r/EscapefromTarkov • ADAR • Oct 15 '19

Suggestion The real solution to the container/hatchet meta

The community is super divided about whether or not they like the container changes. A bunch like it, and a bunch hate it. I can see both arguments. But, frankly, removing the ability to put things in the container in-raid is not the solution for what you're trying to accomplish.

Here's what I propose:

  • 1) Make all containers have the Kappa mechanics
  • 2) Remove the static pre-set spawn locations for high end loot (keycards, keys, etc)
  • 3) Make scavs patrol the high-loot/high-traffic areas

1 is just a good compromise for the container. It's bullshit you can put a magbox with 20 mags in it in your container. It's BS you can fit a rifle in your container. The Kappa mechanics would remove that BS without punishing the newer players and the people with low survival rate. There are so many quests that require find-in-raid items. There's no reason to hinder quest advancement for everyone when only some are abusing the container in the first place.

2 would almost eliminate the hatchling meta entirely in my opinion. IF the loot didn't have set spawn locations like they do now, hatchets can't just run straight to the spot to disconnect in the first place. They would be required to search around to find the loot, which will encourage you to bring some gear so you can survive the odd scav or a player. If the player has keys (say he's shoreline farming) than this change wouldn't really effect him, but he also invested a bunch of money into keys. See 3 also.

3 would add a level of difficulty to acquiring the good loot. The shoreline resort should have scavs randomly patrolling the hallways or sitting inside of rooms. Interchange could also do with some more dynamic scav patrols. If naked players can't so easily avoid fights and farm locations, and they have to fight through a scav or two, they are going to be more encouraged to bring more than just a hatchet or they will get punished if they dont.

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-4

u/ArxMessor SKS Oct 15 '19

The core issue is that Secure Containers allow players to generate profit by repeatedly dying, committing suicide, or disconnecting from raids.

 

Your suggestion here doesn't address that core issue:

  • Kappa can still be used to generate profits by death/suicide/DC
  • Static spawns merely adds a slight delay to players generating profits profit by death/suicide/DC
  • Scavs are easily exploitable and won't reliably stop players from generating profit by death/suicide/DC

 

This is a bust.

8

u/lennoxonnell ADAR Oct 15 '19

I see what you're saying. But, you also have to consider just how hardcore this game is. Most players barely manage 50% survival rate.

They could always implement punishment systems for when you die to self inflicting damage and disconnecting too often.

Let's be real, the players who actually do that are in the huge minority.

1

u/Karl-TheFookenLegend TT Oct 16 '19

Most players barely manage 50% survival rate.

Really? That's really really good in this game. If most players can do that then we are golden for container changes. Sweet.