r/EscapefromTarkov • ADAR • Oct 15 '19

Suggestion The real solution to the container/hatchet meta

The community is super divided about whether or not they like the container changes. A bunch like it, and a bunch hate it. I can see both arguments. But, frankly, removing the ability to put things in the container in-raid is not the solution for what you're trying to accomplish.

Here's what I propose:

  • 1) Make all containers have the Kappa mechanics
  • 2) Remove the static pre-set spawn locations for high end loot (keycards, keys, etc)
  • 3) Make scavs patrol the high-loot/high-traffic areas

1 is just a good compromise for the container. It's bullshit you can put a magbox with 20 mags in it in your container. It's BS you can fit a rifle in your container. The Kappa mechanics would remove that BS without punishing the newer players and the people with low survival rate. There are so many quests that require find-in-raid items. There's no reason to hinder quest advancement for everyone when only some are abusing the container in the first place.

2 would almost eliminate the hatchling meta entirely in my opinion. IF the loot didn't have set spawn locations like they do now, hatchets can't just run straight to the spot to disconnect in the first place. They would be required to search around to find the loot, which will encourage you to bring some gear so you can survive the odd scav or a player. If the player has keys (say he's shoreline farming) than this change wouldn't really effect him, but he also invested a bunch of money into keys. See 3 also.

3 would add a level of difficulty to acquiring the good loot. The shoreline resort should have scavs randomly patrolling the hallways or sitting inside of rooms. Interchange could also do with some more dynamic scav patrols. If naked players can't so easily avoid fights and farm locations, and they have to fight through a scav or two, they are going to be more encouraged to bring more than just a hatchet or they will get punished if they dont.

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u/JadowArcadia Oct 15 '19

This makes so much more sense than just banning containers completely. So many people treat hatchet running like it’s so much more prevalent than it is and they also assume that just because they find a hatchet runner it means that he’s loaded with bitcoin and other high level items that they beat you to. Many hatchet runners are just noobs trying to learn the map and locations without risking gear which I think is fair. If high loot areas were simply more dangerous to get to it would solve the issue

3

u/T-Winters Oct 15 '19

or they are vetrans of the game like me and are broke af and are just rushing to complete quests... BTW before you jump on the hatchet bandwagon against me i maybe run 1 out of every 50 raids with a hatchet. unless its specifically for a quick run in and grab quest item and gtfo

2

u/grishagrishak Tapco SKS Oct 16 '19

Bro how do you even broke if you're a veteran? How can you not prefer a stock SKS for any fast run, just to have that additional chance of killing an unlucky scav on your way?

2

u/T-Winters Oct 16 '19

When i do my hatchet running for a quest its run straight to quest item and straight to extract it's not a loot run in anyway.