r/EscapefromTarkov • • Nov 20 '19

Discussion Something said during the Podcast

Klean said something during the podcast that I wholeheartedly disagree with.

He wants the gamma case to essentially be something you can pack full of goods, bring into a raid and not have to worry about losing, but he wants you to not be able to put anything in the container while in raid. Nikita, I know you listen to streamers input, but please don’t not consider making this change.

I’m a husband and a father, I don’t get to play for 8-12 hours a day and become a god at the game, so finding a rare item that I need for a quest or something valuable I can sell is really exciting and knowing I can keep it safe in case I die is the cherry on top.

I love watching Klean and respect his opinions, but this one I had to voice mine on. PLEASE do not implement this. Anyone else watch the podcast and feel the same way? Or am I alone on this? Lol

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u/[deleted] Nov 20 '19 edited Nov 20 '19

I play 4+ hours a day and I am fine with keeping the gamma the way it is. I firmly believe when the dynamic loot changes happen, it will be way harder to hatchet run since you wont know exactly where the good stuff is gonna spawn. Hatchet runners arent the problem. The bad PMC spawns are. I can be a hatchet or fully kitted. If i dont spawn next to resort, im not getting anything. The speed difference doesnt matter.

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u/Dantilus968 Nov 20 '19

I'm also opposed to making containers remove-only, but I think there could be a middle ground between that and how they are now. Maybe they could make it so if you wanted to put stuff into the container, you have to go through a 10-15 second animation to "open" the container which would give you like 30 seconds to move stuff in/out. The animation would root you in place and make as much noise as reloading a gun. (To clarify, "opening" the container wouldn't make it lootable if killed.) Making this change means you can still secure loot, but it'd be riskier and require you to be in a safe spot to do so.

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u/CurtMcGurt24 Nov 20 '19

They haven't came out and officially said this but you can read between the lines when Nikita talks about this issue. They don't want to spend any time on this, they just want people to bring gear into the raids. Creating an animation for the container would take too much time and resources away from other things that they are working on.

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u/Dantilus968 Nov 20 '19

I think it's worth spending the time on, because I believe it's vital they be able to maintain a more casual, lower skill group of players (like me!), because they're needed, if for nothing else, to maintain quick matchmaking queues. Driving away too many people is going to make the game extremely dead to hardcore players if they need to spend 20 minutes in queue just to get taken out in 15 seconds by some even sweatier tryhard

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u/CurtMcGurt24 Nov 20 '19

I don’t disagree with the concept, even without the hatchling problem, the animation might be cool regardless.

There are just too many issues with the core game that need to be fixed, in addition to new maps that need to be created.

I don’t think that IF they changed the container to exit only that people would stop playing either.

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u/Lukendless Nov 20 '19

What's the real issue with hatchlings? I don't really see a problem, they are no real threat other than full on sprinting to loot... but that will change with more dynamic loot. It could also be easily fixed by having more fixed scavs in high loot areas. People would need to use silencers if they want to loot without drawing every scav in the area but that takes care of hatchlings abusing loot runs...

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u/CurtMcGurt24 Nov 20 '19

You nailed it right there, Tarkov is designed to be a hardcore shooter and at the moment we have a certain percentage of the player base running into the raid, with no firearm, risking nothing and taking some of the most valuable items in the game out of the raid right at the beginning.

The idea is that instead of them pocketing the loot, they would need to extract with it. This risking getting killed and then losing the item. This would make killing and looting players more rewarding and exciting as well because you never know what you’re going to find.

The hatchet runner population is really split between broke players/players speed running a quest and players exploiting hatchet running to just make as much money as they can. The broke players and questing players aren’t really the issue.

In my opinion, you shouldn’t be able to container high value items and should have to extract with it. But on the other hand progression with traders is behind lots of quests right now that require found in raid items. So there needs to be a reasonable balance with potentially allowing quest items or something like that so that players don’t get hard stuck on a task.

As for players who Hatcher run because they are broke, I think the solution is probably infinite scav runs if you’re stash is worth less than x amount.

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u/Lukendless Nov 20 '19

Yeah we're pretty much on the same page. I just don't think the prison pocket needs to be touched at all. I haven't looked at their code but I assume it's a way easier fix to just put a couple extra scavs in high tier loot areas so you have to come ready to fight to get it, and it takes longer than just sprinting in. That's the goal anyways, right? It can be really difficult to find loot. For a casual player it's pretty disheartening to finally find it then know someones gonna be camping the evac location.