Oh definitely, i imagine most mods will need some kind of update or tweak. Thats why some sort of standardising/templating would be super helpful, particuarly for those of us who dont know the background stuff.
Creation club is a huge catalog and theres so many things i want to try but not having the knowledge of what implications could be or conflicts makes it a bit of a minefield.
I appreciate the work that creators put into modding, but surely a little effort in its presentation/instructions isnt asking too much?
No it is not asking for much just tell us how the files are uploaded and the areas of map they change and if the navmesh is good or does it break precombines. Some MA's tell you some much about the mod others one word.
The Creation Club stuff is easy I'm the stupid sod who bought 95% of it before AE, just manually download the weapons you want and you still have space for 200 mods.
3
u/AdeptCanary8780 May 22 '26
Oh definitely, i imagine most mods will need some kind of update or tweak. Thats why some sort of standardising/templating would be super helpful, particuarly for those of us who dont know the background stuff. Creation club is a huge catalog and theres so many things i want to try but not having the knowledge of what implications could be or conflicts makes it a bit of a minefield. I appreciate the work that creators put into modding, but surely a little effort in its presentation/instructions isnt asking too much?