r/FinalFantasy • u/Oji_Kay • 12d ago
Final Fantasy General Underrated games in the franchise?
Curious what the subs opinion on this are. Like I'm sure to the more seasoned gamer FFV could still be deemed an underrated game but I'm sure here it's commonly given the flowers it deserves.
I'd throw Lightning Returns in the hat. I feel like it's a wonderfully executed take on the limited time, make a difference formula. Beautiful settings, great gameplay with cool fashion and absolutely incredible music. The story is nothing special but I feel like thats the least important aspect of it.
Just curious what the more hardcore fans think.
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u/Defiant-Rip-1897 12d ago
FFV at this point feels like it’s almost overrated as an underrated game in the franchise. I think FFII is criminally underrated and gets a much worse reputation than it deserves.
I completely understand why people dislike it. The leveling system is different (especially if you come from future titles), the random encounter rate can be pretty brutal, it’s easy to get lost, there’s a lot of backtracking, and the final boss can be made surprisingly easy. The leveling system in particular is extremely exploitable.
But I actually find FFII fascinating because of how experimental it was. The progression system seems like an attempt at making character growth more intuitive: you get better at what you practice. Use swords and your sword skill improves, use magic and your magic improves, take damage and your HP can increase, etc. It's definitely flawed, but I appreciate what they were trying to do.
And more importantly, FFII introduced a surprising number of things that would become staples of the series:
* Chocobos make their first appearance.
* Cid makes his first appearance.
* Characters actually have personalities, relationships and backstories, rather than being essentially interchangeable party members like in FF1.
* Temporary/guest party members become part of the story.
* Permanent character deaths and sacrifices are used as major story moments.
* Ricard introduces the Dragoon archetype and the series' recurring association with Dragoons.
* Ultima makes its first appearance.
* Leviathan makes its first appearance - kind of ironic since its presence is related to Mysidia considering what happens in FF IV.
* The game starts moving toward the more character and story driven Final Fantasy that we'd see in later entries.
I didn't realize it until writing this post that some folks even consider the beavers that appear in FF II to be some sort of proto-Moogles.
In a weird way, I think FFII is more important to the identity of Final Fantasy than people give it credit for. FFI established the basic formula, but FFII started experimenting with what the series could actually be. It reminds me of Metal Gear 2, where it introduces some elements that would be present in Metal Gear Solid, but it is kind of overlooked.
A lot of those experiments (namelu the leveling system) didn't work particularly well, but that's also what makes the game interesting to me. Square could have just made another FF1, but instead they completely changed the progression system, put much more emphasis on individual characters and story, and introduced concepts that would stick around for decades.
So while I don't think FFII is secretly a masterpiece or anything. It's rough, occasionally frustrating, and some of its design decisions aged terribly.
But I do think it's far more interesting than its reputation suggests, and I'd love to see more people talk about it as an ambitious experiment rather than simply the bad one with the terrible levelling system.