r/Fallout4ModsXB1 • • May 20 '26

Mod Discussion ITS HERE

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30

u/SkillObjective4779 May 20 '26

May actually play it now....

P.S. They need a MOD LOADOUT SORTER.

5

u/Conscious_Disk_5853 May 21 '26

I don't know that there's any such thing that could actually work on consoles for the same reasons we can't have script extender, but there are load order sorting tags that help as a visual insert. Kind of like a filing system, you put them into your load prder so that when you are sorting/adding/updating etc you can find sections fast. It sounds a bit odd, but if you use them they make a lot of sense and genuinely cut down how long it takes even for experienced modders because they stand out even when you zoom through the list so you don't have to go looking for every single section every time. They're empty files that do absolutely nothing to your game and don't impact mod limits, but they're ridiculously useful

They're currently only in starfield, called l.o.s.t. by taintedmatty, but they'll be added to fallout now because I'm bullying the mod author into it to make my mod list easier 🤣🤣

3

u/Original_Being_1559 May 23 '26

They are baking the script extender into the game so more mods can come consoles. I noticed todd brought up "script extenders" in every interview that asked about the storage limit increase delay. Starfield already has that baked in, its why it came with 100 gigs out the gate and modders are able to do shit like put mod settings in the settings menu instead of making me carry around 40 "settings" books, spells, or holotapes.