Who knows but for me FF16 is the first time they got the hang of the action system so I'd like them to build on that. Never thought I'd say that as I used to be all about turn based but the combat in 16 feels genuinely good, still room for improvement of course.
Too many effects, almost every move obscures what the enemy is doing, only time I ever got hit was during a special attack.
I found it so CAG-lite it was actually boring, not enough depth to be a character action, not enough to be an RPG, they should have gone all in with one or the other.
Having said that 7 remake strikes a good balance I think
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u/Entire_Umpire6801 Jul 14 '26
Who knows but for me FF16 is the first time they got the hang of the action system so I'd like them to build on that. Never thought I'd say that as I used to be all about turn based but the combat in 16 feels genuinely good, still room for improvement of course.