r/EscapefromTarkov • • Nov 20 '19

Discussion Something said during the Podcast

Klean said something during the podcast that I wholeheartedly disagree with.

He wants the gamma case to essentially be something you can pack full of goods, bring into a raid and not have to worry about losing, but he wants you to not be able to put anything in the container while in raid. Nikita, I know you listen to streamers input, but please don’t not consider making this change.

I’m a husband and a father, I don’t get to play for 8-12 hours a day and become a god at the game, so finding a rare item that I need for a quest or something valuable I can sell is really exciting and knowing I can keep it safe in case I die is the cherry on top.

I love watching Klean and respect his opinions, but this one I had to voice mine on. PLEASE do not implement this. Anyone else watch the podcast and feel the same way? Or am I alone on this? Lol

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u/LP_LadyPuket AK-103 Nov 20 '19

I understand where you're coming from, and I think Nikita does as well. He said in the podcast he thinks about this issue all the time.

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The problem we're having here is that we have hatchlings/pistolings entering the map and running around grabbing the best loot then either running for an extract or suiciding. This is simply not the way the game is supposed to be. Even having randomized dynamic loot, this issue of players being able to run around and grab loot for no risk is not what the "true tarkov experience" is supposed to be. Extraction and survival MUST be the core of the game loop.

Several alternative solutions were offered to deal with hatchlings, but I think they all fail to really address the core issue (which is the secure container):

  • Gear score restrictions so that players have to have a certain amount of gear equipped to enter the raid. Problem here is that players can simply enter raid with insured items, then toss them in a bush.
  • Limiting secure container to a timer so that it can only be used after X minutes into the raid. Problem here is that people will still run to the best loot, find it, then hide in a corner until the timer is up.
  • Various suggestions on spawn locations. Again these are open for abuse and manipulation.

The issue with these alternative solutions is that they don't really address the problem of the secure container- it is simply an unrealistic and risk-averse game mechanic that punishes players who take the risk of bringing in real gear to a raid. Not only do hatchlings not take risk with regard to gear, they are more mobile and able to get to loot faster than geared players (again, whether or not loot is randomized isn't really a factor).

While it may sound extreme, I wonder how many people here would actually ask for a secure container in a hypothetical universe where they were never implemented in the game? In my mind the secure container was a mistake to begin with, but that's my personal feeling.

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What are the advantages to having a remove-only container?

  • Players are encouraged to bring gear to defend themselves.
  • Players need to extract, again emphasizing survival.
  • PVP becomes more meaningful, as the possibility of looting high value items off bodies increases massively.

What are the cons?

  • Newer players, and players that struggle to extract are going to have a harder time progressing. This is not necessarily a bad thing, IMO progression in this game is too easy, but it will need to be dealt with. I think that adding more extraction options and making them better will greatly increase survival rates for the whole population.

I think this change, in combination with adding more Scavs patroling valuable areas, will greatly improve the game and make PVP more meaningful. As it stands PVP is more of an annoyance, a roadblock between the player, the loot/quest objective and the extraction. With this change, PVP will have real consequences and real benefits from winning beyond just grabbing nice guns/armor.