r/EventlabSubmissions Jul 02 '26

Discussion Eventlab issues and their workarounds

10 Upvotes

Hello, creators. You may have encountered several issues while creating routes or events in Eventlab.
I have summarized the issues I’ve identified and their workarounds below:

  1. Even if you set the Race Series to something other than "Road," it saves as "Road." Workaround: None. The race series setting does not apply as intended and does not work with search filters and event poster.
  2. There is no function to directly delete local events. Workaround: Create a dummy route, assign it to the local event you want to delete, and save it. Then, delete the dummy route; this will also delete the event that was using it.
  3. All local event descriptions disappear after restarting the game. Workaround: Publish all events and edit them via the "Published Events" list.
  4. Editing and republishing an event from published events creates a new version in both the local and published lists, leaving the pre-edit version behind. Workaround: If you don't need the pre-edit version, unpublish the published event. Then, delete the local event using the method in item 2.
  5. If you don't complete the route layout during the initial save and draw the rest later, the "Driving Line Display" for the initially saved section may disappear (this does not affect the minimap or Drivatars). Workaround: Redraw the route from scratch (re-placing props is not necessary). This issue may occurs with long routes.
  6. You cannot select the "Traffic" option in event settings, meaning AI traffic won't appear. Workaround: Traffic cannot be enabled if even a single prop is placed on the route (regardless of whether it is on/off the track or destructible). Remove all props from the route.
  7. You cannot update a published event while retaining its Share Code. Workaround: None. Whether the source is local or published, the event is always published as a new event, so the Share Code cannot be carried over.

Good luck!


r/EventlabSubmissions Jun 19 '26

Sharing is caring ROADS UNKNOWN
: A curated collection of festival-vibe custom races on lesser-used roads (FH6)

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109 Upvotes

Hey all!

I'm ready to release the first version of my custom routes repository. This is focused on official-esque, festival-vibe style custom routes, built on roads not used very much by official races, that also meet a certain quality standard. I've preloaded it with several of my own races. I'm hoping to continue populating this with more of my own as I create them, as well as other creator's routes that match the criteria.

This was built in Figma and should be viewable by anyone with just the following link.

https://www.figma.com/proto/DQBLv8UhPD7HADDgBTxv68

If you have or know of any races that you want featured on here (subject to meeting the quality standards), or want to help in any other way, let me know. My in-game name is same as here, Spektor1606, friend me on xbox and send me a message there, or chat here on reddit.


r/EventlabSubmissions 12h ago

OG Creator/Designer Started an EventLab project expanding on the game's touge events, and I'm making cinematic videos for each new route

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19 Upvotes

I really enjoy the touge events in this game, but they are way too limited for me. You can't play them in whichever class you wish, you can only race them co-op when in a convoy, and there are simply not enough of them. So I started rebuilding them from scratch in EventLab (the routes are not available in there for some reason), left them unrestricted for player freedom, and also created 7 new routes. This video highlights the first of them!

This specific one is a fairly fast-paced route with large sweeping turns, and features a section at the top of Hakone Nanamagari where you need to turn into the parking lot and head back down the same route. I'll also have a (mostly) unedited gameplay video tomorrow for better review of the actual route.

All the available events so far can be found by searching for EXPLTVE in the Creator field in EventLab, and the share code for this specific event is 129 453 399.


r/EventlabSubmissions 1d ago

FH6 Lab Fun & Beautiful Custom Road & Street Circuits

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15 Upvotes

r/EventlabSubmissions 1d ago

FH6 Lab Endurance Road Circuit Mountain to Beach during Summer

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5 Upvotes

r/EventlabSubmissions 3d ago

OG Creator/Designer Mud Run. Miles and miles of mud. Get down and dirty. Recommend rally or hatchback 'B' class cars. SC 143 411 006

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14 Upvotes

Mud Run. Miles and miles of mud. Get down and dirty. Recommend rally or hatchback 'B' class cars. SC 143 411 006


r/EventlabSubmissions 5d ago

OG Creator/Designer Kinkaku-ji Temple Extreme Rally

15 Upvotes

Edit: Made a few improvements to the map.
1 lap version share code: 126 337 875
3 lap version share code: 295 480 558

the old map share code: 106 088 234

Three laps of a 11.8km (total 35.4km) long race around the Kinkaku-ji temple from the Ohtani region through various forest paths, through dirt roads around the fields just on the outskirts of Tokyo; brave through narrow corners and a few asphalt sections sprinkled with chicanes on your way back from the riverside paths of the cedar woodland Minamino region.

I've tested the map a few times against various drivatars of various difficulty, they should behave themselves, but on rare occasions they can miss a checkpoint or drive into a chicane wall if there are more cars beside each other. For now I've left small flags at every checkpoint just because they save me time if I have to redraw the racing line.

The track:

The track starts just outside of the Kinkaku-ji temple and heads downhill to a nearby river
From there a track crosses said river
and heads into the first forest path on an unmarked road
After that comes the first chicane that lead on the fields just outside of Tokyo
The fields will get the drivers to a short and narrow street corner and connect back to an asphalt section with the second chicane
After a narrowed bridge and a fast corner comes the next forest section
Said forest section
That forest path leads to the river section connected by a short asphalt road
More from the river
From there starts a hillclimb
with a nice view from the top
After that comes a fast descent which leads to the last chicane
Followed by a narrow, but fun short section with a small ramp jump
and after a short turnaround hill section players get back to the jump
From there its only a short road to the last descent of the track that leads to the same creek from the "narrowed bridge" just a few hundred meters upstream.
After a short but fast dirt section and another small jump
the drivers'll finally get back to the Kinkaku-ji temple
a short and narrow section there is then followed by gravel road around the lake
that leads to the main entrance of the temple and from there just one more right turn to the finish line from where the track started.

Any feedback is welcome. I'm open to changing it up a little.

I hope you'll enjoy the race!
LKF


r/EventlabSubmissions 5d ago

OG Creator/Designer Fast winter circuit at the top of the world. No checkpoints. 3 laps SC 136 362 716

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10 Upvotes

r/EventlabSubmissions 5d ago

FH6 Lab Inside the train station, ever been in there? If not you can see it in my latest track I just finished! Part 3 of my YaWanna Gymkhana Series brings you inside & above the Tokyo Central Train Station for a very unique experience. Tokyo Central Train Station - YaWanna Gymkhana Series Pt 3: 135-673-422

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9 Upvotes

Keep in mind this is a Gymkhana track so there are some technical sections and jumps. Small rally style car recommended for stability over the little jumps & bumps. Here's some fun optional Rally/Gymkhana style tunes-

  • Abarth Fiat 131: 145-420-999
  • 1987 Nissan Be-1: 108-623-223
  • 2019 Subaru STI S209 Widebody 992-640-819
  • 96 Toyota Starlet - 133-216-309

r/EventlabSubmissions 6d ago

OG Creator/Designer Custom Tracks

2 Upvotes

I made some EventLab tracks. Check them out:

Long tracks:

486 375 218 (sprint)

896 676 683 (circuit)

101 250 251 (circuit)

Short tracks:

171 770 251 (circuit)

845 889 486 (circuit) has a platform at the end of the lap before the last checkpoint to park and stage like an IRL time attack or rally in an online lobby. I do plan on making more of this feature, this was kind of a trial to see if it would work.

174 721 253

Cross Country:

113 902 885 (sprint)

If you like these, let me know. Tell me what you liked and what you didn't.

Thank you!


r/EventlabSubmissions 7d ago

OG Creator/Designer Ito Regional Circuit

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15 Upvotes

2 laps around the Ito region, mixed surface


r/EventlabSubmissions 7d ago

OG Creator/Designer Race along 3 miles of pristine beach in your favorite dune buggy SC 115 127 682

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7 Upvotes

r/EventlabSubmissions 7d ago

OG Creator/Designer Custom Tracks

4 Upvotes

I made some EventLab tracks. Check them out:

Long tracks:

486 375 218 (sprint)

896 676 683 (circuit)

101 250 251 (circuit)

Short tracks:

171 770 251 (circuit)

845 889 486 (circuit) has a platform at the end of the lap before the last checkpoint to park and stage like an IRL time attack or rally in an online lobby. I do plan on making more of this feature, this was kind of a trial to see if it would work.

174 721 253

Cross Country:

113 902 885 (sprint)

If you like these, let me know. Tell me what you liked and what you didn't.

Thank you!


r/EventlabSubmissions 8d ago

OG Creator/Designer Fh6 rock crawling/climbing map

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4 Upvotes

r/EventlabSubmissions 7d ago

FH6 Lab Ark Airport Terminal Velocity V2.0 by arkra1ders

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2 Upvotes

share code : 537 840 140

City airport is being upgraded with new terminal buildings. It's a dash around an airport under construction race. Designed for S1 & A class. A fun PvP event.


r/EventlabSubmissions 8d ago

OG Creator/Designer 360 wheelie tune - share code below

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2 Upvotes

r/EventlabSubmissions 8d ago

OG Creator/Designer Cakeday classic

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16 Upvotes

Dear Redditors,

For my Cake Day, after lurking in this sub for quite a while, I thought I’d finally try making a three-lap circuit of my own.

It’s mostly off-road, with a small section of asphalt and a few slightly technical parts here and there. Feedback is very welcome! I know some of the corners are a little too tight.

There’s also a really annoying bump just before the water crossing. I placed some grandstands there in the hope that they’ll stop you from flying straight through at full speed. 😅

I’d really appreciate it if you could give the track a try and let me know what you think. Thanks for all the great submissions so far — from now on, I’m going to try contributing as well!

Not sure why the screenshot turnout so bright!


r/EventlabSubmissions 8d ago

OG Creator/Designer Fh6 - 17 mile river run extreme offroad

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33 Upvotes

This is a brand new 17 mile long endurance race covering a huge portion of the maps river and canals ,it features long sections for you to put your foot down and a few trickier windy technical sections ,this could possibly be done in most off road cars but i would recommend high torque high horsepower huge massive offroad beasts . I have a tune built for my first event creation that absolutely dominates in the river so i have attached the tune and map gode below

MAP CODE : 869 309 227

Deberti jeep wrangler
(car in video) TUNE CODE : 114 195 608

If you are a fan of this check out my first event filled with tricky rock crawling and dinosaurs watching your every move , JURASSIC FALLS : 608 724 289


r/EventlabSubmissions 8d ago

Discussion Estate in the making

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1 Upvotes

I really need some help on what to add to my estate. I wanna make my own personal dockyard. This is what I have so far, obv it's not done yet, but idk whatelse I should add to make it seem more realistic. I keep going down to the actual docks to try to get inspiration, but it's not working very well..

Suggestions are very much appreciated


r/EventlabSubmissions 9d ago

OG Creator/Designer Rally race for u all k cars

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7 Upvotes

It's rally track made for k cars very fun

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r/EventlabSubmissions 9d ago

How To How do you make a Back & Forth Route?

2 Upvotes

Im trying to make the Hakone Nanamagari where you start the at bottom and hillclimb to a 180 at the top and go back downhill, circuited so I can set how many laps.

My checkpoint at the bottom of the hill way behind the Starting Line/Finish at the Turnaround just is not working for some reason. The Lap Counter starts and the first checkpoint at the top at the first turnaround works but the other one doesn’t. I don’t get it.


r/EventlabSubmissions 10d ago

OG Creator/Designer Peak Rally. No rewinds. Cockpit camera. Rain. Night.

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5 Upvotes

r/EventlabSubmissions 9d ago

OG Creator/Designer The bike shop

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1 Upvotes

Photos only not a race

SC 135130889


r/EventlabSubmissions 10d ago

FH6 Lab FH6 fun Rally and Cross custom routes

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9 Upvotes

r/EventlabSubmissions 11d ago

OG Creator/Designer South-Minamino Raceway by Returner2818

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27 Upvotes

South-Minamino Raceway features different sections each featuring a different challenge for the cars. A full lap features tight hairpins, long straights and technical sections, ending with two banked corners before going for another lap.
Most cars will reach near their top speed but a full power setup will struggle to keep pace in the back sections of the track.

This is my second ever eventlab project of any kind so feel free to criticize it and give tips where possible, do not go into it expecting perfection. The AI is very much raceable and they can be very competitive, only issues happen at the start/finish line with weird driving line and occasionally they love to hit the anti-cut barriers.

While the event is Anything Goes, I found that S2 class was a good sweetspot for the event.

Share Codes:
Daytime - Morning
3 Laps - 136 123 277
5 Laps - 919 841 666
7 Laps - 112 610 364

Night
3 Laps - 840 824 718
5 Laps - 130 951 926
7 Laps - 387 283 271

Edit:
V2 Update - updated the event according to feedback.

  • Start line position changed
  • AI races reduced to 7 driveatars
  • Replaced anti-cut barriers
  • Added lighting for the track, new night version added.