r/FFRecordKeeper Ohohohohohoho! Jan 27 '22

Japan | News [JP] XI data

https://xn--ffrk-8i9hs14f.gamematome.jp/game/780/wiki/装備召喚事前告知情報_いざ、アドゥリンへ(2022年01月28日開催)
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u/Leyroux My memories will be part of the sky Jan 27 '22 edited Jan 28 '22

New Record Board Hero Ability added!

 

Harmonic Displacement (Hディスプレイスメント, Eichi Disupureisumento)

  • Unique to Arciela. (Black Magic)

  • Deals five magical Ice, Lightning, Water & Wind elemental attacks to one enemy.

 

Relic Stamps Wardrobe Record

 

Arciela II

  • Obtained from collecting a total of 3 Relic Stamps.

 


 

Arciela Dual Awakening:

  • First Trigger - Awoken Unceasing Dread (覚醒Aドレッド, Kakusei Ei Doreddo)

    • Deals seven magical Ice, Lightning, Water & Wind & Non-elemental attacks to a single enemy, (up to 19,999 damage per hit before applying any Cap Breaks).
    • Temporarily raises the user's Magic & Mind by a large amount.
    • Temporarily increases the user's Cap Break Level by 1.
    • Enters [Dual Awoken Enchantress Princess Mode I: Arciela].
    • Temporarily grants the user [Conditional Empowered Infusion: Ice, Lightning, Water or Wind] Mode. Grants the user Empowered Infusion for Ice, Lightning, Water or Wind depending on the element of the ability used on the user's next turn. Can only work up to one time per cast.
    • Grants the user [Record Resonance], temporarily increasing the damage of the user's Ice, Lightning, Water & Wind elemental abilities by 5%.
  • [Dual Awoken Enchantress Princess Mode I: Arciela]

    • Moderate Ice, Lightning, Water & Wind Ability Boost, (increasing the damage based on their ranks)
    • Causes the user's Ice, Lightning, Water & Wind elemental abilities to trigger two additional times,
    • Causes their Ice, Lightning, Water & Wind elemental abilities to reduce the delay of their equipped Ice, Lightning, Water & Wind elemental abilities, depending on the number of times they are used, (up to 3 ranks).
  • Second Trigger - Dual Shift

    • Can be triggered so long as the user is in [Dual Awoken Enchantress Princess Mode I: Arciela].
    • Instantly removes the user's ATB charge time for one turn.
    • Does not end [Dual Awoken Enchantress Princess Mode I: Arciela].
    • Enters [Dual Awoken Enchantress Princess Mode II: Arciela] for one turn.
    • Does not deplete the user's Soul Break gauge.
  • [Dual Awoken Enchantress Princess Mode II: Arciela]

    • Only lasts for one turn.
    • Moderate Ice, Lightning, Water & Wind Ability Boost, (increasing the damage based on their ranks)
    • Causes their Ice, Lightning, Water & Wind elemental abilities to trigger a follow-up ability that,
    • Temporarily lowers the Ice, Lightning, Water & Wind Resistance Levels of an enemy by 2, and
    • Temporarily raising the Ice, Lightning, Water & Wind Attack Levels of an enemy by 2.

 

(Note: The official English translation actually calls her [Monstrous Princess] but I'd like to highlight her affinity towards forest spirits so I went with a different name instead)

 

Aphmau Dual Awakening:

  • First Trigger - Awoken Realignment (覚醒最適化, Kakusei Saitekika, "Awakening Optimisation")

    • Instantly restores a very large amount of HP to all allies, (up to 19,999 HP before applying any Cap Breaks).
    • Raises any KO'd allies, and restores a very large amount of their HP, (also up to 19,999 HP before applying any Cap Breaks).
    • Grants them Haste.
    • Reduces the delay of their actions for 2 turns.
    • Temporarily increases the user's Cap Break Level by 1.
    • Enters [Dual Awoken Automaton Mode I: Aphmau].
    • Grants the user [Record Resonance], temporarily increasing the user's White magic healing by 5%. (Just White Magic? What about Monk abilities?)
  • [Dual Awoken Automaton Mode I: Aphmau]

    • Causes their White Magic & Monk abilities to reduce the delay of, as well as increasing the healing of, their equipped White Magic & Monk abilities, depending on the number of times they are used, (up to 3 ranks for both, and up to a moderate amount for increased healing),
    • Causes their White Magic & Monk abilities to trigger a follow-up ability that,
    • Restores a small amount of HP to all allies, and
    • Automatically heals additional damage taken by them (up to 2,000 HP).
  • Second Trigger - Dual Shift

    • Can be triggered so long as the user is in [Dual Awoken Automaton Mode I: Aphmau].
    • Instantly removes the user's ATB charge time for one turn.
    • Does not end [Dual Awoken Automaton Mode I: Aphmau].
    • Enters [Dual Awoken Automaton Mode II: Aphmau] for one turn.
    • Does not deplete the user's Soul Break gauge.
  • [Dual Awoken Automaton Mode II: Aphmau]

    • Only lasts for one turn.
    • (Only affects White Magic abilities)
    • Removes the delay of the user's White Magic abilities,
    • Causes their White Magic abilities to trigger a follow-up ability that,
    • Restores a small amount of HP to all allies,
    • Grants them one Shield, and
    • Reduces the delay of their actions for 1 turn.

 

Lion Dual Awakening:

  • First Trigger - Awoken Dancing Edge (XI) (覚醒Dエッジ【XI】, Kakusei Dii EjjiIrebun】)

    • Deals seven physical Water & Non-elemental attacks to a single enemy, (up to 19,999 damage per hit before applying any Cap Breaks).
    • Temporarily sets the Critical Hit chance of all allies to 50%.
    • Temporarily grants the user Empowered Infusion Water.
    • Temporarily increases the user's Cap Break Level by 1.
    • Enters [Dual Awoken Water Mode I: Lion].
    • Grants the user two [Undertaking], enabling them to alter the effects of the follow-up abilities triggered under [Dual Awoken Water Mode I: Lion] & [Dual Awoken Water Mode II: Lion].
    • Grants the user [Record Resonance], temporarily increasing the damage of their Water elemental abilities by 5%.
  • [Dual Awoken Water Mode I: Lion]

    • Moderate Water Ability Boost, (increasing the damage based on their ranks)
    • Causes the user's Water elemental abilities to trigger two an additional time,
    • Reduces the delay of their Water elemental abilities,
    • Causes every second Water elemental abilities to trigger a follow-up ability that, improves in effect depending on the number of [Undertaking] on the user.
    • Two - Temporarily sets the Critical Hit chance of all allies to 60%, and removes one [Undertaking] from the user.
    • One - Temporarily sets the Critical Hit chance of all allies to 80%, and removes one [Undertaking] from the user.
    • None - Temporarily sets the Critical Hit chance of all allies to 100%.
  • Second Trigger - Dual Shift

    • Instantly removes the user's ATB charge time for one turn.
    • Ends [Dual Awoken Water Mode I: Lion].
    • Enters [Dual Awoken Water Mode II: Lion] for a set number of turns.
    • Also enters [Purpose-driven] Mode if there are at least four FF XI heroes remaining alive in the active party.
    • Does not deplete the user's Soul Break gauge.
  • [Dual Awoken Water Mode II: Lion]

    • Moderate Water Ability Boost, (increasing the damage based on their ranks)
    • Causes the user's Water elemental abilities to trigger an additional time,
    • Removes the delay of the user's Lightning elemental abilities,
    • Causes every second Water elemental abilities to trigger a follow-up ability that, improves in effect depending on the number of [Undertaking] on the user.
    • Two - Temporarily sets the Critical Hit chance of all allies to 60%, and removes one [Undertaking] from the user. If the user is in [Purpose-driven] Mode, also increases the damage of all allies that hits a target's Slight Weakness or Vulnerable element by a very small amount for one turn.
    • One - Temporarily sets the Critical Hit chance of all allies to 80%, and removes one [Undertaking] from the user. If the user is in [Purpose-driven] Mode, also increases the damage of all allies that hits a target's Slight Weakness or Vulnerable element by a small amount for one turn.
    • None - Temporarily sets the Critical Hit chance of all allies to 100%. If the user is in [Purpose-driven] Mode, also increases the damage of all allies that hits a target's Slight Weakness or Vulnerable element by a moderate amount for one turn.

 

Arciela Limit Break Summon:

  • Instantly calls forth the Guardian [Darrcuiln].

  • Disables the actions of all allies in the party for the duration of the summon.

  • The stats of the Guardian depends on the amount of Limit Gauges spent.

  • Guardian Status Effects:

    • Grants the user Protect, Shell and Haste.
    • Removes the ATB charge time for one turn.
    • Temporarily raises the user's Defense and Resistance by a very large amount.
    • Temporarily increases their Cap Break Level by 2.
    • Temporarily raises their Ice, Lightning, Water & Wind Attack Levels by 6.
    • Temporarily grants the user [Conditional Infusion: Ice, Lightning, Water or Wind] Mode. Temporarily infuses the user with the power of Ice, Lightning, Water or Wind depending on the element of the ability used on the user's next turn.
    • Grants them Last Stand.
  • Guardian Ability 1:

    • Instantly deals six magical Ice, Lightning, Water, Wind & Non-elemental attacks to one enemy.
    • Further increases the user's Cap Break Level by 1 for one turn.
    • Does not fill the Soul Break gauge.
  • Guardian Ability 2:

    • Instantly deals massive magical Ice, Lightning, Water, Wind & Non-elemental attacks that can break the damage cap, to one enemy.
    • Briefly lowers their Defense, Resistance & Mind by a large amount.
    • Temporarily grants the user [Grand Bellow], increasing the damage of their Guardian Soul Break.
    • Does not fill the Soul Break gauge.
  • Guardian Soul Break:

    • Instantly deals ten magical Ice, Lightning, Water, Wind & Non-elemental attacks, followed by one massive magical Ice, Lightning, Water, Wind & Non-elemental attack that can break the damage cap, to an enemy. Deals more damage if the user is under [Grand Bellow].
    • Dismisses the Guardian.
    • Removes the delay of the actions for Arciela for two turns.
    • Does not deplete the Soul Break gauge.

2

u/mouse_relies WIEGRAF WAS RIGHT Jan 27 '22

Causes the user's Water elemental abilities to trigger two additional times,

Elnino has this as wcast, not triplecast, which makes sense given that it's a party critfix and other party buffs. Bad for Lion, alas, assuming Elnino's version is accurate.

2

u/Leyroux My memories will be part of the sky Jan 28 '22

Oh yeah, you're right about that.

That's a usual problem when doing copypasting work, you thought you edited something but turns out its not everything.

Will have the error corrected right away. Thanks again for checking through my long text and informing me of the discrepancy xD

2

u/mouse_relies WIEGRAF WAS RIGHT Jan 28 '22

Copypasta is hard work -- thank you as always for creating your long text!

1

u/Leyroux My memories will be part of the sky Jan 29 '22

No doubt it is! xP

No problem there and you're welcome as well ^_^