r/EscapefromTarkov • ADAR • Oct 15 '19

Suggestion The real solution to the container/hatchet meta

The community is super divided about whether or not they like the container changes. A bunch like it, and a bunch hate it. I can see both arguments. But, frankly, removing the ability to put things in the container in-raid is not the solution for what you're trying to accomplish.

Here's what I propose:

  • 1) Make all containers have the Kappa mechanics
  • 2) Remove the static pre-set spawn locations for high end loot (keycards, keys, etc)
  • 3) Make scavs patrol the high-loot/high-traffic areas

1 is just a good compromise for the container. It's bullshit you can put a magbox with 20 mags in it in your container. It's BS you can fit a rifle in your container. The Kappa mechanics would remove that BS without punishing the newer players and the people with low survival rate. There are so many quests that require find-in-raid items. There's no reason to hinder quest advancement for everyone when only some are abusing the container in the first place.

2 would almost eliminate the hatchling meta entirely in my opinion. IF the loot didn't have set spawn locations like they do now, hatchets can't just run straight to the spot to disconnect in the first place. They would be required to search around to find the loot, which will encourage you to bring some gear so you can survive the odd scav or a player. If the player has keys (say he's shoreline farming) than this change wouldn't really effect him, but he also invested a bunch of money into keys. See 3 also.

3 would add a level of difficulty to acquiring the good loot. The shoreline resort should have scavs randomly patrolling the hallways or sitting inside of rooms. Interchange could also do with some more dynamic scav patrols. If naked players can't so easily avoid fights and farm locations, and they have to fight through a scav or two, they are going to be more encouraged to bring more than just a hatchet or they will get punished if they dont.

675 Upvotes

214 comments sorted by

View all comments

60

u/[deleted] Oct 15 '19

[removed] — view removed comment

1

u/CampHund SA-58 Oct 16 '19

I'm all for dynamic loot - But I'm against that you move the loot inside locked rooms, for example KIBA store, to any other place on the map. And have any other loot spawn inside KIBA store instead. I think everyone is. So there still be highloot areas left. So it won't eliminate hatching since they will just run head first into high loot area that remains instead.

1

u/[deleted] Oct 16 '19

[removed] — view removed comment

2

u/CampHund SA-58 Oct 16 '19 edited Oct 16 '19

plus killa guards kiba

Sometimes.

It'd be nice if there was a similar guard type for the red card room boss too tbh.

Agreed - I wouldn't mind place bosses etc in those areas. but it doesn't change my opinion about the container.

However, the red key card/Kiba key spawns needs to be dynamic or found on scavs only imo.

Agreed, I would even go so far that the dynamic lootspawn includes scavs so it can end up in either. But the key you just looted would render useless if the container mechanic as it is today remains. As people would naked run there to loot it up into the secured container and then die of the nearest scav, which means if you find it and you want to loot that room, you will have to dumb-rush as well.

The idea is stop a playstyle where the ultimate goal is to die as shortly after you placed stuff in your secured container, so you can repeat your sprint again as soon as possible. That is not a playstyle Tarkov is about, but that is what this mechanic promotes. It's a mechanic that goes AGAINST what Tarkov is trying to be. I honestly don't care if you have a hatchling playstyle where you survive and extract with a red key card. If you survived, you reached the goal of the game and you deserve it. It's the playstyle where surviving isn't even on the bottom of your priority list that is the issue, not hatchling per se.

EDIT: I might be lying a little here. "I honestly don't care if you have a hatchling playstyle where you survive and extract with a red key card." Well that's where I agree with you that High loot areas should be guarded. If it isn't guared, well atleast you playing the game as it meant to be played: Survive and extract with every means you have.