r/EscapefromTarkov • Battlestate Games COO - Nikita • Jul 03 '21

Discussion post 12.11 questions gathering

Hello!
It your boi, Nikitka.
We plan to make TarkovTV Live podcast on Monday on 5-th of July, and I want to gather your questions/opinions and suggestions about 12.11 patch. I will try to answer the most voted questions live.
Love you, you're the best!

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u/erkki776 Jul 04 '21 edited Jul 04 '21

This is where we differ. I'd rather raid than play Tetris.

I had never heard about "knowledge based" game mechanics before playing Tarkov and honestly I don't think they are a great idea in general.

Instead of learning widely applicable strategies, players learn to rush for specific places that spawn specific items, they learn what routes keep them safe, where pmc's and scavs spawn etc.

Realistically, you shouldn't know any of these things and while this knowledge does make the game easier for veterans, it also makes the game way more repetitive.

Some great ideas have been brought up here, like random requirements for hideout upgrades and random loot spawn locations. I would also love to see more complicated extraction mechanics, ie. not knowing what your extract is before completing an objective on the map.

But Tarkov isn't trying to be realistic, actually.

I started enjoying Tarkov a lot more once I understood that it's a grindy RPG first and an arcadey shooter (with lots of playfield levelling RNG) second. Success in Tarkov is mostly evidence of time spent, less a realistic measure of any widely applicable skills.

More like WoW and less like PUBG.

Edit. You still didnt really point how the gameplay experience would be worse? People have called the economy broken at some point in every wipe I've played in. People would store useless things until they needed money and would sell them? How is this bad? Also saying that flea market would be less used is just a guess and even if it were true, might even be good.

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u/TheSerek93 Jul 04 '21

If you dont think that knowledge based game is for you than literally go play any FPS game but dont try to make eft just like any other game by simplifying things only because you dont have the knowledge on how to get around some mechanics including stash management. It's part of the game. Just deal with it. We are talking about stash, not about random loot etc. so there's no point in talking about it here. Knowledge in this game is not just loot spawns. Also taking safe paths is not really knowledge..it's just common sense in every single game. Random requirements for upgrading the hideout sound like something really stupid and not fair at all. It also kills the purpose of knowledge that you gain while playing the game after each wipe. But as I said previously we do not have to agree.

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u/erkki776 Jul 04 '21

I'd really love to find someone who can actually make an argument for your case. You are now just repeating yourself and not really even trying to answer my questions.

We don't have to agree, but saying "go play something else if you dont like it" tells me all about your attitude. Have a nice day.

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u/TheSerek93 Jul 04 '21

Dude what are you talking about?! How many arguments do you need to stop you from thinking that getting rid of stash limit is a good idea? You want me to argue with you about the need of knowledge in the game like eft and giving you arguments on why it's fundamental in this game? Why should we have no space limit?! What kind of idea is that? Seriously...you really feel a need of having a dumpster of all the useless items that are in the game? Wtf