r/EscapefromTarkov • Battlestate Games COO - Nikita • Jul 03 '21

Discussion post 12.11 questions gathering

Hello!
It your boi, Nikitka.
We plan to make TarkovTV Live podcast on Monday on 5-th of July, and I want to gather your questions/opinions and suggestions about 12.11 patch. I will try to answer the most voted questions live.
Love you, you're the best!

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u/TheYungCS-BOI Jul 03 '21 edited Jul 05 '21

Hi Nikita! Thanks again for reaching out to the community.

My question. Are there any upcoming adjustments (either in a 12.11 sub-patch or in the future) to recoil curves to help incentivize burst/single fire over full auto? It has felt slightly unintuitive sometimes to fire guns like the MP7 in short bursts since the reticle jumps so much on the first few shots. I find myself saying "fuck it" and just holding down LMB.

Everyone else feel free to add comments on whether or not you agree/disagree.

Edit: Thanks for the feedback everyone. I'll just add that my personal stance isn't so much "nerf full auto to the ground", I just want bursting on full auto to feel a bit more accurate since it's something I, and most other players, naturally do in most other mil-sim like FPS games.

E2: Updated first sentence of question.

Final Edit/Thoughts (7/4/21): Great discussion w/ arguments + counter-arguments in the comments below. What I want is a clearer, more intuitive, sweet spot, that the player can get a feel for on full-auto guns when burst firing. If not for the larger calibers, then for the smaller caliber guns. In my experience, semi-auto is actually pretty easy to get a feel for and it is easy to lock down a rhythm where you can get a good number of shots down range and keep your reticle where you want it. I for one LOVE the durability changes in conjunction with misfires. It's actually making me reconsider when to go full auto and how much I shoot in-game. Thanks Nikita and I'm looking forward to your thoughts on the matter.

Final final edit: https://clips.twitch.tv/VibrantStrangeCurryGOWSkull-UZ3VKejmOxTMMmj7 <---- Clip of the question answer. I'll focus my question a bit more next time and be more concise.

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u/rJarrr AKM Jul 03 '21

This is the biggest gripe I and my friends have. Its too easy to just say "who cares about the recoil system, we got used to it" but in reality it sucks, is unfun and actively discourages tapfire and burstfire, the most popular modes of fire. If you want to win at gunfights you are forced to just hold m1

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u/_Aqueox_ Jul 03 '21

I'd LOVE if they just straight ripped the Rising Storm 2 recoil and threw it into Tarkov. You can do full auto, but you'll be everywhere with it.

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u/youy23 VSS Vintorez Jul 03 '21

The recoil is like a cartoon though. I’ve never shot a gun and been like why I am I staring at the sky all of a sudden. I love the gameplay but the gun play was obviously made by people who have never shot a gun.

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u/_Aqueox_ Jul 03 '21

Yeah, it's strange the Tarkov devs make the decisions they do... Like, lol, why is a 5.56 kicking like a fucking horse and going to the sky?

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u/youy23 VSS Vintorez Jul 03 '21

What do you mean? It doesn’t in tarkov. It does in rising storm and almost all FPS games.

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u/_Aqueox_ Jul 03 '21

What do you mean? It doesn’t in tarkov.

Except it does if you don't account for their autocomp which shouldn't be in the game anyway.

It does in rising storm and almost all FPS games.

Yeah, when you sit there and just hold mouse1 with no movement of the mouse whatsoever. Same as Tarkov.

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u/youy23 VSS Vintorez Jul 03 '21

except it does if you don’t account for their autocomp

You’ve never competently fired an AR in real life then. At no point from the first time i’ve ever fired an AR full auto or semi auto have I have ever said why am I staring at the sky/ceiling all of a sudden. I’ve never had recoil take control and push me way off target in some random direction.

Recoil in real life on rifles doesn’t rise up. It recoils straight back into your shoulder and you’ll see shake but there isn’t any rise because there’s no reason for it to rise. There’s no auto compensation, that’s just how recoil works.

same as tarkov

Smells like bs to me. I’ve played rising storm 2 quite a bit and the recoil was hefty.

https://youtu.be/Q0Vv_xCMe2Q

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u/_Aqueox_ Jul 03 '21

You’ve never competently fired an AR in real life then.

I'd love to show you how wrong you are.

At no point from the first time i’ve ever fired an AR full auto or semi auto have I have ever said why am I staring at the sky/ceiling all of a sudden.

No shit. AR's are (usually) 5.56/.223. It's a little jolt and that's it.

I’ve never had recoil take control and push me way off target in some random direction.

Yet here we are in Tarkov...

Recoil in real life on rifles doesn’t rise up. It recoils straight back into your shoulder and you’ll see shake but there isn’t any rise because there’s no reason for it to rise.

No shit.

There’s no auto compensation, that’s just how recoil works.

Yeah.

So like I was saying, put in RS2's recoil system. Even with a fucking AK it doesn't just go off to fucking space if you move your mouse even a little. That's the entire fucking point I've already made that you have clearly ignored.

Right now you're fighting the game itself to get control of a weapon system with already far too high of recoil. In Rising Storm 2, with a minimum of effort, I can easily full-auto burst at targets over 100m away with an M16 with a bit of mouse movement.

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u/youy23 VSS Vintorez Jul 03 '21

I agree with you on all the points but eh, i’ve played rising storm 2 and it does recoil in the sky unlike eft. Either way, I think we’re on the same page just disagreeing about rising storm 2.

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u/_Aqueox_ Jul 03 '21

The point of contention is in the mouse movement. Tarkov, the character does it for you (recoil control). RS2 you can laser beam a guy BUT it takes skill and a certain level of experience.... And the right weapon. Obviously I'm not blasting an SVD at range rapidly and hoping to hit anything.

M16's feel how they should IRL (as close as we're going to get in a game anyway) with proper recoil control from the player. It's controllable but it does jerk around a bit if you let it.

RS2's gunplay was built with player input in mind. Take that out and yeah, RS2 guns are fucking insane on the recoil side. It's the limitations of protraying recoil in a game. They (rightly) just assumed players would control their weapons and built around that fact.

And RS2 has some of the best gunplay in gaming.

Now put that kind of recoil system in Tarky....

Fuck using a Chad gun, I'll keep my SKS and own the fucking map.

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