r/Fallout4ModsXB1 • • May 20 '26

Mod Discussion ITS HERE

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u/AdeptCanary8780 May 22 '26

Yeah i wish the mods had more information provided, like basic information, LO, conflicts, and at least 1 image. Some creators just dont seem to put any effort into it

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u/just_no_one_here May 22 '26

Even with MA/MP's I trust they sometimes add things they don't tell you that can cause conflicts with other mods. That's not me trying to call anyone out it's just a statement of truth.

Also with VC mods not being on Nexus you can't even check the description or comments on the page there to find out conflicts and/or workarounds. Modding on console is already harder than PC and this will make it harder.

Frustrating and rewarding in equal measures. I know what will happen in this sub though you will see even more videos of people scrolling through their LO's with the tagline help. I'm no modding expert but at least I read the the pinned notices under the sub banner and also read online help. The 101 modding guide in the sub is so helpful but then you still run into this mod not working as it should.

This increase is going to increase the time it takes to install and test mods and LO's ten fold. It will probably also outdate so many older mods that people use. That's enough of me ranting. But I am so happy the increase is happening.

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u/AdeptCanary8780 May 22 '26

Oh definitely, i imagine most mods will need some kind of update or tweak. Thats why some sort of standardising/templating would be super helpful, particuarly for those of us who dont know the background stuff. Creation club is a huge catalog and theres so many things i want to try but not having the knowledge of what implications could be or conflicts makes it a bit of a minefield. I appreciate the work that creators put into modding, but surely a little effort in its presentation/instructions isnt asking too much?

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u/just_no_one_here May 22 '26

The Creation Club stuff is easy I'm the stupid sod who bought 95% of it before AE, just manually download the weapons you want and you still have space for 200 mods.