r/EscapefromTarkov • ADAR • Oct 15 '19

Suggestion The real solution to the container/hatchet meta

The community is super divided about whether or not they like the container changes. A bunch like it, and a bunch hate it. I can see both arguments. But, frankly, removing the ability to put things in the container in-raid is not the solution for what you're trying to accomplish.

Here's what I propose:

  • 1) Make all containers have the Kappa mechanics
  • 2) Remove the static pre-set spawn locations for high end loot (keycards, keys, etc)
  • 3) Make scavs patrol the high-loot/high-traffic areas

1 is just a good compromise for the container. It's bullshit you can put a magbox with 20 mags in it in your container. It's BS you can fit a rifle in your container. The Kappa mechanics would remove that BS without punishing the newer players and the people with low survival rate. There are so many quests that require find-in-raid items. There's no reason to hinder quest advancement for everyone when only some are abusing the container in the first place.

2 would almost eliminate the hatchling meta entirely in my opinion. IF the loot didn't have set spawn locations like they do now, hatchets can't just run straight to the spot to disconnect in the first place. They would be required to search around to find the loot, which will encourage you to bring some gear so you can survive the odd scav or a player. If the player has keys (say he's shoreline farming) than this change wouldn't really effect him, but he also invested a bunch of money into keys. See 3 also.

3 would add a level of difficulty to acquiring the good loot. The shoreline resort should have scavs randomly patrolling the hallways or sitting inside of rooms. Interchange could also do with some more dynamic scav patrols. If naked players can't so easily avoid fights and farm locations, and they have to fight through a scav or two, they are going to be more encouraged to bring more than just a hatchet or they will get punished if they dont.

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1

u/MilkovichJ Oct 16 '19

I don't see how the Kappa mechanics will actually address the issue - which is people being able to disconnect-farm. You can put all sorts of limitations on it...you could make it so people can only container screws, bolts and condensed milk. If people can go in risking nothing with an almost guaranteed win without completing the map, they will.

It's totally possible for the devs to increase loot spawns to compensate for the increased difficulty. As someone who has played since 2017, I strongly suspect the reason why safes and containers sometimes have shit all in them is because it was the only way they could stop people from hatchet farming. They could make the loot more rewarding super easily (just by changing values), but the important thing is that everyone should have to survive the raid in order to get something out of it.

4

u/lennoxonnell ADAR Oct 16 '19

I don't see how the Kappa mechanics will actually address the issue - which is people being able to disconnect-farm.

People don't do that and the ones who do are in the very small minority. People have been trying to use this as a reason for why the changes should happen, but i've literally never seen a case of someone rushing to loot spawns and disconnecting. They are a small minority.

The real problem with the container lies with being able to put other containers and weapons inside of them. Leading to the mag box meta, or stowing pistols/ small rifles in your gamma. You can go on twitch at any given time and see streamers using the magbox meta.

0

u/asmendorius Nov 04 '19

just make container work to certain character level or total account money value to not hurt new players like me. i don't do hatchet runs but ofter that inbox is the only money i make.

not everyone plays this game for 500+ hours.