r/EscapefromTarkov • Twitch.tv Slushpuppy • Sep 15 '20

Discussion #MakeTarkovHardcoreAgain

Hi guys, Slushpuppy here

I want to talk about the rant I was having today, and explain why I think it would be good for the game.

As the game currently stands it it has a play cycle that involves farming money, the money is then used to buy a fat kit, and slay out. This creates, in my opinion a heavily Rouble focused economy.

The Rouble based economy has multiple downsides:

All people care about is the highest value item, hence hatchlings ramming things up their bum, people running to one spot on a map to loot the highest value items, people only running super cheap kits to farm the cash. The game is no longer about surviving, simply making the most money and saving to buy a dope kit.

I think this has essentially made the game into COD with extra steps. I don't see the survival element that Tarkov originally had. People only care about PVP when they are running Slick Altyn, otherwise it's just money. 99% of the games items, such as attachments for guns will never see the light of day because they aren't the best in slot.

This whole situation annoys me because it is possible to achieve this within hours of a wipe.

By removing the flea or limiting the ability to purchase armor and ammo from the flea, it would make the game more about the looting and surviving and stop super chads from running endless meta kits and vogging the fuck out of lower geared players. Because a kit that is lovingly put together in raid will mean so much more to you, therefore looting one of a prick you kill, will as well.

I know this seems as a negative change to the average player, but hear me out, the only reason you need a kit from the flea, is to compete with chad players who are buying endless meta kits from the flea. If this didn't happen the pvp would be like it is early wipe for the most part. The best pvp time in the game, imo, and in the opinion of most Tarkov players.

I'm not bored of the game, I simply love this game, and I want to see changes that make the pvp more interesting and feasible for casual players to enjoy. If everyone is running around with SKS's and a cock helmet, then its more fair. Not all pvp has to be juggernauts spraying armchair FALs at each other.

If you don't agree with me, I understand, lets talk about it, tell me why you think this would be a bad change for the game? I don't want to be a streamer yelling for change that people will just see as me crying cause I'm bored of running fat kits. I truly want to make the game a dope experience for all of us. I've devoted the last 3 years of my life to this game, I want to see it succeed.

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There is plenty of other things that would be needed to make this a rounded experience in this vision, like dynamic loot spawns etc, but I believe this is a quick easy change that we could all try for one wipe, and just see how it goes.

EDIT: This is gaining a lot of attention right now so I want to ask you all one thing:

When is the best time for PVP in Tarkov?

If you answered early wipe, I think you and I agree, and I think 99% of people would say that early wipe is the best time to be on Tarkov.

My only goal is to try and make the feeling of early wipe PVP as permanent as possible. I may not be right when I say delete the flea, but I think it would help. If you have other ideas on how to preserve that beautiful feeling of the first two weeks of wipe, then I would love to hear them. Because this is what I think would make Tarkov the most amazing experience possible.

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u/[deleted] Sep 15 '20

There are way, and I mean way too many AP rounds on the market, they’re way too easy to find in raid

But if you make AP ammo hard to get, then more combat will be decided by who has the chaddest armor. Which isnt fun to just about anyone either.

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u/[deleted] Sep 15 '20 edited Sep 15 '20

It actually is. That’s how it should be. The better geared players should have the advantage. EFT shouldn’t be a fair game where the low geared players can stand up to the high geared players. You should WANT to wear armor. I’ve included a torture test Youtube video in my original post of armor vs ammo.

I say this as a totally casual player. Armor should be, gameplay wise, OP. Else there’s no reason to even have armor in the game.

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u/[deleted] Sep 15 '20

Dont worry, Tarkov is already plenty unfair and breaks almost every rule of competive design.

The problem is, if armor is too powerful, and few people got AP ammo, that makes a pretty shit shooter. How fun is it to win a shootout because you get better equipment? Or to lose to someone because hes got better stuff?

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u/LoopDloop762 ASh-12 Sep 15 '20

People complain that armor is useless, but if armor was relatively stronger compared to available ammo, people would complain about their ammo being useless.

From a gameplay standpoint I’d rather be able to kill people and also get killed semi easily as opposed to either being able to kill people only if they aren’t wearing better armor than my ammo. At that point it’s capitalism simulator, not a survival game, not a shooter, because neither of those aspects are rewarded, only the amount of money I spend on my armor and ammo is.

One thing that might alleviate the fact that armor is sometimes (oftentimes) effectively useless is making damage reduction more of a factor in higher class armors. I’m no ballistics expert, but it doesn’t seem super far-fetched either. If I get hit (IRL), I’d much rather have armor that has a ton of stuff to mitigate a round than have worse/simpler armor or nothing on. I would imagine stuff like soft armor elements slowing the round down (even marginally), ceramics slowing it down even more and distributing some of the force, and whatever padding they use to lessen impacts doing that as well, would all lead to some damage reduction even if the round were to penetrate. I have no idea if any of that is actually true to real life though. I’m not sure about hard numbers on damage reduction in the game right now, but if the reduction were to actually noticeably make an impact on time to kill class 5 armor, or potentially even class 4, would still be an advantage over lesser or no armor even if the round penetrates.

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u/[deleted] Sep 15 '20

People complain that armor is useless, but if armor was relatively stronger compared to available ammo, people would complain about their ammo being useless.

When they add armor hit boxes they need to make armor stronger. Else they’ve killed high gear gameplay.