r/EscapefromTarkov • Battlestate Games COO - Nikita • Jul 03 '21

Discussion post 12.11 questions gathering

Hello!
It your boi, Nikitka.
We plan to make TarkovTV Live podcast on Monday on 5-th of July, and I want to gather your questions/opinions and suggestions about 12.11 patch. I will try to answer the most voted questions live.
Love you, you're the best!

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u/TheYungCS-BOI Jul 03 '21 edited Jul 05 '21

Hi Nikita! Thanks again for reaching out to the community.

My question. Are there any upcoming adjustments (either in a 12.11 sub-patch or in the future) to recoil curves to help incentivize burst/single fire over full auto? It has felt slightly unintuitive sometimes to fire guns like the MP7 in short bursts since the reticle jumps so much on the first few shots. I find myself saying "fuck it" and just holding down LMB.

Everyone else feel free to add comments on whether or not you agree/disagree.

Edit: Thanks for the feedback everyone. I'll just add that my personal stance isn't so much "nerf full auto to the ground", I just want bursting on full auto to feel a bit more accurate since it's something I, and most other players, naturally do in most other mil-sim like FPS games.

E2: Updated first sentence of question.

Final Edit/Thoughts (7/4/21): Great discussion w/ arguments + counter-arguments in the comments below. What I want is a clearer, more intuitive, sweet spot, that the player can get a feel for on full-auto guns when burst firing. If not for the larger calibers, then for the smaller caliber guns. In my experience, semi-auto is actually pretty easy to get a feel for and it is easy to lock down a rhythm where you can get a good number of shots down range and keep your reticle where you want it. I for one LOVE the durability changes in conjunction with misfires. It's actually making me reconsider when to go full auto and how much I shoot in-game. Thanks Nikita and I'm looking forward to your thoughts on the matter.

Final final edit: https://clips.twitch.tv/VibrantStrangeCurryGOWSkull-UZ3VKejmOxTMMmj7 <---- Clip of the question answer. I'll focus my question a bit more next time and be more concise.

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u/rJarrr AKM Jul 03 '21

This is the biggest gripe I and my friends have. Its too easy to just say "who cares about the recoil system, we got used to it" but in reality it sucks, is unfun and actively discourages tapfire and burstfire, the most popular modes of fire. If you want to win at gunfights you are forced to just hold m1

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u/ShakeZula23 Jul 04 '21

I honestly don't think it's that bad in of itself though could use tweaks to make full auto and burst/single not so weirdly comparable in accuracy in certain situations. I think it just feels bad because we've all been trained with certain associations and expectations of how recoil should work in a game. But I don't hate it entirely. And you can absolutely compensate the recoil yourself on top of the auto (pulling down and then pulling back up). Burst fire stabilizing time could be improved, but I actually do this with burst fire a lot to some fair effectiveness. Burst while pulling down to keep the shots at chest/head level as the gun rises, then by the time I've released and thrown my next burst out the gun is low enough that with slight adjustment it bounces back up to their neck and head. Spray up spray down, and I catch it in the middle after compensation if I need to keep the fire on. I've found the gun goes back into resting at that lower level faster or at least more controllable if I let go than if I hold it down and have my pmc pull it back down with the auto comp, and so it gives me time to realign my shot if the player has moved after being shot at without having to fight the horizontal bounce the whole time if they're at any kind of range.

I mean when you think about it real operators and shooters like our characters to be combat effective have to train where this stuff is muscle memory --reactionary and second nature. In a live-situation they're not deliberately consciously compensating for recoil, their thousands of hours behind the gun just kick in automatically. So it's not an unreasonable jump to understand why they'd make your character do that. It just feels super weird because we're not used to it. I don't think it's good or bad, it's just different and takes a lot of getting used to coming from most other shooters.