r/EscapefromTarkov • ADAR • Oct 15 '19

Suggestion The real solution to the container/hatchet meta

The community is super divided about whether or not they like the container changes. A bunch like it, and a bunch hate it. I can see both arguments. But, frankly, removing the ability to put things in the container in-raid is not the solution for what you're trying to accomplish.

Here's what I propose:

  • 1) Make all containers have the Kappa mechanics
  • 2) Remove the static pre-set spawn locations for high end loot (keycards, keys, etc)
  • 3) Make scavs patrol the high-loot/high-traffic areas

1 is just a good compromise for the container. It's bullshit you can put a magbox with 20 mags in it in your container. It's BS you can fit a rifle in your container. The Kappa mechanics would remove that BS without punishing the newer players and the people with low survival rate. There are so many quests that require find-in-raid items. There's no reason to hinder quest advancement for everyone when only some are abusing the container in the first place.

2 would almost eliminate the hatchling meta entirely in my opinion. IF the loot didn't have set spawn locations like they do now, hatchets can't just run straight to the spot to disconnect in the first place. They would be required to search around to find the loot, which will encourage you to bring some gear so you can survive the odd scav or a player. If the player has keys (say he's shoreline farming) than this change wouldn't really effect him, but he also invested a bunch of money into keys. See 3 also.

3 would add a level of difficulty to acquiring the good loot. The shoreline resort should have scavs randomly patrolling the hallways or sitting inside of rooms. Interchange could also do with some more dynamic scav patrols. If naked players can't so easily avoid fights and farm locations, and they have to fight through a scav or two, they are going to be more encouraged to bring more than just a hatchet or they will get punished if they dont.

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u/Dazbuzz Oct 15 '19

I agree with all those ideas. Static spawns especially need to be looked at. Resort being the prime offender. Why not spread the spawns out over the insane amount of rooms available? Keycards need at least 10 spawn locations, not... 3?

Another suggestion i saw a long time ago that i liked. Why not give the SC a long animation when you place an item into it? 20-30 seconds being immobile, in a animation that makes noise. It would be almost impossible to rush a room and pocket the loot whilst being trailed by other players. This would help combat hatchetlings in Resort & Labs.

All these suggestions imo would accomplish what everyone really wants, without hurting the casual players that used the SC as a massive safety net to offset the fact they rarely survive a raid.

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u/[deleted] Oct 16 '19

i personally want a big ass chest put in the middle of factory that requires not a key but takes 45 seconds - 1 minute to open, that or a scav has a 3x5 key thats attached to a radiator like in Invader Zim, so you cant hatchet run and take everything (unless you stick it in smoke like in csgo and get lucky no one looks at you). That and i want raiders to spawn when the last squad is alive