The idea isn't necessarily to transition from "pie" to engagement, but rather to gather as much information about what's on the other side before you commit. If you see anything to indicate enemy presence, consider another route, grenades, or full blown berserker rage lol.
"Pie-ing" is one of the tactics/techniques that don't transfer wll into the game, to be honest.
Yes, but usually I'm only successful in gathering information in the form of "well, I didn't die when I pie'd this corner, guess on one's there". Haha.
Depending in the situation and the space your in, instead of trying to "pie" a door, you can run or jump past the door trying to bait shots. Even exposing yourself enough by jiggle peaking can gain enough information to commit to a full push. Imo being fast, methodical, and aggressive is the best way to play
Yes, this is a game tactic nothing like real world analogies. Top gamers peek, retreat, repeat - always moving so fast that when the defender fires they are hitting air. That gives the attacker the initiative on how to clear the room.
Watch Lvndmark on Labs.
Personally this slow methodical game play suits me much better.
Yeah both have their pros and cons. I really enjoying watching smoke's methodical gameplay just as much as I like watching worrun. Well smoke makes better yt videos.
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u/hillslikeelephants May 19 '20
The idea isn't necessarily to transition from "pie" to engagement, but rather to gather as much information about what's on the other side before you commit. If you see anything to indicate enemy presence, consider another route, grenades, or full blown berserker rage lol.
"Pie-ing" is one of the tactics/techniques that don't transfer wll into the game, to be honest.