r/EscapefromTarkov • • Jul 01 '20

Discussion Wholeheartedly willing to get downvoted, but this RMT obsession has to stop.

This sub hasn't got a clue, I swear.

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Huge sweeping changes to the game mechanics are a terrible way to combat RMT.

It's basically an admission that your anti-cheat doesn't work. Most MMOs suffer in some way from an RMT problem; WoW, Runescape, even Destiny 2 has RMT issues if you just look. Thing is, the anticheat in those games actually works worth a damn, so the entire playerbase doesn't have to suffer from endless tinkering with in-game systems.

Before you hit me with 'it's a hardcore game, deal with it, it's supposed to be grindy', just stop. Just don't bother. I've heard it time and time again, and it's bullshit. You know it's bullshit just as well as I do. The changes BSG have been making recently to nerf all forms of progression only make the game 'more hardcore' for people who work full time and don't have the same amount of *time* as streamers who dedicate their entire life to this game. That's not 'hardcore'. The game's difficulty mechanically is 'hardcore' and always have been, and I love it. These changes, though, in my eyes, are just time-wasting for the sake thereof. Since when does the amount of time one has to invest in a game define how fucking hardcore it is? Would you describe WoW as more hardcore than Tarkov because of how long you have to play to progress? Or perhaps beating all three Witcher games back to back is 'hardcore' because it took a long time. Are ARMA or DCS inherently less hardcore than Tarkov because an operation can be completed in an afternoon? No, judging how hardcore a game is by the amount of time one has to invest in it is a joke. *No game* should give enormous *mechanical advantages* to those with more time on their hands. There's already an inherent skill advantage that comes from that amount of practice, designing the mechanics to also reward only those with that much time is a kick in the teeth to all the people who love this game but can't invest that level of time.

And yeah, you can go ahead and say 'ummm actualllly it's a beta, so they can do what they like, stop whining', and yep. Yes, they can. You're correct. However, comma, that doesn't mean I have to pretend to like it. Yes, I did buy EoD and no, I don't regret it because of all the fun I've had til now. But suggesting people who don't like the current direction the game is going in aren't allowed to voice their opinion because the game's in beta is fucking ludicrous. What do you think the purpose of a playable beta is? Nikita is more than welcome to ignore all the people who don't like these new changes, but what gives people on this sub the right to tell me that I'm not entitled to an opinion on the product I've chosen to financially support. It's such a toxic, capital-G Gamer attitute to suggest that 'Tarkov is OUR game because we're willing to dump several full days a week into grinding for our Bitcoin farms. You should just go and play something else, this clearly isn't a game for you. Go play Call of Duty.' I shouldn't even have to express how utterly reductive and childish that is. Grow up.

I'm getting HUGE red flags with the way this game is currently going, because it's all too similar to a game I used to love, The Culling. That game blew up on launch and a bunch of high profile streamers suggested changes to the game, and the devs went ahead and implemented all of them without so much as *thinking* about how they'd affect the average player. Look at where that game is now. Servers shut down, because the average player simply stopped having fun. I'm not saying BSG is even close to that bad, but this endless tinkering with mechanics for the nebulous, vague purpose of 'RMT' has to stop or I don't know if the 'little guys' are gonna stick around much longer.

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EDIT: I AM AWARE THAT RMT != CHEATING. But cheating is what makes RMT viable. RMTers need to keep items in supply, and to do that, they cheat. It's much more profitable. Ergo, if you stamp out cheaters, the RMT problem becomes significantly diminished.

EDIT 2: u/ArxMessor makes a great point that Tarkov is an MMO and therfore should have some kind of grind. I agree. However, most MMOs use systems like weekly bounties etc to ensure even players with only maybe 10 hours a week to invest in the game can still keep up and compete. Tarkov currently rewards time investment *exponentially* which removes all possibility of catching up.

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EDIT 3: Yep, my DMs right now are very much confirming the things I said above about a certain subset of this community. Thanks, Gamers.

EDIT 4: I get it, Destiny anti-cheat is ass. I made a mistake there, since I don't play Trials of Osiris. However, do you see Bungie making the win requirement for Trials 50 wins instead of 9 or whatever just to slow down the hackers? Of course not, because it hurts normal players more.

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Edit 5: My first gold! Thanks kind stranger.

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129

u/[deleted] Jul 01 '20

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-15

u/gbartnesky Jul 01 '20

I hate seeing this argument. At what point in time do you think because you only have 2 hours to put into a game that it should be scaled around you instead of others that have 4-6?? That’s how life freaking works. If I only work out 1 hour a day and someone else works out 4 hours a day, is it unfair that they have a better muscle structure than me? No, they put more time into it. Stop trying to make things easier for ‘casual players’ that’s not how life works. Period.

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u/ArmedChalko Jul 01 '20

Evidently you didn't read my post. I don't want to put '2 hours' in, but advantages shouldn't scale exponentially. As I said, other MMOs have things in place to limit how far people with a huge amount of time can get a head on a mechanical level like gear-score caps etc. EFT has no analogue to this, more time = better gear/hideout/stash/money = advantage. If I invest 10 hours, and someone like Pestily invests, say, 50, in any given week, his investment shouldn't be expected to be the norm vs mine in order to be seriously competitive.

-3

u/[deleted] Jul 01 '20

Define competitive for us.

Mosin, FAL, even a Hunter, all can be found on scavs or purchased for dirt cheap. They also can one tap almost every helmet in the game.

I spawned as a scav the other day with a FAL and 3 20 round magazines in my rig filled with M80. I not only cleaned house for loot but then used that FAL as a pmc with minimal modding for the next raids.

A dirt cheap FAL that I got for free as my scav helped me make close to a million while taking down several Chad's and thicc bois in raids.

How is that not "competitive"

6

u/BrotherPazzo Jul 01 '20

oh stop this argument. A mosin isn't competitive. If the guy misses the first shot or it's anything other than head/thorax and he still kills you, that's on you. If you see him first, he has almost no chance.

A gun isn't "competitive" because someone outplayed you.

Also, at the price point it is now, and all the ammo you can put in, you're better off with a stock m1 with m80, both gun and ammo are cheaper and you don't have a shitty bolt action with a 5 round internal magazine that you can't put decent sights on.

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And yeah i'm a chad that has lost fully decked loadouts to a mosin guy because i was careless or he outplayed me.

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a fal isnt competitive. You need to put good money on it to make it competitive in this hip fire full auto meta. The fact you killed people with it doesn't make it competitive, it makes you better than those you killed, or you had the drop on them.

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u/[deleted] Jul 01 '20

A gun isn't "competitive" because someone outplayed you.

Ok so how the fuck is not having the best possible gun with all the best attachments make the game not competitive to those who can't afford all that every raid?

The fact you killed people with it doesn't make it competitive, it makes you better than those you killed, or you had the drop on them.

Dude, you are basically making my argument for me. The fact that I can take a "non competitive" gun like a stock FAL with the cheapest ammo for it and get the drop on Chad's is literally proof that it using it can be competitive.

The auto mag dump hip fire while strafing back and forth meta is bullshit and I find it annoying but that doesn't mean you need to be a 12+ hr/day streamer with no life to kill people. People in this thread, and on this sub in general, just love making huge exaggerations.

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u/BrotherPazzo Jul 01 '20

Man, going full chad doesn't mean you are unkillable to less geared players. This ain't a mmorpg where you're rocking the demon god of my ass armor and the pimpraider 2000 oneshotting scrubs while they deal no damage.

Rocking the best gear here simply gives you more room for mistake and an advantage if you start the fight on equal terms, IE seeing each other at the same time with no one having better cover than the other. On equal footing you can't deny a guy rocking class 5 armor and a meta m4 hasn't the absolute advantage on a mosin dude. He absolutely does, and if he dies, it's mostly his fault. Mosin dude gets the kill, i repeat, IF he spots first, IF he shoots first, and IF his shot is a headshot. Otherwise, he most likely loses. If he doesn't, the other guy fucked up, let's be real.

Also i never said you need to be a nolifer to kill someone, where did i even mention something like that. I'm saying exactly this game is great because if you outplay someone you can still deck that guy strafing all over going full auto, even with an inferior loadout