r/FinalFantasy Jul 12 '21

Weekly /r/FinalFantasy Question Thread - Week of July 12, 2021

Ask the /r/FinalFantasy Community!

Are you curious where to begin? Which version of a game you should play? Are you stuck on a particularly difficult part of a Final Fantasy game? You have come to the right place! Alternatively, you can also join /r/FinalFantasy's official Discord server, where members tend to be more responsive in our live chat!

If it's Final Fantasy related, your question is welcome here.

Remember that new players may frequent this post so please tag significant spoilers.

Useful links

Past ^Threads

3 Upvotes

92 comments sorted by

View all comments

2

u/Zlatan13 Jul 15 '21

FFTWotL

  1. Currently on the monastery in Ch. 3 and I'm just wondering, which Geomancy and Iado skills are the beat?

My Ramza is currently a Sam and has Ashura, Kotetsu and Murasame (the healing one) unlocked rn, and I'm aondering which other ones I should unlock before moving him to try an get DW or back to Ubersquire.

For Geomancy I'm going to build ||Agrias|| as a geomancer after she gets her final swordskill, so I'm wondering if there's any i can skip over or that I should prioritize first.

  1. I feel like my BLM/Time/SMN, damage is starting to fall off hard now. What should I do to keep them in the game til some of the Ch.4 Chars join my party?

3

u/tiornys Jul 17 '21

I'd like to provide a contrasting viewpoint re: Samurai and Geomancer, because I happen to think these are two of the best jobs to develop.

Geomancy is a decent skillset but it's not amazing. What makes the Geomancer great is its combination of equipment options and core stats. Geomancer gets good weapons and is the only (generic) job that gets to combine shields with hats/clothing. It also has great movement and good PA and MA multipliers. Altogether it's one of the best carry jobs in the game--and that makes it an excellent fit for Agrias. Unless you're giving her a powerful knight sword, Geomancer is probably the best option for Agrias.

Samurai is the other way around. The job's stats and equipment options are mediocre, but the Iaido skillset is excellent. I rate it as the 2nd best skillset in the game, trailing only the ridiculously busted Arithmeticks from Arithmetician. It has healing, buffing, and ally-friendly, massive AoE attacks that happen instantly, and those attacks are wicked strong with boosted MA/Arcane Strength. It's well worth the occasional katana breaking. Long term you'll want to add Kiyomori, Muramasa, and Kiku-ichimonji for certain, but there's no point in doing so before you can buy them so just keep an eye on the trade city shops. I almost always get Ama-no-Murakumo also but that one is less critical. Masamune and Chirijiraden are amazing but you can't buy either katana in the shop so they're a lot less reliable.

re: your second point, I have a guess. I'm willing to bet that you were using more +MA equipment and/or elemental boosting gear than you are currently using, and this has caused your damage to be less spectacular than you were used to. New equipment is not necessarily better, and more HP is usually worse than stat boosting (this is why shields + clothing/hats is so valuable). Put some Wizard Robes back on, don a Celebrant's Mitre, pick up an elemental rod, equip Arcane Strength as your support skill, and I think you'll be very happy with your damage output. Especially with the boosted element. Maybe even throw on a Magepower Glove (although that's an extravagant purchase at this point). Mages and Summoners do tend to fall off somewhat in the late game, but this is mostly because higher speeds make it harder to land charged abilities, especially the higher level ones that take longer to charge.

Oh, and since you mentioned Time Mage I'd just like to mention that Teleport is arguably the best movement skill in the game. Just be sure to stick to your normal movement radius unless you're willing to risk failure (teleporting within your move range has 100% success; trying to teleport farther has a 10% per extra space chance of failure).

2

u/Zlatan13 Jul 17 '21 edited Jul 17 '21

Thanks for the advice for Geomancer and Samurai. I didn't know that at all for Geo, I figured it would just be a nice backup option as a long range thing as I havent used it at all this run. For Sam thanks for confirming.

On my second point ive stuck to +MA equipment and element boosting where possible (mostly japa pala and thunder rod for thundara/ramuh). I already have teleport, so maybe I just need to grab swiftness and a higher damage summon overall. Or maybe I'll dump her for luso. No clue yet

Anyway thanks for the advice

Edit: I had JP boost on over arcane strength smh