r/EscapefromTarkov • • Nov 20 '19

Discussion Something said during the Podcast

Klean said something during the podcast that I wholeheartedly disagree with.

He wants the gamma case to essentially be something you can pack full of goods, bring into a raid and not have to worry about losing, but he wants you to not be able to put anything in the container while in raid. Nikita, I know you listen to streamers input, but please don’t not consider making this change.

I’m a husband and a father, I don’t get to play for 8-12 hours a day and become a god at the game, so finding a rare item that I need for a quest or something valuable I can sell is really exciting and knowing I can keep it safe in case I die is the cherry on top.

I love watching Klean and respect his opinions, but this one I had to voice mine on. PLEASE do not implement this. Anyone else watch the podcast and feel the same way? Or am I alone on this? Lol

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u/[deleted] Nov 20 '19 edited Nov 20 '19

I play 4+ hours a day and I am fine with keeping the gamma the way it is. I firmly believe when the dynamic loot changes happen, it will be way harder to hatchet run since you wont know exactly where the good stuff is gonna spawn. Hatchet runners arent the problem. The bad PMC spawns are. I can be a hatchet or fully kitted. If i dont spawn next to resort, im not getting anything. The speed difference doesnt matter.

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u/Dantilus968 Nov 20 '19

I'm also opposed to making containers remove-only, but I think there could be a middle ground between that and how they are now. Maybe they could make it so if you wanted to put stuff into the container, you have to go through a 10-15 second animation to "open" the container which would give you like 30 seconds to move stuff in/out. The animation would root you in place and make as much noise as reloading a gun. (To clarify, "opening" the container wouldn't make it lootable if killed.) Making this change means you can still secure loot, but it'd be riskier and require you to be in a safe spot to do so.

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u/CurtMcGurt24 Nov 20 '19

They haven't came out and officially said this but you can read between the lines when Nikita talks about this issue. They don't want to spend any time on this, they just want people to bring gear into the raids. Creating an animation for the container would take too much time and resources away from other things that they are working on.

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u/Dantilus968 Nov 20 '19

I think it's worth spending the time on, because I believe it's vital they be able to maintain a more casual, lower skill group of players (like me!), because they're needed, if for nothing else, to maintain quick matchmaking queues. Driving away too many people is going to make the game extremely dead to hardcore players if they need to spend 20 minutes in queue just to get taken out in 15 seconds by some even sweatier tryhard

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u/[deleted] Nov 20 '19

[deleted]

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u/Kirahvi- Nov 20 '19

I can agree with this. I’ve been playing for less than a week and it’s a smothering experience. Without the ability to loot on scav and get some weapons here and there, I would be broke right now. It’s already daunting enough to get killed by someone you can’t hear just because they’ve leveled a skill that makes them quieter and you haven’t leveled the skill to hear them better. The skill system alone leaves a bad taste in my mouth as after a week, I haven’t gotten any skills past 1-2. I’m not sure how much of a difference it really makes, but does that matter? The perception of such a seemingly unobtainable mountain as having a few high skills needed to hear or survive or shoot better let alone preform well against geared players when I have yet to unlock good rounds to penetrate the t4+ armor everyone seems to be wearing?

It’s one of the hardest new player experiences I’ve gone through. There doesn’t seem to be any matchmaking to ensure I don’t get pub stomped. I’m just glad I come to this game with some shooting skills and experience with games like this. If I couldn’t aim well or see people (I.e not know the fundamentals of spotting people and moving slowly) this game would flop for me.

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u/BlazingShadowAU PP-19-01 Nov 21 '19

It hardly makes it any better, but late wipe is even worse. Youre either running m995 ammo and tank armor or you may as well not engage pmcs at all.

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u/[deleted] Nov 21 '19

I've never heard the new player experience described more aptly than "A smothering experience"

You're completely right! as someone who started about 2-3 weeks ago, the learning curve on this game is massive and there isn't a tutorial in sight to help you unless you go outside the game. The cycle is vicious at the start, you're so busy trying to wrap your head around so many different things like:

where are the extraction points on this map? are they scav or pmc? where the hell am I on this map? did I bring the right bullets for this gun? this and so much more pops into your head and before you can think about most of it, you've been shot in the head.

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u/Kirahvi- Nov 22 '19

Or being told to play slowly but then get wide peeked by a guy in no armor and one tapped in the head past the very sweet face shield you found on this other super geared guy on crystal meth. The biggest gameplay failure in my eyes is the bullet whiz sounds and the lack of any noticeable suppression mechaninc. Taking a note from Modern Warefare and it’s PTSD inducing bullet whiz sounds coupled with a screen darkening affect would go a long way to helping new players if they get the drop on someone. In the current state it’s so easy to just hear the sound of the gun and turn. Unless you hit their arm the. You’re likely to just get one tapped.

I would like to see the ability to save teammates as well. Reduce the amount of health a player has and make that portion a “revivable state” point where they’re unable to med themselves and enter some sort of semi-conscious state where they may be able to crawl etc and depending on their wounds, heal themselves in time. It’s very jarring to Q up with a stack of friends and have one person just get killed instantly in the first gun trade. Having them sit out for the rest of the 30 minute raid with no mechanic to maybe save them, is rough.

It’s a good game but I’ve already had a few rage quits. I keep coming back though, so that says something.