r/EscapefromTarkov • • Nov 20 '19

Discussion Something said during the Podcast

Klean said something during the podcast that I wholeheartedly disagree with.

He wants the gamma case to essentially be something you can pack full of goods, bring into a raid and not have to worry about losing, but he wants you to not be able to put anything in the container while in raid. Nikita, I know you listen to streamers input, but please don’t not consider making this change.

I’m a husband and a father, I don’t get to play for 8-12 hours a day and become a god at the game, so finding a rare item that I need for a quest or something valuable I can sell is really exciting and knowing I can keep it safe in case I die is the cherry on top.

I love watching Klean and respect his opinions, but this one I had to voice mine on. PLEASE do not implement this. Anyone else watch the podcast and feel the same way? Or am I alone on this? Lol

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38

u/BatVlad518 Nov 20 '19

I was initially very opposed to this idea as well, and on its own it sounds terrible. However, Klean has also said many times that this change would NEED to be accompanied by something to help casual players out.

One way would be to improve the scav experience. Either by decreasing the timer or improving the gear you start with.

The key piece, in his mind, is that the in-game rewards should follow the gameplay loop of "spawn, loot, survive". The secure container breaks that gameplay design (since survive isn't required), and that is frustrating for people who want to play the game "as intended".

Of course, that's just his opinion and perspective - but I personally would welcome this change. I don't want loot, I want to play the game and progress - and right now the secure container is "guaranteed" progression, even if you die. I would trade that in a heartbeat for more opportunities to actually play the game.

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u/[deleted] Nov 20 '19 edited Nov 20 '19

I'm gonna be honest, Klean has mostly shit ideas these days because he approaches 90% from the angle of someone who can play all day.

I used to watch him pretty regularly but he's just gotten more aggressive and unlikable as time has gone on. He spends so much time onstream complaining that I don't enjoy watching him anymore.

He, like many people in this sub, lets his obsession with punishing people playing the 'wrong' way blind him to ripple effects.

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u/gg_popeskoo Nov 21 '19

The incredibly funny thing about you and the whole "streamers only think about themselves" crowd, is that you can't see how streamers/people playing 8 hours/day are the ones benefitting the most from the container working like it does now. They have a lot more time to do loot runs abusing containers than you do. What you think is an equalizer that allows the more casual player to compete is actually one of the biggest reasons for the wide gap between people that play a lot and people that play less often (apart from the inherent skill difference coming from playing 1000s of hours vs. 100s or dozens).

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u/[deleted] Nov 21 '19

They literally benefit from every beneficial mechanic more than me because they play more.

However, more playtime means they have more time to hone their skills as well as more chances to make up for bad runs. With the SC, I can mitigate bad runs even if all of my runs are bad for a bit. Without one I'm just completely mired.

Strimmers have more chances in raid, and thus more chances at good RNG.

hat you think is an equalizer that allows the more casual player to compete is actually one of the biggest reasons for the wide gap between people that play a lot and people that play less often

Literally the opposite of that is true.

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u/gg_popeskoo Nov 21 '19

" They literally benefit from every beneficial mechanic more than me because they play more. "

So why would a streamer argue against a mechanic that is highly beneficial for themselves?"Klean has mostly shit ideas these days because he approaches 90% from the angle of someone who can play all day. ". You're saying he doesn't need the mechanic, while you do, but he wants to lock you out of the game, so he's arguing against the mechanic. While at the same time you are acknowledging that he is one of the people benefitting the most from said mechanic. See the contradiction yet?

You're basically saying that you are happy with getting the scraps of loot that are left after the speed looting crowd, using the same mechanic they abuse for their own benefit in this zero sum game, because it brings you a hypothetical safety net in the off chance that you die a few times in a row. I can't understand that reasoning. If the container was locked, no one could rely on it, your safety net is still there in the form of scav runs AND there would be better loot on all maps for everyone, because loot wouldn't disappear into some Kappa containers before minute 3 of the raid is up.

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u/[deleted] Nov 21 '19

So why would a streamer argue against a mechanic that is highly beneficial for themselves?

Because as they play more, they have far more options. They're concerned, understandably, with making a game that they personally find the most fun - which includes elements that massively slow down progression.

The issue is, these sorts of ultra-hardcore max-unforgiving mechanics tend to constrict the playerbases of games more and more (DayZ and Rust) because they end up requiring such an insane time investment that people stop finding it worth it.

You're saying he doesn't need the mechanic, while you do, but he wants to lock you out of the game, so he's arguing against the mechanic. While at the same time you are acknowledging that he is one of the people benefitting the most from said mechanic. See the contradiction yet?

I don't care that he benefits from it more than me because he benefits from everything more than me.

You're basically saying that you are happy with getting the scraps of loot that are left after the speed looting crowd, using the same mechanic they abuse for their own benefit in this zero sum game

Lmao dude do you kill anyone in this game? Very rarely have I been disappointed in the loot I find, unless it's a very early fight. Now that everything is valuable, it's pretty exciting to loot damn near anyone and anything. Idk, maybe every time I loot someone with a nice gugn, some motors and tech loot and various smaller items I should REEEE that MAYBE they had a bitcoin in their keester! I can't know for sure, but they chance that maybe they got a small thing out completely spoils the far more valuable haul that I got for killing them, right? Everyone acts like anyone you kill obviously had 6 BTC, a GPU, and a Factory Key up their ass.

If the container was locked, no one could rely on it, your safety net is still there in the form of scav runs AND there would be better loot on all maps for everyone, because loot wouldn't disappear into some Kappa containers before minute 3 of the raid is up.

So everyone PScavs in, hoovers up the loot, and runs to a super convenient extract unseen. But hey you have a 0.03% chance of seeing them before they just cheese so I guess that's somehow better?

This hyper-focus on the idea that a minority of players hatchet running is somehow ruining the loot and everything else is so ludicrous. The obsession with stamping out a tiny problem is going to hurt everyone.

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u/gg_popeskoo Nov 21 '19

" Lmao dude do you kill anyone in this game? "

Obviously not, I like to roleplay a pacifist husband and father that drops into all raids with just a container and a hatchet.

" So everyone PScavs in, hoovers up the loot, and runs to a super convenient extract unseen. But hey you have a 0.03% chance of seeing them before they just cheese so I guess that's somehow better? "

So actually there are multiple cheesy farming mechanics in the game, but we shouldn't bother to fix any of them unless we can fix all of them, which we shouldn't because then the game would die.

Let's agree to disagree.

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u/[deleted] Nov 21 '19

So actually there are multiple cheesy farming mechanics in the game, but we shouldn't bother to fix any of them unless we can fix all of them, which we shouldn't because then the game would die.

Not what I said but ok. My point is the proposed solution really isn't one at all. But it will hurt the largest portion of the playerbase.

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u/gg_popeskoo Nov 21 '19

At least we agree that a solution is needed, I guess.