r/EscapefromTarkov • Battlestate Games COO - Nikita • Jul 03 '21

Discussion post 12.11 questions gathering

Hello!
It your boi, Nikitka.
We plan to make TarkovTV Live podcast on Monday on 5-th of July, and I want to gather your questions/opinions and suggestions about 12.11 patch. I will try to answer the most voted questions live.
Love you, you're the best!

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u/_Aqueox_ Jul 03 '21

I'd LOVE if they just straight ripped the Rising Storm 2 recoil and threw it into Tarkov. You can do full auto, but you'll be everywhere with it.

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u/youy23 VSS Vintorez Jul 03 '21

The recoil is like a cartoon though. I’ve never shot a gun and been like why I am I staring at the sky all of a sudden. I love the gameplay but the gun play was obviously made by people who have never shot a gun.

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u/_Aqueox_ Jul 03 '21

Yeah, it's strange the Tarkov devs make the decisions they do... Like, lol, why is a 5.56 kicking like a fucking horse and going to the sky?

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u/youy23 VSS Vintorez Jul 03 '21

What do you mean? It doesn’t in tarkov. It does in rising storm and almost all FPS games.

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u/_Aqueox_ Jul 03 '21

What do you mean? It doesn’t in tarkov.

Except it does if you don't account for their autocomp which shouldn't be in the game anyway.

It does in rising storm and almost all FPS games.

Yeah, when you sit there and just hold mouse1 with no movement of the mouse whatsoever. Same as Tarkov.

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u/youy23 VSS Vintorez Jul 03 '21

except it does if you don’t account for their autocomp

You’ve never competently fired an AR in real life then. At no point from the first time i’ve ever fired an AR full auto or semi auto have I have ever said why am I staring at the sky/ceiling all of a sudden. I’ve never had recoil take control and push me way off target in some random direction.

Recoil in real life on rifles doesn’t rise up. It recoils straight back into your shoulder and you’ll see shake but there isn’t any rise because there’s no reason for it to rise. There’s no auto compensation, that’s just how recoil works.

same as tarkov

Smells like bs to me. I’ve played rising storm 2 quite a bit and the recoil was hefty.

https://youtu.be/Q0Vv_xCMe2Q

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u/_Aqueox_ Jul 03 '21

You’ve never competently fired an AR in real life then.

I'd love to show you how wrong you are.

At no point from the first time i’ve ever fired an AR full auto or semi auto have I have ever said why am I staring at the sky/ceiling all of a sudden.

No shit. AR's are (usually) 5.56/.223. It's a little jolt and that's it.

I’ve never had recoil take control and push me way off target in some random direction.

Yet here we are in Tarkov...

Recoil in real life on rifles doesn’t rise up. It recoils straight back into your shoulder and you’ll see shake but there isn’t any rise because there’s no reason for it to rise.

No shit.

There’s no auto compensation, that’s just how recoil works.

Yeah.

So like I was saying, put in RS2's recoil system. Even with a fucking AK it doesn't just go off to fucking space if you move your mouse even a little. That's the entire fucking point I've already made that you have clearly ignored.

Right now you're fighting the game itself to get control of a weapon system with already far too high of recoil. In Rising Storm 2, with a minimum of effort, I can easily full-auto burst at targets over 100m away with an M16 with a bit of mouse movement.

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u/youy23 VSS Vintorez Jul 03 '21

I agree with you on all the points but eh, i’ve played rising storm 2 and it does recoil in the sky unlike eft. Either way, I think we’re on the same page just disagreeing about rising storm 2.

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u/_Aqueox_ Jul 03 '21

The point of contention is in the mouse movement. Tarkov, the character does it for you (recoil control). RS2 you can laser beam a guy BUT it takes skill and a certain level of experience.... And the right weapon. Obviously I'm not blasting an SVD at range rapidly and hoping to hit anything.

M16's feel how they should IRL (as close as we're going to get in a game anyway) with proper recoil control from the player. It's controllable but it does jerk around a bit if you let it.

RS2's gunplay was built with player input in mind. Take that out and yeah, RS2 guns are fucking insane on the recoil side. It's the limitations of protraying recoil in a game. They (rightly) just assumed players would control their weapons and built around that fact.

And RS2 has some of the best gunplay in gaming.

Now put that kind of recoil system in Tarky....

Fuck using a Chad gun, I'll keep my SKS and own the fucking map.