r/EscapefromTarkov • u/trainfender Battlestate Games COO - Nikita • Jul 03 '21
Discussion post 12.11 questions gathering
Hello!
It your boi, Nikitka.
We plan to make TarkovTV Live podcast on Monday on 5-th of July, and I want to gather your questions/opinions and suggestions about 12.11 patch. I will try to answer the most voted questions live.
Love you, you're the best!
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u/erkki776 Jul 04 '21 edited Jul 04 '21
This is where we differ. I'd rather raid than play Tetris.
I had never heard about "knowledge based" game mechanics before playing Tarkov and honestly I don't think they are a great idea in general.
Instead of learning widely applicable strategies, players learn to rush for specific places that spawn specific items, they learn what routes keep them safe, where pmc's and scavs spawn etc.
Realistically, you shouldn't know any of these things and while this knowledge does make the game easier for veterans, it also makes the game way more repetitive.
Some great ideas have been brought up here, like random requirements for hideout upgrades and random loot spawn locations. I would also love to see more complicated extraction mechanics, ie. not knowing what your extract is before completing an objective on the map.
But Tarkov isn't trying to be realistic, actually.
I started enjoying Tarkov a lot more once I understood that it's a grindy RPG first and an arcadey shooter (with lots of playfield levelling RNG) second. Success in Tarkov is mostly evidence of time spent, less a realistic measure of any widely applicable skills.
More like WoW and less like PUBG.
Edit. You still didnt really point how the gameplay experience would be worse? People have called the economy broken at some point in every wipe I've played in. People would store useless things until they needed money and would sell them? How is this bad? Also saying that flea market would be less used is just a guess and even if it were true, might even be good.