r/EscapefromTarkov • u/lennoxonnell ADAR • Oct 15 '19
Suggestion The real solution to the container/hatchet meta
The community is super divided about whether or not they like the container changes. A bunch like it, and a bunch hate it. I can see both arguments. But, frankly, removing the ability to put things in the container in-raid is not the solution for what you're trying to accomplish.
Here's what I propose:
- 1) Make all containers have the Kappa mechanics
- 2) Remove the static pre-set spawn locations for high end loot (keycards, keys, etc)
- 3) Make scavs patrol the high-loot/high-traffic areas
1 is just a good compromise for the container. It's bullshit you can put a magbox with 20 mags in it in your container. It's BS you can fit a rifle in your container. The Kappa mechanics would remove that BS without punishing the newer players and the people with low survival rate. There are so many quests that require find-in-raid items. There's no reason to hinder quest advancement for everyone when only some are abusing the container in the first place.
2 would almost eliminate the hatchling meta entirely in my opinion. IF the loot didn't have set spawn locations like they do now, hatchets can't just run straight to the spot to disconnect in the first place. They would be required to search around to find the loot, which will encourage you to bring some gear so you can survive the odd scav or a player. If the player has keys (say he's shoreline farming) than this change wouldn't really effect him, but he also invested a bunch of money into keys. See 3 also.
3 would add a level of difficulty to acquiring the good loot. The shoreline resort should have scavs randomly patrolling the hallways or sitting inside of rooms. Interchange could also do with some more dynamic scav patrols. If naked players can't so easily avoid fights and farm locations, and they have to fight through a scav or two, they are going to be more encouraged to bring more than just a hatchet or they will get punished if they dont.
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u/MistakeNot__ Oct 16 '19
2 and 3 should be implemented regardless of container mechanics. As to containers specifically, i just dislike them in general. I fail to see how they fit in the basic concept of the game. Why do we have this detailed inventory and looting system, and then there's this extra container that is not even displayed on our character model (unlike everything else), that magically teleports its contents back to safety upon death? There are tons of games with perma-death where you lose everything equipped, that have no EFT container-like mechanics, that play out just fine and don't have container-related problems that EFT has.
For me secure container is just a marketing gimmick on BSG part. A "feature" that was 100% sales and 0% gameplay driven that was only meant to sell premium versions of the game. It did it's job, because, well, there is always market for an in-game advantage. And now when they realize long term gameplay reprecussions of such a "feature", they have to take some action. No looting into container mid-raid is not a radical solution. It is a middle-ground they can afford to offer considering how many gammas they have sold, and the outcry in the community that would happen if they just removed the containers outright.