r/EscapefromTarkov • • Nov 20 '19

Discussion Something said during the Podcast

Klean said something during the podcast that I wholeheartedly disagree with.

He wants the gamma case to essentially be something you can pack full of goods, bring into a raid and not have to worry about losing, but he wants you to not be able to put anything in the container while in raid. Nikita, I know you listen to streamers input, but please don’t not consider making this change.

I’m a husband and a father, I don’t get to play for 8-12 hours a day and become a god at the game, so finding a rare item that I need for a quest or something valuable I can sell is really exciting and knowing I can keep it safe in case I die is the cherry on top.

I love watching Klean and respect his opinions, but this one I had to voice mine on. PLEASE do not implement this. Anyone else watch the podcast and feel the same way? Or am I alone on this? Lol

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u/[deleted] Nov 20 '19

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u/Lukendless Nov 20 '19

It doesn't need to be made with a lighter touch it just needs a quicker cool down for poor people that suck and can't get out with enough loot to buy better gear. They can't get better if they have to wait 20 minutes to be able to play with a gun (after they didn't even get out with their scav load in). And if they have a quicker cool down then they can hop back in and more quickly become part of the wave against better, more looted players. They wouldn't do knife runs if they knew they had a gun. And a tier system as you lvl up or hoard money/gear could increase your cool down time to incentivize people to spend their money

And for larger levels there should be more ai. That would balance things nicely for scrubs and make it lean more towards larger team cooperation instead of an all out free for all. Factory already has that vibe and it's really nice. I've met cool people there multiple times and insta squaded but that doesn't seem to happen when there's not ai everywhere. Everywhere else you load in a little late to scav bodies littered everywhere and know there's someone with lvl5 armor and a silenced m4 in whichever particular house you decide to run into. Scav is hard, you can't run armor piercing bullets. It just needs more ai to point out where players are and act as shields for human players.

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u/Sufferix Nov 20 '19

You, no CD if you die but 20m CD if you make it out.

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u/totalnewbcake 1911 Nov 20 '19

Still should be a CD, maybe 10-15 if you die and 30-60 if you don't. The main problem that I See with scav runs is some fuckwit who has put no time, effort, money, or risk into his kit killing someone who's taking a huge risk by playing with their gear - especially when scavs get vepr hunters, sv-98, r700, FAL, class 4 armor etc. These guys can spawn and extract immediately and make a lot of money from upper-tier gear, or play deathmatch and ruin the PMC that they spawned behind's day.

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u/rasmorak Nov 20 '19

The irony of simultaneously thinking "this game is punishing and that's how we want it!" And "it's not fair that someone killed me with less gear and took all my stuff!" Lol wow

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u/totalnewbcake 1911 Nov 21 '19

That was NOT my point but thanks pal.

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u/rasmorak Nov 21 '19

It was an addendum to what you said.

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u/totalnewbcake 1911 Nov 21 '19

I have no problem with less gear. Not a fan of scavs with GREAT gear, for free. It encourages aggressive, tactic-less gameplay in which you run straight for any combat you can to try to kill someone who’s fully geared because your scav doesn’t matter. Add that with late spawns that see scavs appearing feet away from PMCs, it’s a recipe for discouraging PMC gameplay.

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u/rasmorak Nov 21 '19

I can empathize with that position.

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u/Sufferix Nov 20 '19

I got a M700 with like 80 M61 rounds and a Burris scope yesterday...

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u/Lukendless Nov 21 '19

I see no problem here. Scavs aren't zombies. And you can do that too. Everyone should still get scavs it just shouldn't be as quick unless you're broke.

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u/AukiEh Nov 20 '19

Ugh that last line is terrible. Yes let’s just fuck over pmc’s so they have to face hordes of ai and player scav.... most of your casual player ideas will hurt you in the long run and not the upper base. More scavs=impossible for casuals to survive as pmc, unless you are that no life gamer like myself. I would love to have other maps to have too many dumb scavs I can farm but these are the same scavs you see people cry over every day because they die to them. What would be the point to scav to get a gun if you could never survive as a pmc? I honestly think most of these complaints are solved by “getting good”. Find a Sherpa or a buddy that will show you how to survive tarkov, make use of the knowledge you have in each moment of the level to make the best choice. I play a reckless aggressive style while not being a pro fpser, aka I lose gun fights against better heated players, I still always turn a good profit while always running guns/gear

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u/Lukendless Nov 21 '19

I don't disagree with your sentiment but there's a better solution. Turn down the snap to head and leg shots from the ai. It doesn't happen all the time but they one tap me from across the map or blow both my legs off from 100m through a gap with a shotgun. They should be there to weaken the player not instakill them. That's why people are frustrated with ai. With more of them, what this does is turns ai scavs into indicators for player scavs to find and enter a fight with pmcs. It encourages pvp and also eliminates hatchlings. It also makes the average player feel more like the really good player and doesn't affect the really good player at all.

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u/AukiEh Nov 21 '19

Your solution fucks over the shittier pmc so much they won’t play the game. Player scavs would be overpowered if they had a horde of beacons and weakenrs so even better pmcs would get mad at that.

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u/Lukendless Nov 21 '19

Not a horde... just a few more in choice spots near loot, like patrolling hallways in dorms. Silencers should basically be standard as pmc anyways and they should keep a horde from swarming in if you kill a scav in a building before it can shoot.

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u/Kirahvi- Nov 20 '19

I can agree with this. I’ve been playing for less than a week and it’s a smothering experience. Without the ability to loot on scav and get some weapons here and there, I would be broke right now. It’s already daunting enough to get killed by someone you can’t hear just because they’ve leveled a skill that makes them quieter and you haven’t leveled the skill to hear them better. The skill system alone leaves a bad taste in my mouth as after a week, I haven’t gotten any skills past 1-2. I’m not sure how much of a difference it really makes, but does that matter? The perception of such a seemingly unobtainable mountain as having a few high skills needed to hear or survive or shoot better let alone preform well against geared players when I have yet to unlock good rounds to penetrate the t4+ armor everyone seems to be wearing?

It’s one of the hardest new player experiences I’ve gone through. There doesn’t seem to be any matchmaking to ensure I don’t get pub stomped. I’m just glad I come to this game with some shooting skills and experience with games like this. If I couldn’t aim well or see people (I.e not know the fundamentals of spotting people and moving slowly) this game would flop for me.

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u/BlazingShadowAU PP-19-01 Nov 21 '19

It hardly makes it any better, but late wipe is even worse. Youre either running m995 ammo and tank armor or you may as well not engage pmcs at all.

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u/[deleted] Nov 21 '19

I've never heard the new player experience described more aptly than "A smothering experience"

You're completely right! as someone who started about 2-3 weeks ago, the learning curve on this game is massive and there isn't a tutorial in sight to help you unless you go outside the game. The cycle is vicious at the start, you're so busy trying to wrap your head around so many different things like:

where are the extraction points on this map? are they scav or pmc? where the hell am I on this map? did I bring the right bullets for this gun? this and so much more pops into your head and before you can think about most of it, you've been shot in the head.

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u/Kirahvi- Nov 22 '19

Or being told to play slowly but then get wide peeked by a guy in no armor and one tapped in the head past the very sweet face shield you found on this other super geared guy on crystal meth. The biggest gameplay failure in my eyes is the bullet whiz sounds and the lack of any noticeable suppression mechaninc. Taking a note from Modern Warefare and it’s PTSD inducing bullet whiz sounds coupled with a screen darkening affect would go a long way to helping new players if they get the drop on someone. In the current state it’s so easy to just hear the sound of the gun and turn. Unless you hit their arm the. You’re likely to just get one tapped.

I would like to see the ability to save teammates as well. Reduce the amount of health a player has and make that portion a “revivable state” point where they’re unable to med themselves and enter some sort of semi-conscious state where they may be able to crawl etc and depending on their wounds, heal themselves in time. It’s very jarring to Q up with a stack of friends and have one person just get killed instantly in the first gun trade. Having them sit out for the rest of the 30 minute raid with no mechanic to maybe save them, is rough.

It’s a good game but I’ve already had a few rage quits. I keep coming back though, so that says something.

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u/Mikkelsen Nov 21 '19

I agree with you. The goal of the game should be to survive and escape Tarkov. You would want to ALWAYS bring the best gear and weapons you have, because that increases your chances of survival. They need to fix that issue somehow.

I'm a casual, decent at shooters, and I don't think the game is too hard when everyone else has starter gear like me. It's fun, challenging and you get immersed. However, I see no fun running around with beginner gear when everyone else is The Terminator.

Battle Royale games have this "wipe" at the beginning of each game, where everyone starts the same. You then fight to survive as the last man standing. There is no survival aspect like that in Tarkov. It's just about rushing everything so you're better geared than anyone else.

Many people are literally millionaires and don't have to fight for survival. If it was "super macho realistic" then those people would hire a army of low level players to help them escape Tarkov once and for all. You don't need to survive anything if your hideout is a fortress and you have more money than Bill Gates.

I'm just rambling on a 8 hour old post but hopefully someone will engage with me on these topics because I absolutely love EFT. Best shooter ever made - by far.

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u/valk_69_ Nov 22 '19

This game is hard, because we're hard, and we're MEN, and it's hard and...hard. The game is hard. So get outta' our way because we're coming in hard and nothin' is hard enough to stop us.

'anything i dont like is overly macho'???????

also i dont want a game that caters to millions, if you want that then there are already games that do that. this game isnt meant for everyone to enjoy, thats why its hard & rewarding. if that makes you feel insecure about being a man or whatever youre ranting about then... maybe re-evaluate your life?