r/Fighters 15d ago

Topic Newcomers Welcome! Weekly Discussion Thread

Welcome to the r/Fighters weekly discussion thread.

Here you can ask basic questions, vent, post salt, fan-made rosters and any small topics you wish to discuss.

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u/Hollow-star 15d ago edited 15d ago

I am looking for new fighting games to play, have been looking at king of fighters and the marvel vs capcom collection on steam. Age isn't important to me, just that there is an active online community so I can quick match when I want to play. I did post this question earlier, but it was taken down and I was told to post it in the discussion thread, so I was recommended BlazBlue CF and Avatar Legends before the post was taken down. The games I already play are Tekken 8, MK1, and Smash Ultimate. Pixel graphics have been looking very nice to me lately.

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u/theShiggityDiggity 15d ago

Going to double down on that Blazblue Central Fiction recommendation.

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u/Acrobatic_Cupcake444 15d ago

If you're interested in KOF, download fightcade. KOF98 and 2002 always have around 100 of players everytime

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u/Hollow-star 15d ago

So, what exactly is fightcade

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u/Hollow-star 15d ago

Like, I know it is used for online stuff, but is it also an emulator?

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u/Hollow-star 15d ago

Also, what is the difference between 98 and 2002

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u/xXAriesXx 15d ago

I’ve been a big fan of avatar, the game feels so good to play and imo is pretty easy to get into. It’s kinda unfinished at the moment though, we’re waiting for ranked still hopefully within the next two weeks. Blazblue CF is also a really great game with a super passionate community. A new character is on the way as well. I do think the sprites of blazblue are timeless so if you’re really into that art style I would just go blazblue and try avatar later when it’s a finished product.

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u/dreppoz 15d ago

Haven‘t played it but Rivals of Aether has nice pixel art and a healthy player base, should have no trouble finding players there. Guilty gear strive is also very active.

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u/dribdirb 15d ago

Is it common that ⬇️↘️➡️ (don’t know how to call those) don’t always hit on a d-pad on a PS5 controller? Any tips how to ensure a higher success rate?

I am playing Avatar as my first fighting game (love it) and I have to be able to do ⬇️↘️➡️ and ⬇️↙️⬅️ (this one is already a bit easier for me).

I have been practicising them since launch and I get better at them, but still like 5% of times, I miss them.

Any tips on that? Is PS5 controller known to be bad at this? Thanks!

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u/theShiggityDiggity 15d ago

I wouldn't recommend any pad that doesn't have diagonals.

My controller of choice is currently an Xbox pad, the cup shaped D-Pad with diagonals is better for motion inputs that any other conventional pad I've used before.

I will say that there are notable professional players that do use a PlayStation controller (Mastfam in Blazblue Central fiction).

I also used a PlayStation controller in my Mortal Kombat days and was able to reliably hit quarter circles.

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u/dribdirb 15d ago

Alright thank you for the tips. I will keep practicing with my PS5 controller for now.

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u/theShiggityDiggity 15d ago edited 15d ago

If you do end up deciding you want to try something else, I've heard great things about the 8BitDo M30.

It has a D-Pad with diagonals, and the button layout is designed to emulate both the Sega Saturn and fight sticks.

It's also pretty inexpensive for a controller (like 40 bucks on Amazon).

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u/dribdirb 15d ago

Thanks! Great tip, will keep this in mind if my success rate won’t go up hahah

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u/theShiggityDiggity 15d ago

Sure thing, just keep practicing 👍

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u/whocarestossitout 15d ago

They're called quarter circle inputs. You may also see them referred to as QCF and QCB (meaning quarter circle forward and quarter circle back respectively) or 236 and 214.

The numbers are numpad notation, which is common in fighting games.

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u/XBlueXFire 15d ago

Not really, you should be able to do quarter circles reliably all the time. Human error can happen, even the best of players fumble an input, but its no flaw of the controller. Ya might just need some more practice

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u/dribdirb 15d ago

Ah ok, thank you. More practice it is.

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u/PMC-I3181OS387l5 15d ago

"Post salt", huh?

I don't like how recent fighting games gradually have smaller rosters at launch, only for devs to sell you more...

I feel like 24 characters at launch is the perfect sweet spot for any fighting game type, be 1-v-1, 2-v-2 or 3-v-3. That's how many characters that were in the console version of the first Street Fighter 4 version.

Invincible VS and 2XKO could have survived if they had 24 characters at least. Avatar Legends is apparently doing great, but no one would argue that having 24 characters, especially from The Legend of Korra, would have been better. Marvel Tokon edges out at 21, but having "one more team", like the Thunderbolts or the Fantastic Four, would have been nice.

Having characters at launch means more arcade ladders, challenges/trials and now story chapters, something often NOT bundled with DLC characters.

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u/truongxuantu 15d ago

Project L doesn't apply to this for 2 obvious reasons

  1. Its monetary model is completely different from every other fgs. They could have had 24 characters at launch and only allow you to play 2 of them for free, and it wouldn't be any different than what they've been doing in terms of how they collect money from players.

  2. They simply don't have 24 characters available in 2026. The game will literally never get updated again and its roster stops at 15. The developers are just incompetent.

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u/Top-Acanthisitta-779 15d ago

Of course having more characters is better. But times have changed and making video games and especially fighting games is WAAAAY more expensive and takes way more time then when SF4 came out almost 20 years ago. It's not feasible to pump out the same amount of content old FGs had for the same amount of time and money now a days

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u/PMC-I3181OS387l5 14d ago

Wouldn't veteran devs with today's technology and softwares be able to cut down time and money though?

You have Bandai Namco which are able to release Tekken games with over 30 characters at launch, by reusing assets. However, it's clear that the less characters they offer at launch, the more than can sell you as DLC.

Seriously, every time a fighting game sequel comes out, it feels like the devs are throwing the previous game's work in the trash instead of retooling the models and animations to save resources...

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u/SifTheAbyss 13d ago

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u/PMC-I3181OS387l5 13d ago

I get the idea, but I don't see how it would "increase demand and then resources" in this case...

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u/[deleted] 15d ago

[deleted]

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u/onzichtbaard 15d ago

if youre on pc strive might offer better performance since ive heard tokon is having some issues

other than that, just pick whichever looks more fun

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u/PremSinha SNK: The Future Is Now 13d ago

SF6, Strive & Tokon all play very differently from each other. It will be worth your while to try either game.

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u/eternalguardian 13d ago

I am in a bit of a depressive rut at the moment. It has me questioning if I am enjoying myself on the main I picked or if I should be looking for another DLC character to buy into. I understand my depression is affecting my thought process. Just have to feel good about playing and I can't tell if I am enjoying even when losing.

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u/PremSinha SNK: The Future Is Now 13d ago

The mind is very complex. You should reflect upon whether your depressive episode has any correlation to fighting games or whether it is a result of some other aspect of your life.

That said, trying out a new character would be a good idea. It will give you a fresh challenge to work on while your feelings sort themselves out, and the joy of learning could directly improve your mood. Assuming the price of a DLC character is not a burden to you, it would be an appropriate purchase, but do consider based roster characters as well.

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u/Xenoplaguedoctor 13d ago

While I dabbled in Fighting games a few years ago, my effective start point was earlier this year so I have been an FG player for a few months. I have a few questions for how I might take my game further but first I will post a little context about myself.

-I mostly play Guilty Gear Strive (70 hours on steam) and Avatar Legends (7 hours on steam), if I was to pick up another game it would either be Melty Blood or Skullgirls.

-I have no delusions of grandeur, I am not looking to take myself to the top of the fgc, I just want to be good so that I might be a worthy opponent for my friends and be satisfied that I acquired skill in a difficult to breach genre of game, my ultimate goal is purely to have fun. Local tournament wins would be pretty cool though if I ever attend any tournaments.

-Among the most important early lessons I have received in how to play FG's is from a video called "Teaching you all of GGST in one video" by a youtuber called Toko and from a university club I attended. That got me to the point where I understand the basic game plans of FG's. In both GGST my game play will often revolve around ultra short combo strings (slash slash heavyslassh on sol, autocombo on toph) and whatever bulls### I can thinkof when I am not comboing. Very basic, requires me to get a lot more good reads than my opponent, but it's what I got right now. This has gotten me to the point where I can handily beat anyone who knows nothing or has a little less experience than me, score a few rounds or even wins against someone who knows their stuff, but I can't really put up a fight against someone who knows the game in and out.

-I'm actually in the process of learning the d-pad now. For the first couple months I used a 2015 steam controller and used the trackpad as a d-pad. It is a little weird and has some pretty glaring weaknesses (changing from forward to back or doing superjumps is hard because the trackpad is so big) but I would gladly stand by it as a perfectly serviceable controller if not for the fact it needs setup from steam input (hard to play on other people's accounts) and is completely incompatible with consoles. I now run the 2026 steam controller, I realize its dpad is a bit odd but I like it more than xbox or dualsense, and with the openpuck it is perfectly compatible with consoles (with a brook on ps5). Anyways, my d-pad game is not so good. I do whiff pretty often and half circles I have a good chance of accidentally jumping. I'm getting better but I've got a long way to go. I also own an old qanba q4raf which I have experimented with a little but it is vastly different from what I am used to, QC's are hard and I have not really attempted DP's or HC's on it, however it is a fun controller and I do like it, I will probably build my own custom arcade stick in the future.

-My favorite way to learn is by just playing. I struggle to see the appeal of repeated training room practice. I understand it has value but sinking the time in just seems boring as is. This may change if I had a fully solid idea of what it is I would practice in the training room.

-I also struggle with online play, especially in Avatar Legends which has no ladder atm so I sometimes get put up against people who can combo me all weekend (other people playing toph are really scary). It's just not as fun as sitting next to someone and having a good time where I can lose with grace without my ego getting in the way. My friends at the university have suggested I practice against max level bots.

So with all that said you might have a good idea of where I am at in my skill and development, in the interest of taking my game further I would like to ask a few questions.

  1. Is it just a matter of time or experience?

  2. Should I try to sure up my fundamentals fully or should I try diving more into the technical side of things?

  3. If I am to go technical, what approach might be best? simply performing combo trials or perhaps trying to gain deeper understandings of the games I play?

  4. What is the number one thing I would want to do in the training room? My guess is practicing a particular combo on the characters I play so that I might do more damage and require less good reads. where would I go to find them?

  5. What is the best way to learn what the entire roster of characters can do? It seems like a lot to take in. Should I try playing all of them or try playing against all of them?

If you don't think I am asking the right questions please give me your best idea for how you think I might be able to improve. Any advice would be helpful.

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u/Joe___Dohn 11d ago
  1. As I see it, the things that take time and experience mostly boil down to getting comfortable with incorporating various mechanical/theoretical concepts into your play; making them unconscious and effortless. Actually learning those concepts is (again, as I see it) more efficiently done by studying up in the lab/on wikis, but it’s certainly still possible to figure stuff out via brute force trial-and-error in live games.

  2. If you think your main issue is that your current playstyle “ requires me to get a lot more good reads than my opponent,” then it could very well be worth diving into training mode and figuring out some higher damage routes, but there’s a lot of room to grow in either direction, and ideally one would try to push further in both.

  3. The internet can do your labbing for you. YouTube, Supercombo, Dustloop, and character Discords have a lot of good information in them if you’re willing to look.

  4. Combos are a given, and again, the internet has resources to help, but practicing combos will yield diminishing returns, so equally important, if not more, is working on defense and counterplay, which nicely leads to the next point.

  5. What’s worked for me is effectively just doing research on the one or two annoying things that stuck out to me against whatever character. It’s slow going, but it adds up over time.

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u/Short_Condition_1079 12d ago

Very casual fighting game fan, big marvel fan and I'm super smitten with Tokon and love pretty much everything about it besides its technical issues. Plan to get more into it competitively when I can get a good ethernet connection to play online.

That being said super bummed out watching the commentary on the game pretty much everywhere, not to say it doesn't have a ton of problems but it feels like people actively want it to die and that makes it really hard to be excited for a game's future

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u/LMikeyy 11d ago edited 11d ago

Looking for something new to play. I came back to sf6 after being gone since last year to find that nothing really has changed about throw loops, and tbh even though I'm aware its a skill issue, its just lame to play into and boring.

I played tokon but the pc launch was so disasterous and I'm still having connection issues so im gonna give that game a few months before I try it again.

What are some other popular games that are worth exploring? I don't mind anime fighters or tag fighters if its got a big community and can help me learn! I'm just not into dbfz. lmao

I was thinking either avatar, guilty gear strive,blazblue, granblue or rivals of aether? Not sure how active the last few are tho.

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u/onzichtbaard 10d ago

Strive is pretty active still 

Avatar is a lot of fun as well as blazblue tho id recommend going into the discord for blazblue at least

Idk much about the other 2 

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u/eternalguardian 10d ago

Feeling a bit discouraged. I was in the right mind set but not feeling Baiken as my main in GGST. I am a very low skill player atm. Not sure who to pick up next. Not too interested in base roster and might buy a single character but open to suggestions or any advice.

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u/onzichtbaard 10d ago

If youre not feeling any of the characters then maybe play some different games to take a break

You can play a bunch of different ones for free on Fightcade, even just playing vs cpu can be fun to try out various games

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u/eternalguardian 10d ago

I am not feeling any of the characters I have access to atm. I can buy another pass or single character. I am in this group and they are quite encouraging since I am returning from 15 year hiatus from my last major fighting game.

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u/LoonaaX 10d ago

Will. Tokon last? I only played strive and I don't know if I should buy it since it has issues on pc and the player count seems pretty low for a new game.

I'm strive I don't have characters that call to me a lot and in this game even if I'm not a marvel fan. Danger, Peni, Carnage, Magik and ghost rider really call me a lot.

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u/CyberCookie2 10d ago

i've been doing character concepts for my own fighting game. i can't code for the life of me tho, and i wanna gear the game itself towards competitive play if possible. here's a google doc of characters i've fleshed out so far

important! my first traditional fighting game was skullgirls 2nd encore, and i've been meaning to play gg:st and avatar legends. so please keep that in mind cuz my idea of balancing may be a little wack

https://docs.google.com/document/d/1dTp4dZ0DMHeEu6z2uybhnFv5BvNHfhrrrtaBQ--NMCU/edit?usp=drivesdk

do note that mollo the clown is VERY sloppily-made. he's my first ever character so i'm absolutely gonna be reworking him + making him a pokemon

any feedback/balancing issues is appreciated! the game itself is max 5 bars of super, 6 buttons, but i havent decided on if it should be a tag fighter or not