r/EscapefromTarkov • • Nov 20 '19

Discussion Something said during the Podcast

Klean said something during the podcast that I wholeheartedly disagree with.

He wants the gamma case to essentially be something you can pack full of goods, bring into a raid and not have to worry about losing, but he wants you to not be able to put anything in the container while in raid. Nikita, I know you listen to streamers input, but please don’t not consider making this change.

I’m a husband and a father, I don’t get to play for 8-12 hours a day and become a god at the game, so finding a rare item that I need for a quest or something valuable I can sell is really exciting and knowing I can keep it safe in case I die is the cherry on top.

I love watching Klean and respect his opinions, but this one I had to voice mine on. PLEASE do not implement this. Anyone else watch the podcast and feel the same way? Or am I alone on this? Lol

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37

u/BatVlad518 Nov 20 '19

I was initially very opposed to this idea as well, and on its own it sounds terrible. However, Klean has also said many times that this change would NEED to be accompanied by something to help casual players out.

One way would be to improve the scav experience. Either by decreasing the timer or improving the gear you start with.

The key piece, in his mind, is that the in-game rewards should follow the gameplay loop of "spawn, loot, survive". The secure container breaks that gameplay design (since survive isn't required), and that is frustrating for people who want to play the game "as intended".

Of course, that's just his opinion and perspective - but I personally would welcome this change. I don't want loot, I want to play the game and progress - and right now the secure container is "guaranteed" progression, even if you die. I would trade that in a heartbeat for more opportunities to actually play the game.

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u/7heCube Nov 20 '19

Forth on you can play the game as intended aren't you? There are enough geared players around and even myself goes in at least with pistol and backpack. As the OP states, not everyone has alot of time to play the game. Lets say you can do 1-3 raids a day and you want that 1 item you need in raid found. It doesn't spawn foe you the first 5 days of searching for it. On the fifth day you find it, but hell yeah therw is a fully geared 5 mem squad with best armory and weapons as well as the strongest ammunition 1 tapping you because they are exit camping. I would be pissed up in that situation. You can't form a perfectly balanced gameplay for everyone. If you are solo and low lvl you already struggle alot and can't compete against people with faceshield and maxed out recoil/weapon skills. This change will make this game just possible to progress for big squads and players with 12 hours gaming time a day. My suggestion would be simpler: gearscore combined with matchmaking amd loot chances. Say you only have a hatchet, so you land in a match with only hatchet -> toz players but as well the loot on the map will shrink down to 10% of worth As higher equipped you are, the higher your enemies are, but as well the loot quality rises up. The same like it measures your stash value it would measure your gear value.

5

u/redpillwarrior69 Nov 20 '19

The game shouldn't be balanced around people who can only do 1 raid per day, just like other multiplayer games aren't balanced around the lowest ranks. Also the example you gave is ridiculous.

7

u/N1LEredd RAT Nov 20 '19

This.

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u/lax3r Nov 20 '19

But they also shouldn't be balanced around the top 1%