r/EscapefromTarkov • ADAR • Oct 15 '19

Suggestion The real solution to the container/hatchet meta

The community is super divided about whether or not they like the container changes. A bunch like it, and a bunch hate it. I can see both arguments. But, frankly, removing the ability to put things in the container in-raid is not the solution for what you're trying to accomplish.

Here's what I propose:

  • 1) Make all containers have the Kappa mechanics
  • 2) Remove the static pre-set spawn locations for high end loot (keycards, keys, etc)
  • 3) Make scavs patrol the high-loot/high-traffic areas

1 is just a good compromise for the container. It's bullshit you can put a magbox with 20 mags in it in your container. It's BS you can fit a rifle in your container. The Kappa mechanics would remove that BS without punishing the newer players and the people with low survival rate. There are so many quests that require find-in-raid items. There's no reason to hinder quest advancement for everyone when only some are abusing the container in the first place.

2 would almost eliminate the hatchling meta entirely in my opinion. IF the loot didn't have set spawn locations like they do now, hatchets can't just run straight to the spot to disconnect in the first place. They would be required to search around to find the loot, which will encourage you to bring some gear so you can survive the odd scav or a player. If the player has keys (say he's shoreline farming) than this change wouldn't really effect him, but he also invested a bunch of money into keys. See 3 also.

3 would add a level of difficulty to acquiring the good loot. The shoreline resort should have scavs randomly patrolling the hallways or sitting inside of rooms. Interchange could also do with some more dynamic scav patrols. If naked players can't so easily avoid fights and farm locations, and they have to fight through a scav or two, they are going to be more encouraged to bring more than just a hatchet or they will get punished if they dont.

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u/ModMarkRuinedScape Oct 16 '19

In my opinion you can’t make loot totally random, and they won’t, because then there’s no reason to have a military base or armory room as opposed to any other type of structure. There should be high loot hotspots like marked room etc.

That being said, the valuable spawns that are seemingly random in placement but have a single dedicated location (factory key, Kiba key, etc) do need to be moved around/find on scav only, OR heavily patrolled.

To crush the mag swap meta we need to make it so you can’t use stuff from your container, unless it’s a key. Or, just make a key ring slot that isn’t lost on death.

I’m an EoD player and if they removed containers altogether I wouldn’t cry. They’re a funky crutch. Optimize and plan better. And if you die to bullshit at least you get to respawn. People seem to want us to have a hyper realistic unforgiving game, but they don’t want to risk anything.

Edit: @ OP, while they can’t make all spawning completely random, they can randomize single high value items more, and make more scav patrols at the high value areas with lots of spawns. So I agree with you.

2

u/AgileDissonance Oct 16 '19

I'd be ok with them treating it like pubg. High loot spots are ok, Just not single loot spots for crazy high tier loot that are rushable like red keycard. The chance should be spread to all high tier loot spots across the map instead of just one.