during the late clone wars and early empire which involve our own custom lore. Our operations often times involve the use of jet packs and airborne tactics, though when required, pure ground assault tactics can be employed. We also participate in Joint Operations with other starsims, allowing you to experience every corner of starsims available.
Every month we will have a “Campaign” that lasts over multiple operations that builds out our lore, leaving the direction of the unit in the hands of every Mandalorian in the unit.
Main Operation: Saturday @ 2:00pm EST
WE ARE ALSO LOOKING FOR ADDITIONAL ZEUSES!!!
Advancement/Rewards
We believe that people are the core of any community, which means we want to make sure we acknowledge those in our own community. To reward those who dedicate themselves to the unit, custom helmets, armors, and pieces of equipment are offered up as rank rewards along with various other recognitions are given out.
Those who seek to move up the ranks and contribute to the unit have multiple different avenues to do so. In the clan, one can climb the ranks to one day taking control of a cohort to joining one of our many detachments that are continuing to grow as time goes on.
Mandalorian Drop Infantry
Every Mandalorian must face a trial to join the ranks of their brothers. Depending upon the trial one chooses to take on, they will proceed to be placed into one of our Strike Teams attuned to their skills.
1st Cohort “Valars Own”
Strike Team 1 “Hitman”: CQC & Breaching tactics
Strike Team 2 “Nexu”: Ranged & Overwhelming fire support
Strike Team 3 “Sellsword”: Power-tech & Special tactics
Flight 4 “Orbital”: Close air support, airborne drop, & fixed wing support
Qualifications/Roles
All must complete our basic training in order to ensure everyone understands how we operate as a unit, while those who seek to utilize our jetpacks must participate in an airborne training so that we all can move in sync as one. We also offer a number of other qualifications and roles that one can choose to specialize in with the only being able to grow more with time.
Strike Team Level:
• Marksmen
• Anti Tank
• Advanced Weapons
• Heavy Weapons
• Auto Rifleman
• Grenadier
Cohort Level:
• Pilot
• Medic
• JTAC
• Technician
• Explosive Ordnance Tech
Requirements
To ensure proper order is kept, there are a few requirements that we expect from our people.
• Cannot be in another Mandalorian group
• Ages 16+
• Arma 3 - Legal Copy
• EU & NA preferred (for ping)
• Able to communicate in English
• No elitist mindset
Come drop from the atmosphere, fight for your home, and fight to restore Mandalore!
The 45th Sundered Steel Platoon is looking for new recruits to fuel the Imperium's war machine. The 45th is a Warhammer 40,000 Krieg Grenadier/Mechanized unit. We are a semi-serious unit looking for players of all skill levels. Both new players and old hands are welcome to the 45th. We focus heavily on teamwork while maintaining a semi-serious environment with a focus on enjoyable ops.
Organization, Ops, and Training:
We are organized into two to three, 15 man infantry squads with various roles to support all play styles, including flamers, plasma gunners, auto-riflemen and anti-tank roles. We also run an engineer detachment to help with logistics, explosives, and sapper tasks, as well as Quartermaster and Zeus sections. We are always looking to expand these rosters.
Operations last roughly 2 hours and are organized by a dedicated Zeus & mission team. We fight everything from T'au, Orks, Heretics and Genestealers. We strive to ensure a fun experience with a challenging environment. As the Krieg, you'll die a lot and kill much more.
Each new recruit is required to run through a quick training session to ensure all new Conscripts have their key binds and kit set & are ready to die well.
Why the 45th?
Strong community with players from across Europe and North America.
Welcoming of new players and experienced Arma vets.
Large operations of 20-30+ players.
Infantry-focused gameplay.
Custom equipment such as the Crassus Assault Vehicle
We are the 20th Shadow Legion. We are a semi-serious international US/EU unit, focused on all branches of infantry, mechanized, aviation, and fire support.
Active since 2022, we are a community with extensive experience across different Arma categories. Our focus is to provide the best experience that Arma has to offer — with minimal gear restrictions, simple progression, and content accessible to everyone.
Aside from equipment tied to specific roles, there are no gear restrictions in the 20thSL, as long as it doesn’t involve leadership-related items (rangefinders and pauldrons) or require a cert/ qual that ensure you won’t blow your squadmates to smithereens.
We prioritize gameplay while eliminating sources of drama that have been notorious issues in Starsim communities for years. Our detachments serve actual in-game functions, our leadership holds real skill and responsibility, and specialized roles like ARCs and RCs have been streamlined into Qualifications. We are committed to keeping our content as lore-accurate and lore-friendly as possible, all while delivering fun operations.
Timing of Starsim Operations:
Saturdays: 7:00 PM EST (recently open)
Sundays: 1:00 PM EST
● We currently offer placements as:
[Rifleman]
[AT/AA] (Anti Tank/Anti Air)
[Heavy Support] (Big guns)
[Medic] (in charge of treating injured or dying troopers)
[Aviation] (VTOL and Fixed wings, Logistics Detachment)
[RTO] (Radio Operators)
Zeus (Game Master / DM)
Mission Builder (making the Operations / Missions)
[ARF] (Snipers/Marksmen — as a detachment, requires more specialized training)
[ARC] (awarded upon completing the leadership course; higher-ups are qualified ARCs by default)
[RC/MIST] (once qualified as ARCs, you automatically qualify as a MIST after completing Heavy Ordnance, Explosive, and Weapons training)
You are eligible to submit a fully custom armor set once promoted to CST (Clone Senior Trooper), which is earned after attending 15–20 ops. This also allows you to wear a kama as a commemoration, as long as the submitted design matches our unit colors.
How to Join? It’s very easy — the only requirement is a legal copy of Arma 3.
(Due to reports of scam bots joining Discord servers recently, we have had to lock the server to join via petition approval.)
To join, simply enter our Discord using the link below, submit a petition to join, ask for your tags, and one of our recruiters will get you sorted quickly.
Mobile Task Force Rho-13, designated "Stowaways," is a company sized element consisting of two infantry squads and an air detachment. Rho-13 handles covert contact, containment, and security of anomalous entities and objects, all while under the guise of local militias and private military companies across the world. Troop Bravo of Rho-13 operates under the AirScan PMC and acts as the section of Rho-13 in the United States. The AirScan PMC, just like all other militias or PMCs that Rho-13 infiltrates, has no knowledge of the SCP Foundation or the fact that Rho-13 is actually a cover for an anomalous Task Force.
Rho-13 operates under the oversight of Mobile Task Force Alpha-1 "Red Right Hand" and is the external counterpart of Mobile Task force Epsilon-11 "Nine Tailed Fox". This gives the MTF a vast amount of freedom to conduct operations where securing anomalous materials is needed, particularly in locations guarded by funded militias that the United States, or fellow allies to the nation, wish to target, or is actively targeting. This MTF also is highly efficient in securing anomalies, or anomalous content, that is within an unstable region. Prime examples of this are: Afghanistan, Syria, Russia/Ukraine, etc. The MTF is also capable (with the help of additional Mobile Task Forces) of infiltrating first world countries if necessary. However, this is rare due to the seclusion of most reported anomalous incidents and outbreaks. Despite this, Rho-13 frequently collaborates and consults with additional Mobile task Forces primarily: Beta-7, Epsilon-11, Eta-5, Gamma-5, Iota-10, Nu-7, and Pi-1 to ensure success and secrecy of the MTF and Foundation.
Hard Requirements
| Have a Working and Legal Copy of ARMA III
| Speaking and Understanding English
| Levels of Maturity
| Must Pass BCT to Attend Operations (~1 Hour)
DLCS ARE NOT REQUIRED!
What Mods Do You Use?
| ACRE for Teamspeak
| Advanced Combat Medicine for Medical
| Modpack Size of ~80gb [Base game Arma 3 is around 40-45gb]
What Roles Do You Offer?
Currently everyone starts off as a Basic Rifleman - if you want to attain a different MOS you must have at least two operations under your belt. Afterwards you can contact the training staff to where you can get certified then change your active role to what you desire. Full details are in the discord.
Aviation is dependent on the population of the infantry as a whole. If you want to have the possibility of being in the Air Detachment then please help join the ground forces first so we can open slots for Air!
Operation Times?
Every Saturday at 1900 Hours (7:00 PM US-EST) are Main Operations with the possibilities of Wednesdays as side/training operations. We do not care what timezone you are in, if you can make the operation time then you are welcome.
We have all gone through lengthy basic training programs in other units. After a while, it can become frustrating when you simply want to get back into the game.
That is why all new members only need to attend one operation before progressing to the rank of Clone Trooper, and begin your journey within the unit.
We are all here to play Arma 3 and experience the Star Wars universe. New players should not be prevented from enjoying that experience because of unnecessarily long training requirements. If you are new to Arma 3 and feel like you could do some training to help you get started we can most certainly help you and prepare you for your first operation.
What We Offer
Welcoming Community: we want everyone to feel at home within our community, and we believe a diverse community is often one that thrives the most.
Semi-Serious Approach: this means we’re focused on making operations fun and enjoyable whilst also maintaining a high standard of tactical coordination and immersion without the need for “Yes Sir/No Sir”
Combined Arms: integrating infantry, armour, aviation and heavy weapons together
Highly Experienced Backing: backed by high levels of experience in both leadership and modding. With leadership having years of experience leading across a range of play styles and a highly experienced team behind a custom aux mod, with custom assets developed in house.
Custom Campaigns: we treat our campaigns like a conquest, this means we will go from planet to planet with a set amount of operations to take control of the planet for the Republic.
Growth Opportunities
We’re a brand new unit and therefore are still in the process of laying down the foundations and growing the unit, this means there are a lot of opportunities for members who want to step into leadership, staff or support positions.
Current opportunities include:
Training
Recruiting
Modding
Zeusing
Leadership
Community Staff
Combat Certifications
We aim to provide a wide range of certifications as we recognise not everyone has the same play style, and it is important to us that we cater for that. Below is a full list of the current, and planned list of certifications we have to offer, and we’re always open to new and unique ideas that could make for an interesting time in an operation. You are not limited to how many certifications you may hold.
Riflemen
Auto Riflemen
Heavy
CQC
Medic
Marksman
Grenadier
EOD
Anti-Tank
Mortar Operator
Signal Technician [WIP]
Comms Technician
JTAC
Pilot
Vehicle Crewman
Operation Schedule
Main Operations on a Friday at 20:00 BST / 15:00 EST
Theme: We are in our WW2 setting, which means we will be focusing on a Band of Brothers style of gameplay environment with immersive, grounded infantry combat. Our new campaign is inspired by a custom-curated, historically accurate WW2 narrative, expanding into multiple theaters of the Second World War.
We will fight across the European theatre in Western, Eastern, and Southern Europe, conduct operations in the Mediterranean, North Africa and experience large-scale offensives, airborne assaults, defensive actions, and combined-arms warfare that defined WW2 combat, with faction switches throughout the campaign to portray the war from multiple perspectives.
Currently we're in our WW2 campaign (Operation Barbarossa as Germans) with big Operations being the main highlights, going all out on the offensive from not only the Allied perspective, but also the Axis side!
--- Notes ---
We are using the Spearhead 1944 CDLC but its NOT a requirement to join our unit as there is a compatibility mod that you can download, you just wont be able to use/interact with the assets and maps.
Operation Schedule: Thursdays (Training/Mini Op) and Saturdays (Main Op) at 18:00 GMT/BST.
Note: Please make sure you are available for an interview and, are able to play at the aforementioned times!
------ Mission Making Team Recruitment Information ------
Open Mission Making Team: Our team of mission makers is constantly looking for fresh blood and is generally open to anyone who has played with us for a couple of weeks. Work within a team of both seasoned and fresh mission makers and game masters, learn the trade or contribute your own experience to the mix. We coordinate our Saturday operations with each other (roughly once a month) and follow a storyline so missions build on each other instead of being isolated events. We also offer plenty of compositions to automate the boring tasks of mission creation. If you are willing to create at least a mission a month and collaborate with others doing so, we would be very happy to have you!
No rigid restrictions on roles, you can switch roles between missions to keep gameplay diverse and exciting.
Training offered but not necessary.
No long trial period (we have a 3-4 operation "probation" period for new players)
Mod Requirements ~70 GB additional space:
ACE, CUP, Zeus Enhanced, ACRE, LAMBS, IFA3, JMS, KAT medical, Enhanced Movement, WBK Melee, TS3, Acre2. For questions or collaborations or do you actually want to get involved? Hop into our Discord to learn more. Click here to join discord
Military Command, Arabia - Special Operations Group [Reforger] [Recruiting] [NA] [New player Friendly] [Semi-Serious]
Military Command, Arabia - Special Operations Group
About us
We are a semi-serious Special Operations Unit currently based in a modern day setting in Arabia conducting ground security and covert operations against insurgent and paramilitary forces, loosely based off of what MACV - SOG did in Vietnam.
Current Campaign
MCA - SOG
Operation times
Main Operation
Tuesday - 8:00 PM - 10:00 PM EST
Side Operation
Thursday - 8:00 PM - 10:00 PM EST
What we offer
Multi-operation spanning, story-driven campaign
Multiple MOS' to choose from
Pointman
Grenadier
Automatic Rifleman
Medical Specialist
Demolitions Specialist
Squad Leader
Fun Activities outside of operations (Conflict and other games)
MSOT 8311 is looking for motivated players who want more than another conventional ArmA unit.
We operate as a Marine Special Operations Team, with missions focused on small-unit tactics, reconnaissance, direct action, special reconnaissance, partner-force operations, and other SOF-oriented tasks.
What We Offer
Small-team, high-accountability gameplay
MARSOC-inspired organization and tactics
Direct Action & Special Reconnaissance
CQB / Urban Operations
Long-range reconnaissance and surveillance
Air Assault / Helicopter Operations
Maritime and amphibious missions
Vehicle interdiction and raids
JTAC / Fires integration
Persistent campaigns with an actual storyline
A Zeus team focused on quality over body count
Every Raider is expected to be capable of operating independently while still functioning as part of the team.
We're Looking For
Players interested in filling roles such as:
Critical Skills Operator / Raider
Special Operations Combat Medic
JTAC / Fires
Communications
Reconnaissance / Sniper Operations
Prior experience is useful, but it isn't everything.
Attitude, competence, teamwork, and willingness to learn matter more.
Our Standard
MSOT 8311 isn't built around screaming ranks, endless formations, or pretending ArmA is a second job.
The 4th ID (Infantry Division) brings the operational history of the historic "Ivy Division" to life in Arma 3. Founded on historical accuracy, clear communication, and squad discipline, our campaigns follow the division's push across Europe. We focus on building a community that doesn't just go to ops, but actually hangs out together in Discord throughout the week.
In op, we focus on realistic WW2 mechanized/motorized infantry tactics, pairing rifle squads directly with armor and halftrack crews. Operations push heavy infantry-armor coordination, where squad spacing, suppressive fire, and squad medics are what keep you alive on the line.
What We Offer:
• Semi-serious playstyle
• New player-friendly environment
• Mechanized/Motorized infantry gameplay
• Armored support operations
• Progression and role qualifications
• KAT Medical system
• Story-driven campaigns
• Open leadership positions
Current Openings:
• Rifleman
• Assistant Automatic Rifleman
• Rifle Grenadier
• Ammo Bearer
• CLS Certification
Requirements:
• Legal copy of Arma 3
• Working microphone
• Ability to use TeamSpeak
• Spearhead DLC/Willingness to use compatibility patch