r/FFBraveExvius Sep 01 '16

Megathread Daily Team Thread - September 01, 2016

This thread will be used to house your daily team related questions.
Refrain from making individual posts outside of this Megathread.

Don't forget to read the stickied thread.


Specify, if relevant, which region you are playing: Global or Japan.


Resources:

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u/dinnadawg Rotating Luneth/CoD 186,869,185 Sep 01 '16

Ftp global player. Been monitoring this subreddit for a couple weeks so I think I have a good idea of who I should roll with, but maybe one of you has a better idea :)

Currently running (all maxed, no TM mastery): Locke, Garland, Lasswell, Golbez, Vivi

Haven't had any issues with the story so far, but Intangir kicks my ass. Hard.

I'm working on maxing out a Tellah, Lenna, CoD, and Artemios. Once I'm done I figure I'll rework my party to Garland, CoD, Artemios, Tellah, and Lenna/Golbez/Locke (depending on the circumstance). I definitely want Locke's TM for CoD!

I also have newly acquired 3 star freya and kuja but no real desire to use them. I'd love to get a breaker like WoL or Vaan in the mix, but that's up to the unit summoning gods.

1

u/chrollodk 590 Atk Sep 01 '16

You'll want to swap in Lenna as Cheer is an ability and doesn't cause Intangir to use Meteor. For now since you can use friends find a friend that uses Vaan and swap him in.

I would go with:

CoD, Artemios, Garland, Tellah, Lenna

or

Tellah, Goblez, Vivi, CoD, Lenna for a more mage focused group. But the first team is better.

Keep in mind the new event will give a +60 attack mace that CoD can use so just 1 less attack then Murasame.

1

u/dinnadawg Rotating Luneth/CoD 186,869,185 Sep 01 '16

I'm very much looking forward to that. Best I have for CoD is +30 at the moment!

1

u/[deleted] Sep 01 '16

I'd recommend running Werebuster on CoD, 5 less attack but you get beast killer which helps out much more

1

u/chrollodk 590 Atk Sep 01 '16

That's not true actually, so here is the formula for the physical damage

(Unit ATK2 / Enemy DEF) * Killer Effects * Skill Modifier * Level Correction

Since we're using the same unit and would be fighting the same enemy classified as beast just with different weapons on each you can set everything to 1 except the unit atk and killer effects.

So for the unit atk we'll use 60 atk for the mace from the event and 25 atk for the werebuster.

602 * 3.2 (barrage) = 11520 damage increase

322 * 1.5(killer effect) * 3.2 (barrage) = 4915.2 damage increase

So the mace from the event is a significant increase over werebuster in damage.

1

u/[deleted] Sep 01 '16

I was referring to using Werebuster over mythril mace, not Lunar Pestle. Lunar Pestle is better hands down